Please stop rewarding group play with more drops(every season post this till ggg make changes)
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Honestly, I'm just sick of seeing constant spam for looking for leech all day.
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Honestly, I'm just sick of seeing constant spam for looking for leech all day.
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The loots from party play is insane, destroying the economic in less than a week.
This problem needs to be addressed, otherwise, the number of player will drop siginificantly one week after every new season begins. |
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If ggg doing same mistake, which they did in poe1(rmt party abusers for 8+ years as i remember), you know it's a disaster. i guess, it would be for next f 3-5 years small nerfs periodically.
And need another 20 years for them to get idea that mf sucks, but they wouldn't delete this for obvious reasons- it attracts many players with gamba, etc, and obviously rmt.. Dernière édition par Offfit#6199, le 25 déc. 2025 à 22:19:00
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" yep dude, i remember exactly same situations in poe1 with party abusers, like some streamer which on 1st week alrdy double corrupted 100+ hh etc cause party farm is "TOO INVESTED AND HARD", and i remember many ru publics and whole discord servers full of party abusers- obviously for rmt, i don't remember what league that- abyss or what, and ggg literally didn't care about it for years. These creatures did 500-1000$ a week that days or smg, don't gonna lie cause i wasn't into this but knew friends which did it. Point of noncomparing is useless if you know that these creatures can easily get tones of items which maybe some of usual players need in lategame, but for 1-2 day of league and started trade ruling with their fastest investments Dernière édition par Offfit#6199, le 25 déc. 2025 à 22:31:44
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" That is btw wrong. Group Play in POE2 is more efficient than solo. “The bird of Hermes is my name, eating my wings to make me tame.”
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I will agree to some extend with OP, even when divided by 6 its still eons from what one single player could earn (doing regular content), but its super hard to balance, because it needs to also be worth it for the 6 players in a group, i would advocate the way to balance it, should be rarity of items found divided among the whole group, so they cant just stack one char up with MF, after that you give them just a good quantity bonus, should be every player having to sacrifice stats to find better loot, not just one in a group, that is the issue.
So in other words, get rid of the MF culler/gravebind setup entirely. |
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