Please stop rewarding group play with more drops(every season post this till ggg make changes)

The quantity and quality of loot dropped in a map should be entirely dependent on factors such as the number and quality of monsters in the map.

Currently, a group of six players entering the same map will receive a massive bonus to the number of loot drops, while a single player will receive far fewer.

In other words, GGG is indirectly rewarding studios and players who use automated cheats (programs that automatically move characters or complete other commands) to form multiplayer groups. GGG is encouraging this type of cheating. At the same time, GGG has not imposed strict bans or restrictions on players who use cheats or other similar methods, resulting in severe in-game economic exploitation for all other players who do not use these methods. This happens almost every season.

The most valuable rewards for multiplayer teams in this game shouldn't simply be an increase in the number of loot drops on a map (because that's illogical. All loot comes from killing monsters or opening chests. As long as the number of monsters in a map doesn't increase, the number of loot drops shouldn't increase regardless of how many players enter the map). Instead, they should be the following:

1. On a high-difficulty map, with a 6-player team, if the team is well-matched, even if each of the 6 team members has relatively low gear, they can still combine well together, allowing them to easily clear the map.

2. On a normal-difficulty map, with a 6-player team, if the team is well-matched, even if each of the 6 team members has relatively low gear, they can still combine well together, increasing their speed in clearing the map.

3. Other rewards that don't rely on the number or rarity of dropped items.

Before replying to this post, I hope you can understand the following 5 facts or logic:

1. Some people may say, 'I have never seen cheaters or illegal teams,' but this does not mean that there are no cheaters in POE2. There are many cheaters in every season, and the ban on them by GGG is far from enough.

2.The logical error of the team reward mechanism is that for the same investment (such as spending a good waystone and three tablet usage times), the team earns 6 times the number of items dropped. To help you better understand, let me give you an analogy. In real life, there is a tree on the ground now, and one person can get a piece of wood by cutting down the tree. If six people go to chop down this tree, they will only get one piece of wood in the end, but compared to one person chopping down the tree, six people spend less time. In current POE2, one person can obtain a piece of wood by chopping down trees. And six people going to chop down this tree can actually get six pieces of wood from one tree, which is completely wrong logic.

3.I don't care about the actual daily or seasonal earnings of other players, nor do I care about what top players, ordinary players, or casual players should earn currency at what speed. What I emphasized is that there is a problem with the drop reward mechanism, and GGG has a responsibility to solve this problem.

4. Regardless of whether the team players form their teams through legal or illegal means, and no matter how much effort and investment they put into the team, this does not change the problem I mentioned in the second point. The current team reward mechanism logic is completely wrong, just like a logging team's equipment, even if it is the world's top, they can only get one piece of wood for cutting a tree. It should not and cannot be possible to get six pieces of wood from a tree just because of good equipment and good cooperation.

5. Of course, I have been deeply involved in team games, and I am very aware of how outrageous the reward mechanism for playing in teams is and how severe the exploitation it can be for solo players. I don't hate team games, on the contrary, I love team games, but I am very aware that current team games are harming POE2, and GGG needs to introduce other more suitable team reward mechanisms.

6. Any player who is using illegal programs or automated cheat scripts likes to disguise themselves as a normal player and say that team games are a poorly profitable gameplay and simply don't work. First of all, you are wrong. Secondly, you are a group of low-quality players who have taken advantage of the loopholes in GGG's lax supervision. Thirdly, you are a very small minority among players, but your damage to POE2 is devastating. Finally, you cheaters will definitely not have a good ending. I am waiting to see the tragic situation when you are cleared.

Thanks for watching.
There is no right or wrong, only a song
Dernière édition par gatsby123#9076, le 26 déc. 2025 à 01:55:43
Dernier bump le 26 déc. 2025 à 01:06:36
You do know that those maps they run cost like 8-9 divs to make right?
"
Hyperspacing#5593 a écrit :
You do know that those maps they run cost like 8-9 divs to make right?


I'm talking about cheating and drop logic. You're talking about map making cost.

Not on the same page.
There is no right or wrong, only a song
"
Currently, a group of six players entering the same map will receive a massive bonus to the number of loot drops, while a single player will receive far fewer.


