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game is general is the worst
100% failure
junk
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Posté parKaelrath#6403le 20 déc. 2025 à 10:40:33
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game is general is the worst
100% failure
junk
lol
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Posté parSakanabi#6664le 20 déc. 2025 à 10:41:13
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I don't get why the ascendancies are locked behind playing the game in an entirely different fashion. POE1 ascendancies were a chore but at least you were playing the same game.
Now you get the divisive Sanctum, or gambling on build-killing debuffs in X rounds of Ultimatum.
Best solution is to do them over-levelled, so that the mechanics don't matter and the content is a snoozefest.
If the metrics match up with everyone doing it being overlevelled, why not save everyone some time and fudge in an instant ascendancy point off the back of later game quest/map boss deaths?
Sanctum, teaches you to not try and face tank everything and that planning ahead is useful. It also makes you think about risk vs. reward.
Chaos, teaches you that you need to pay attention to map mods and that you won't always be able to handle everything. You might just need to avoid certain mods depending on your build.
It is playing the same game, just highlighting specific parts of it that will become more relevant later in the endgame.
Dernière édition par Valsacar#0268, le 20 déc. 2025 à 10:47:12
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Posté parValsacar#0268le 20 déc. 2025 à 10:46:16
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Deleted, duplicated post.
Dernière édition par Valsacar#0268, le 20 déc. 2025 à 10:46:49
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Posté parValsacar#0268le 20 déc. 2025 à 10:46:26
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They had so more good leagues to choose, they even had a good one on poe1.
The lab of izaro it was perfect
In poe 2 if they wanted to put a league to make an ascendency fine but they somehow tought with their insane minds that the most niches leagues mechanics, ultimatum and sanctum it was a good for a game like this
They are really out of touch
If they done incursion to win a temple and kill the golem at the end i would be fine with it.
If they put something like killing a metamorph, you drop the idk ´´sacred Maraketh warrior parts´´ and build the perfect warrior then run a big ass zone and frankstein it.
Blight, OH NOO The trial of sekhmas its full of killing braincontrolling fungus kill it with the Sacred Maraketh fire exile.
Expedition the way to the ascendency room has colapse choose you way carefully exploding the whole temple and getting buffs and debuffs from their choises
Bestiary Oh nooooooooo exile, some beast are profaning the sekhmas sanctuarry kill all the beast to get their pheromones and atracts the apex in the temple
Delve, Babalba says damm the entrance is long gone then niko appears and say he can dig us there then we delve in the ancient temple of sekhmas.
And there is way more they just choose the worst possible
I'm very good at sanctum tbh in PoE, but I just don't understand how they decide to put the most hated fan mechanics inside. Sanctum and Ultimatum.
And the third choice will be TOTA, which was horrible as well as a league mechanic already and just playable with cheesy hydrosphere builds in high end.
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Posté parH3rB1985#0551le 20 déc. 2025 à 10:53:00
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I don't get why the ascendancies are locked behind playing the game in an entirely different fashion. POE1 ascendancies were a chore but at least you were playing the same game.
Now you get the divisive Sanctum, or gambling on build-killing debuffs in X rounds of Ultimatum.
Best solution is to do them over-levelled, so that the mechanics don't matter and the content is a snoozefest.
If the metrics match up with everyone doing it being overlevelled, why not save everyone some time and fudge in an instant ascendancy point off the back of later game quest/map boss deaths?
Sanctum, teaches you to not try and face tank everything and that planning ahead is useful. It also makes you think about risk vs. reward.
Chaos, teaches you that you need to pay attention to map mods and that you won't always be able to handle everything. You might just need to avoid certain mods depending on your build.
It is playing the same game, just highlighting specific parts of it that will become more relevant later in the endgame.
This.
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Posté parSakanabi#6664le 20 déc. 2025 à 10:55:18
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I don't get why the ascendancies are locked behind playing the game in an entirely different fashion. POE1 ascendancies were a chore but at least you were playing the same game.
Now you get the divisive Sanctum, or gambling on build-killing debuffs in X rounds of Ultimatum.
