CASUALS can't get profit from actual gaming

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The game is essentially braindead.

This explains why you're having trouble.

I'll give you one example. You know the Build Showcase GGG just posted? The Djinn Summoner that clears screens by exploding chilled ground? You can get something almost as good, for much cheaper, by spectering Experimental Boars.
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9
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tzaeru#0912 a écrit :
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Nyon#6673 a écrit :

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Dude it's all RNG, what effort? lol

And yes, the majority of gameplay mechanics and items should be available to all players. Right now, almost none of the truly end-game stuff is seen by players. Somewhat deterministic crafting, cool uniques that are actually useful, etc. Leave a few for the super nerds, but most (not all!) should be accessible for everyone.


Crafting can be somewhat deterministic, with how deterministic depending a lot on the specifics. In some cases you can guarantee that you get for example some chaos resistance.

I would imagine that via the league mechanics, more of partially deterministic crafting methods are going to be added.

SSF players routinely end up with gear that has mostly useful and needed mods by level 90.

I'm not sure what the truly end-game stuff is. If you mean like, Headhunter or Atziri's Disdain or Ingenuity or such, then sure, it's entirely possible to play several leagues with solid builds and solid farming strategies and not see them. For example, right now, out of the 175 characters on poe.ninjas HCSSF list, 5 are wearing Headhunter, compared to 51 out of 652 on the HC list. About three time proportional difference.

But to many builds, those items start to be pretty much the best they can get.
Crafting right now is essentially an inverse casino. In a real casino sometimes you lose, sometimes you win. If you do not engage with the completely garbage mechanics (slot machines), and instead, for example, you play poker, then you might feel that it is somewhat skill based. Which is not wrong, but the game is rigged in the sense that if you play long enough, you will lose more than you win.

In both 0.3 and 0.4 you need a large starting capital and be prepared to lose some of it in the beginning. However, it's an inverse casino, because if you know what you are doing you will eventually make more currency than the amount you spend on crafting. The more you craft, the more the RNG will average itself out. So crafting is great for people who go through hundreds of divs per league and is borderline useless for people whose wealth never goes beyond a few dozen.
Dernière édition par 50ShadesOfAutism#4419, le 22 déc. 2025 à 16:04:42
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The game is essentially braindead.

This explains why you're having trouble.

I'll give you one example. You know the Build Showcase GGG just posted? The Djinn Summoner that clears screens by exploding chilled ground? You can get something almost as good, for much cheaper, by spectering Experimental Boars.
Trouble as in not having fun? Or trouble as in struggling with my build? Because I just hit lvl95 this weekend and killed all pinnacles. I looked at the stuff I haven't touched and said nah, I won't run the same maps for weeks just to buy a unique charm or belt that is interesting for 5 minutes.

So I'm here on the forums, giving feedback. Because that't what this is called, "EA Feedback (from players)". After that I'm done with this league. If 0.5 doesn't have a completely reworked endgame, I'm skipping it. If you think it's just me thinking this way, you are in for a big surprise.
Damn...imagine playing without trading, must be a struggle (/s...)
Tech guy
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Hubert#4734 a écrit :

Try playing 2h a day, doing all content cos doing one thing over and over is too boring for normal person and then we will talk about good profit in game.


So your argument is that since you play less you need to get more?

So someone who plays the game twice as much as you should have no benefit?

Maybe you should try making your own game, sounds like your on to something.
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tzaeru#0912 a écrit :
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Crafting right now is essentially an inverse casino. In a real casino sometimes you lose, sometimes you win. If you do not engage with the completely garbage mechanics (slot machines), and instead, for example, you play poker, then you might feel that it is somewhat skill based. Which is not wrong, but the game is rigged in the sense that if you play long enough, you will lose more than you win.

In both 0.3 and 0.4 you need a large starting capital and be prepared to lose some of it in the beginning. However, it's an inverse casino, because if you know what you are doing you will eventually make more currency than the amount you spend on crafting. The more you craft, the more the RNG will average itself out. So crafting is great for people who go through hundreds of divs per league and is borderline useless for people whose wealth never goes beyond a few dozen.


Sorry, but that just isn't really the case.

The fact that it takes a week and SSF characters are routinely kitted up with decent gear sorta proves that. Not the best possible gear, obviously, but good gear nevertheless.