Yes because they have to divide their loot by six. If the fact that groups get the appropriate amount of loot is somehow abused (although I suspect the issue is negligible, like most of those kinds of allegations) than the have to find a way to prevent abuse, not punish groups.
Quite dumm request. Find a party and play to have a chance for same amount of loot. Or.. may be, before requesting nerf for last possible party play strat, try to use you head not only as food input and calculate all their (i assume ur talking about Empirian) profit for a week+ of play. And they play more then 2-3h after work, lol. A week! Then devide it to 6, as there are 6 ppl playn.
Dernière édition par Badabums#2676, le 23 déc. 2025 à 03:35:13
"
Badabums#2676 a écrit :
Quite dumm request. Find a party and play to have a chance for same amount of loot. Or.. may be, before requesting nerf for last possible party play strat, try to use you head not only as food input and calculate all their (i assume ur talking about Empirian) profit for a week+ of play. And they play more then 2-3h after work, lol. A week! Then devide it to 6, as there are 6 ppl playn.


No no, far easier to just whine and call it cheating.

It doesn't matter how many times it's explained, or someone (like Empy) shows the breakdown. Feels > Facts, it doesn't matter that the best solo farming methods give more profit (per player) than juiced group play.
refresh
There is no right or wrong, only a song
Lmao. With very little exception from 1, group play has ALWAYS been less profitable than efficient solo play. Empy talked about it again in his recent video. 6 Div on a single map is the same as a solo player getting 1 Div in a map.
Dernière édition par KaosuRyoko#1633, le 23 déc. 2025 à 10:56:19
OP never played in a party apparently.
Also many statements, zero sources.
Seems like a "others are rich and I am not, they must be cheating, waahhh!".
I'll pass on this one.
Dernière édition par Evergrey#7535, le 23 déc. 2025 à 11:04:58
"
gatsby123#9076 a écrit :
The quantity and quality of loot dropped in a map should be entirely dependent on factors such as the number and quality of monsters in the map, and the rarity of the player opening the map.

Currently, a group of six players entering the same map will receive a massive bonus to the number of loot drops, while a single player will receive far fewer.

In other words, GGG is indirectly rewarding studios and players who use automated cheats (programs that automatically move characters or complete other commands) to form multiplayer groups. GGG is encouraging this type of cheating. At the same time, GGG has not imposed strict bans or restrictions on players who use cheats or other similar methods, resulting in severe in-game economic exploitation for all other players who do not use these methods. This happens almost every season.

The most valuable rewards for multiplayer teams in this game shouldn't simply be an increase in the number of loot drops on a map (because that's illogical. All loot comes from killing monsters or opening chests. As long as the number of monsters in a map doesn't increase, the number of loot drops shouldn't increase regardless of how many players enter the map). Instead, they should be the following:

1. On a high-difficulty map, with a 6-player team, if the team is well-matched, even if each of the 6 team members has relatively low gear, they can still combine well together, allowing them to easily clear the map.

2. On a normal-difficulty map, with a 6-player team, if the team is well-matched, even if each of the 6 team members has relatively low gear, they can still combine well together, increasing their speed in clearing the map.

3. Other rewards that don't rely on the number or rarity of dropped items.

Thanks for watching.



U know, that, when u play party its not like ure always getting more loot?
In a scenario where all party members are sharing what they found it can be more, but when ure only playing in permanent settings, all drops are divided and not in a "fair" way, just randomly. So some could get more, some less and some the same loot, as if they would play alone.

Also Party EXP AND Loot drops are only higher when the ppl are on the SAME screen. So its not possible to just let some afk dudes stay at spawn, the group needs to be together for the party bonus.

And i never saw anyone using this "cheats". And even if, in every game some ppl will abuse systems or use cheats, thats no reason to make something worse, just different, or putting in more effort to ban those players.

Playing in Party should always be more rewadring, cause this is good for a game. Finding new ppl and so on. If u want to play solo, fine, ull still find a lot of loot if u play good.

This post sounds more like a person, who dont got anyone to play with... if u would have done so, u would now, that partying is not OP or something like that.

Also in Lategame with good gear and build ull shred everything in seconds alone or with ppl. The most point in partying in Lategame is the Loot or just the fact to play with friends.

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