Best solution is to do them over-levelled, so that the mechanics don't matter and the content is a snoozefest.
If the metrics match up with everyone doing it being overlevelled, why not save everyone some time and fudge in an instant ascendancy point off the back of later game quest/map boss deaths?
Sanctum, teaches you to not try and face tank everything and that planning ahead is useful. It also makes you think about risk vs. reward.
Chaos, teaches you that you need to pay attention to map mods and that you won't always be able to handle everything. You might just need to avoid certain mods depending on your build.
It is playing the same game, just highlighting specific parts of it that will become more relevant later in the endgame.
This.
Sanctum is good, show me how melee could be way better desgined.
Chaos show me that they had better leagues in poe 1
No money until, GGG fix melee.
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Posté parHunterDIII#1294le 20 déc. 2025 à 11:00:03
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The people advocating for it being "good" are in the minority,and most agree it's genuinely bad design.
Personally I don't understand how we went from something like Lab,which was quick and had real mechanics,to these bizarrely frustrating game modes that exist solely to make it frustrating to ascend.
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I have thousands of hours in ARPGs, tens of thousands of hours over decades of gaming.
Your trials mechanic is the literal worst thing I've ever fucking played in my life. I hate them. I hate them so so so fucking much that I dread interaction with it in PoE2 every season. Every time. It's so fucking unfun. 90% of your player base hates sanctum and trials, and for good reason. They are designed to be bullshit. It's not the challenge, it's wild expectations of gear to overcome the absolute dog shit nerf mechanics you're forced to deal with, especially Chaos.
I have never gotten 6 ascendency points in this EA run. I can't fucking stomach it, I just play half nerfed and then quit.
I have given GGG over $1,000 over the last 10 years. I've been to Exilecon.
I have not given you a dime since you released POE2 and made me suffer your fucking awful ascendency system, and you won't until it's made tolerable. God forbid I hope for fun.
I would literally do anything else than fucking sanctum and chaos. I fucking hate them and honestly fuck you for hiding power behind these mechanics.
I would respectfully disagree with you regarding the ascendancy trial, especially on the Trial of Sekhemas.
I find that the Trial of Sekhemas to be fun. If the player spends time to learn about the trial, he/she will be able to easily complete the trial.
There are many content providers / media influencers on youtube and reddit providing lots of valuable info on how to beat the trial.
You are only limited by how much time and effort you wish to put into learning the info.
The trials are definitely difficult if a player goes in blind without any info. But once you successfully complete it, you will be able to do it again and again intuitively without much difficulty.
There are definitely rng elements in the trial. But you are also given choices to make at every turn. The choices you make will determine how beneficial or detrimental it will be for you. After a while, you will realise it's almost like playing chess. You will be making decisions that will determine whether you can complete or fail the trial.
I simply do not believe what you say because there are so many players able to complete the trials. And after completing the trials, many players have even proceeded further to do the trials again and again for the loot, for example the time lost jewels, etc. There are also players who do trials specifically to carry other players for a price.
Hence my personal opinion is that if you do not bother to learn the game, you will be at a disadvantage compared to other players. It would be better for you to learn the game instead of coming to the forum to ask GGG to remove the trial or change the trial, just because you cannot complete the trial.
I am not in favour of making the trial easier. I would prefer changing things like if the player fails the trial, the token is not used up and can be used again and again until the player completes the trial. The token only disappears if the player completes the trial. If the player fails the trial, the token is returned back to the player so that he/she can try again. At least for this case, GGG is giving the player the chance to learn the trial mechanics until the player gains success in completing the trial.
34pre98qua
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Posté parstkmro#2432le 20 déc. 2025 à 11:21:58
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I thought PoE 1 lab was annoying and I only did them after I could do all 4 in one go so I never have to step foot in that place for rest of the league.So after finishing last act,I upgraded some gear and just run them fast in one go.
Then I played PoE 2 trials...did all four once,hated it and now each new league I just get carried and be done with it in one minute.Theres many things wrong with PoE 2 but trials there I just cant stand it.One of worst contents in any game I have played.
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Posté parZecalo#5575le 20 déc. 2025 à 11:44:09
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