Like, here's a day 5 character that was on the bottom of the first page of poe.ninja results for HCSSF: https://poe.ninja/poe2/builds/vaalhcssf/character/LavaT1-5644

I play on trade HC. Last league, I only played about 100 hours. Then I ripped on a character that I had played past level 90, and quit for that league. I don't really like to specifically grind for currency or gear as such; I prefer to work towards the biggest bosses, try to push to as difficult content as I can, and then I call it quits. So I never have uber gear. But I def have uniques in use, including ones I've found myself, and while none of the gear I have might be worth more than ~2 divines a piece, on all the builds I've played that's been plenty enough to do the content I want to do. I didn't even die because of lackluster gear, but because one Abyss fissure managed to spawn so many monsters and so much VFX on my screen that my FPS died and I couldn't dodge or move properly. I don't have logging out in my instincts either, as I play with some personal "house rules" to make the game a bit harder and more interesting; one of them is to never log out or to pause the game, except if my patchy mobile net goes haywire. When respawning at checkpoint was still enabled in HC, I also had a rule of never using that. In PoE1, I had a rule that I am not allowed to set up a teleport out of the boss fight ahead of time; if I need to port out, I have to summon the teleport at that time.

There's lots of ways to semi-deterministically improve gear. For example, if you have a good helmet with availability in the suffixes, you can guarantee chaos res with Omen of the Sovereign.

If that fills your suffixes, you now know that the next exalt is gonna be a prefix (tho you could also do that with Omen of Sinistral Exaltation).

Greater Essences, Perfect Essences, are cheap and really helpful. You end up with three bad prefixes and really want max life, well slap an essence, it is guaranteed to remove one of the bad prefixes and add life. Then cross fingers and hope that Omen of Sinistral Annulment with Orb of Annulment removes one of the bad prefixes and not the essence one.

Crafting specific exact mod combinations with good rolls and high mod tiers does get very expensive and very time-consuming. But crafting ordinarily good stuff is possible without dozens of divs worth of currency.

Honestly, of any game I have ever played, PoE1 and 2 have by far the most skill needed in the crafting system (though you can of course use online calculators and stuff to decrease the requirement of knowledge). You can significantly improve the odds to be more in your favor by doing the right things in the right order.
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Trouble as in not having fun? Or trouble as in struggling with my build? Because I just hit lvl95 this weekend and killed all pinnacles. I looked at the stuff I haven't touched and said nah, I won't run the same maps for weeks just to buy a unique charm or belt that is interesting for 5 minutes.

So I'm here on the forums, giving feedback. Because that't what this is called, "EA Feedback (from players)". After that I'm done with this league. If 0.5 doesn't have a completely reworked endgame, I'm skipping it. If you think it's just me thinking this way, you are in for a big surprise.



Its literally impossible for anyone to even begin to grasp what your point even is. Your just sliding back and forth between arguments contradicting yourself and apparently not typing anything thats related to what the op originally adressed.

I guess your just one of those guys who goes into every forum thread just to spread negativity because your mad ggg doesnt make a game especially just for you.
+1

Entire game relies on gambling on luck

Your time grinding for those items, may take another player a fraction of what it took you because they got lucky.

if it was just orbs ok, but its orbs and gear, we need orbs to craft on gear, to get good gear with your needed affixes is a challenge in and of itself, there's 2 major issues, you want good gear? gotta pay orbs, wanna craft on gear? oh you need those same orbs you traded away.

Gotta do double the grind, and nothings guaranteed, Omen of whittling + Chaos orb? rerolls, could reroll a good affix or a bad affix, Homogenizing omens were the closest we got to crafting our desired gear, and they removed it...

I have never been this burnt out, frustrated and plain bored with the game, this early into a season, I somehow found myself with 1500 hours just from season 1 and 2, didn't realize I had spent that much time was having a lot of fun, started noticing some broken builds, zoom zoomers, realized I couldn't keep up, the economy everything determined by luck, then controlled by sharks

Season 3 lasted a month for me before burnout, Season 4? felt it by day 4, started leeching for the first time because I was just done, tried out a few different bear shaman builds, nothing but disappointment, this is my opinion, everyone differs, have heard a lot of other people with similar
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tzaeru#0912 a écrit :
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tzaeru#0912 a écrit :
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Crafting right now is essentially an inverse casino. In a real casino sometimes you lose, sometimes you win. If you do not engage with the completely garbage mechanics (slot machines), and instead, for example, you play poker, then you might feel that it is somewhat skill based. Which is not wrong, but the game is rigged in the sense that if you play long enough, you will lose more than you win.

In both 0.3 and 0.4 you need a large starting capital and be prepared to lose some of it in the beginning. However, it's an inverse casino, because if you know what you are doing you will eventually make more currency than the amount you spend on crafting. The more you craft, the more the RNG will average itself out. So crafting is great for people who go through hundreds of divs per league and is borderline useless for people whose wealth never goes beyond a few dozen.


