Please stop rewarding group play with more drops(every season post this till ggg make changes)

Op you really have no clue what you're saying.

Your point of reference is extremely high top end of players who invest into one map more than you get from entire league.

Not to mention the necessity of specific builds and complete lack of visibility while playing.


Your query would kill the group play for regular players whilst barely changing anything for the high top end.

I recommend you to watch less YouTube and try to enjoy the game instead of comparing yourself to people who are playing it as a job.
Dernière édition par Evergrey#7535, le 25 déc. 2025 à 09:23:29
Bump all you want this is still factually incorrect.
I play in group and we split divine value etc. The final outcome is less than if played solo, what is your problem?

Also the mob HP scales hard in group, it's already like 2x with two people.
Dernière édition par Niszczyciel#1619, le 25 déc. 2025 à 10:42:59
The math checks out in that, usually, you get far less in a full party than if you just went solo.

However, if that were the case, there would be no reason for these streamers to run full party as a farming strategy.

Bear in mind that having an MF aura bot plus the bonus loot in the party massively increases the chances of mirrors dropping which is what these groups are really after. The time it would take a solo player with little to no MF on their gear is infinitely longer to find one on their own.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Dernière édition par Pizzarugi#6258, le 25 déc. 2025 à 11:02:18
I kinda support this.

I don`t like the feeling of missing out on good loot, just because I play solo.

Party play should only help with map clear, not extra quality on drop.
If the goal of this game is to make players feel bad by missing out on loot from stupid one portals to this I think they nailed it.
If u have trouble with map clear, ure def. not a high end player.

Peoples only reason to group in lategame is the loot, when not that they play with friends.

Also group needs to fit in builds, coordination and so on. and when they play with an mF Support, whats the problem? Its a heavy invest in one person only can play this char with a group. i guess ppl complaining here never played a good build and never played themselfes a support or a lot in party.

Economy is not ruined by a few players playing in party. the store is rigged, cause of ppl buying currency for real life money and by ppl who use the currency market to trade stuff, to make out more in the end.

If u cant play the game good, dont make suggestions for things, u never played yourself. I mean if u have trouble in completing a map with endgame gear/build, ure build or gear is not good enough. In Party clearing even gets harder, than easier, and the risk too.
The game has a clear line: Higher risk, more reward, same goes for party play.

The ppl ure (threadowner) complaining about are not even 1% of the playerbase, and theyre not ruining anything with the currency market.

I dont like ppl complaining about things, they never experienced themselfes, just cause they cant compare to other ppl.

I mean, if u think partying is so easy, than why ure not looking for a full 6 man party, and start raising a support char for this reason? That would be the decision i would go, when i would see ppl do that and its nice.

and yes i made last season a chronomancer support, was super cool and nice to play with my friends, but i had 4 chars, two for partying (one DD and the chrono support) and 2 i just played alone. In the end, every char killed all stuff in seconds on the screen and the bosses. i made like more than 1200 divine last season with farming alsone or in party and thats just nice. I have a lot time to play, and this is what it looks like, when ure playing a lot and lern things. cant say how long i just sit at the pc and calculating stats, build ideas and tested different passives/supports/skills, to have a char that melts everything. Thats fun for me, when i play this game. I dont like copying builds, even cause some streamer playing them, u can turn nearly every char in an endgame machine, in its own way.

I have always 100-150% rarity on my gear, 150 is the sweetspot for farming, all ppl know its good since season 1, and still ppl are complaining about this stat, just turn what u know into ure gameplay, stiop buying gear without rarity and turn your knowledge is results.

So if u see partying is so op, start playing it and stop complaining about it, just cause ure solo player. And realy, im getting enough divines from playing alone too, and im faster. When i play with my friends, its hard to coordinate sometimes, u need one person deciding where to go, and the others need to stick, can turn out with latency in moving, cause all need to be in one screen for full party buff.
Yeah, I kinda get the botting angle. If someone wants to assemble the Avengers, except it's six wooden puppets on follow scripts, party bonuses obviously look tempting.

But I'm still not convinced the conclusion is "bots = infinite loot printer" compared to those same accounts just running separately.

Also, group play should be more rewarding. That's the entire point of playing together. If I bother coordinating builds, roles, auras, loot rules, and the general visual experience of being flashbanged by my own team, there should be upside beyond "we cleared the same map but with more shouting".

What I'd rather see is party play rewarding the party in ways that actually feel like party play:
- ability to tackle harder content with lower individual gear
- better clear speed through synergy and planning
- maybe more content that encourages roles and coordination, not just "stack rarity and pray"

PoE2 doesn't really have much of that depth right now, so the only obvious incentive ends up being loot. If that creates abuse cases, the fix should be targeting abuse and improving the party systems, not nuking group play for everyone because a few people are running a small bot daycare.
Rarity bot needs to be removed. There's no reason for rarity bot to exist.

Unique items like gravebind that enable rarity bot need to be removed. There's no reason for such items to exist.

Rarity mods on gear, waystones, tablets, multi-player party, all kinds of juicing need to be removed. There's no reason for such mechanics to exist.

Mobs damage and life should not scale multi-player party. People group together to do content so that it's easier to kill the mobs. No need to scale mobs damage and life with multi-player party, hence no need to scale item rarity and item quantity with multi-player party.
34pre98qua
Dernière édition par stkmro#2432, le 25 déc. 2025 à 11:45:25
"
stkmro#2432 a écrit :
Rarity bot needs to be removed. There's no reason for rarity bot to exist.

Unique items like gravebind that enable rarity bot need to be removed. There's no reason for such items to exist.

Rarity mods on gear, waystones, tablets, multi-player party, all kinds of juicing need to be removed. There's no reason for such mechanics to exist.

Mobs damage and life should not scale multi-player party. People group together to do content so that it's easier to kill the mobs. No need to scale mobs damage and life with multi-player party, hence no need to scale item rarity and item quantity with multi-player party.


I agree with everything but the last point.
Difficulty should be harder, most builds fly throu content anyways. There would be 0 fun from partry play if everything would be as easy as for solo.

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