Sorry, but that just isn't really the case.

The fact that it takes a week and SSF characters are routinely kitted up with decent gear sorta proves that. Not the best possible gear, obviously, but good gear nevertheless.

Like, here's a day 5 character that was on the bottom of the first page of poe.ninja results for HCSSF: https://poe.ninja/poe2/builds/vaalhcssf/character/LavaT1-5644

I play on trade HC. Last league, I only played about 100 hours. Then I ripped on a character that I had played past level 90, and quit for that league. I don't really like to specifically grind for currency or gear as such; I prefer to work towards the biggest bosses, try to push to as difficult content as I can, and then I call it quits. So I never have uber gear. But I def have uniques in use, including ones I've found myself, and while none of the gear I have might be worth more than ~2 divines a piece, on all the builds I've played that's been plenty enough to do the content I want to do. I didn't even die because of lackluster gear, but because one Abyss fissure managed to spawn so many monsters and so much VFX on my screen that my FPS died and I couldn't dodge or move properly. I don't have logging out in my instincts either, as I play with some personal "house rules" to make the game a bit harder and more interesting; one of them is to never log out or to pause the game, except if my patchy mobile net goes haywire. When respawning at checkpoint was still enabled in HC, I also had a rule of never using that. In PoE1, I had a rule that I am not allowed to set up a teleport out of the boss fight ahead of time; if I need to port out, I have to summon the teleport at that time.

There's lots of ways to semi-deterministically improve gear. For example, if you have a good helmet with availability in the suffixes, you can guarantee chaos res with Omen of the Sovereign.

If that fills your suffixes, you now know that the next exalt is gonna be a prefix (tho you could also do that with Omen of Sinistral Exaltation).

Greater Essences, Perfect Essences, are cheap and really helpful. You end up with three bad prefixes and really want max life, well slap an essence, it is guaranteed to remove one of the bad prefixes and add life. Then cross fingers and hope that Omen of Sinistral Annulment with Orb of Annulment removes one of the bad prefixes and not the essence one.

Crafting specific exact mod combinations with good rolls and high mod tiers does get very expensive and very time-consuming. But crafting ordinarily good stuff is possible without dozens of divs worth of currency.

Honestly, of any game I have ever played, PoE1 and 2 have by far the most skill needed in the crafting system (though you can of course use online calculators and stuff to decrease the requirement of knowledge). You can significantly improve the odds to be more in your favor by doing the right things in the right order.


Ya so the only issue with what your saying, you know the omens, all RNG based, the ritual tablets? all rng based, have ran quite a few rituals and still 0 tablets

The game is a gambling simulator in terms of loot and drops, the one posting this was not wrong what so ever, and you are knitpicking, just because 1 person can do something doesn't mean all can, Usain bolt runs faster then everyone else on this planet, why can't you just run as fast as him? its that simple right?

People who refer to oh well people on the HC realm made it this far, its all rng based, the enemies you find the rares, they encounter a broken enemy with affixes they cant fight? disconnect return to hideout no map, Sure you set up your own rules that you yourself follow and live by, Most HC players especially the ones competing for leaderboard don't do that...
They will disconnect or even alt f4 in emergency

The current state of the game is built around pure rng and luck, its like winning the lottery, some players will get lucky and rich, the rest will slave away just to get decent gear and orbs, they aren't playing HC for a reason.
(some HC players also use scripts and mods to avoid death) HC is not a good comparison to normal trade leagues
Dernière édition par Jobama#9902, le 22 déc. 2025 à 17:04:05
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Moregaze#2933 a écrit :

Retention is the number one metric for any business to stay afloat.


This is a nonsensical statement.


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Moregaze#2933 a écrit :

Even in my contracting business, gaining new customers costs far more than someone who has already paid me 10k or more calling again and saying, whenever you are slow, just put me on your schedule. It is pretty idiotic to think player retention does not matter.


Your contracting business is irrelevant to the gaming space.

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Moregaze#2933 a écrit :

Either way, GGG sacrificed 10 years of growth for a declining starting player population in both games. Because they know better than the people putting 1000s of hours into their games since closed beta, guess they forgot most of their "trust me bro" decisions got pushed back by the community before Chris left... it would take a couple patches. Still, when they would finally relent, the game got better.


And here we arrive at the actual point. That you think you know how to make the game better then ggg. So go ahead and do it, make your own game.

Measuring player retention in an early access game with league cycles and free weekends inbetween is about as braindead as it gets.

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