The simultaneous development of POE1 and POE2 isnt working

agree, it's not working

they released patch 0.3.1 and left to go to poe1

proof is in the ritual tablet drops that basically don't exist anymore - each tablet is basically 1 div
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tdonov5#2743 a écrit :
agree, it's not working

they released patch 0.3.1 and left to go to poe1

proof is in the ritual tablet drops that basically don't exist anymore - each tablet is basically 1 div


that patch should not have been released at all. 0.3 was such a good patch most people were happy with it and then they ruined it with 0.3.1
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Druidenjoyer#0031 a écrit :
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tdonov5#2743 a écrit :
agree, it's not working

they released patch 0.3.1 and left to go to poe1

proof is in the ritual tablet drops that basically don't exist anymore - each tablet is basically 1 div


that patch should not have been released at all. 0.3 was such a good patch most people were happy with it and then they ruined it with 0.3.1


Even if it was true that everyone was happy with towers and accepted it for the time being, which wasn't the case, GGG had to drop the patch to test a new possible setup because towers absolutely had to go

There's no world where people would accept towers in 0.4 when it's the end game update. Also, it's not ruined, the new mechanic is way better

Even the people who claimed that they didn't like it simply because there were less divs dropped had to shut up because we now know there are more divs per hour and not less

Of course, hopefully this is just a bandaid fix and we will get something better on 0.4, but it's still better than towers
Dernière édition par iHiems#0168, le 20 oct. 2025 à 04:42:02
i like the tower change. if they just did that then it would be fine but they did a bunch of other stuff too which was bad

currency drop nerfs
ritual tablet drop rate nerf
forced map bosses( i hate this so much)
map bosses buffed 10x the damage they previously did
no more rare icons in maps
no more biom on maps so people doing local knowledge have to search third party sites now
nerf to evasion

tower change was just to take peoples attention away from all the bad things they did
Dernière édition par Druidenjoyer#0031, le 20 oct. 2025 à 05:34:23
To clarify something. I dont say stop development of POE1. I dont have an opinion in that regard. Im just saying this isnt working.

A game in early access needs a lot more care than an already released game. More bugfixes, more patches.
“The bird of Hermes is my name, eating my wings to make me tame.”
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iHiems#0168 a écrit :
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Druidenjoyer#0031 a écrit :
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tdonov5#2743 a écrit :
agree, it's not working

they released patch 0.3.1 and left to go to poe1

proof is in the ritual tablet drops that basically don't exist anymore - each tablet is basically 1 div


that patch should not have been released at all. 0.3 was such a good patch most people were happy with it and then they ruined it with 0.3.1


Even if it was true that everyone was happy with towers and accepted it for the time being, which wasn't the case, GGG had to drop the patch to test a new possible setup because towers absolutely had to go

There's no world where people would accept towers in 0.4 when it's the end game update. Also, it's not ruined, the new mechanic is way better

Even the people who claimed that they didn't like it simply because there were less divs dropped had to shut up because we now know there are more divs per hour and not less

Of course, hopefully this is just a bandaid fix and we will get something better on 0.4, but it's still better than towers


But does that justify they ruining a lot of things beside tower change? Like do you want them do the same thing for 0.4 too? 1 month into the league and they drop a patch to test their wild ideas for 0.5 and never come back till the next league? Is this how they treat players who want to play and enjoy their endgame in their league? I’m no longer have any incentive to play till endgame with this kind of treatment, probably play the new class for the campaign only. If this is the way then they’ll never profit from players who want to play endgame and trade by buying merchant tabs (idk why shop only available after act 4)
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Kerchunk#7797 a écrit :
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IILU81II#8410 a écrit :
Most players are cycling between the two and thats exactly what they wanted.




Those people only have one wallet dude. How does GGG benefit from cycling them between two games?


Many items are shared between POE 1 and POE 2. People only have one wallet, but there are two stores now. Were MTX from POE 1 completely separated from POE 2, what you said might've made sense. But this fact completely changes everything: They are not selling two different products, they are selling the same product but in different contexts. It's like having a business side and a domestic side for your product.

Or splitting your inventory and selling at two distinct neighbourhoods of similar income, i prefer this one. Now, there is another problem: when you make said expansions, you must have in your plans the intention and means to expand as this WILL increase liquidity and it becomes a matter of keeping supply stable for said liquidity. The problem is that NZ law limits the available scope of hires, so GGG got its expansion plans dampened.

And the current situation is not easy at all. GGG has a loyal fanbase over at POE 1, many players play both POE 1 and 2 and GGG axing POE 1 for the sake of POE 2 would send signals negative even to POE 2-only players. It's breaking a promise and a lack of compromise towards your audience. Axing POE 1 would be the worst thing for POE 2, ironically.

Currently, they seem to be using POE 1 as testing grounds for POE 2 mechanics and vice-versa. Keeping it dynamic is a good way to keep an equilibrium. The problem, again, is that GGG needs to increase said dynamics but its current legal is a hindrance for this.

An alternative would be limiting the scope of POE 1 and 2's leagues and releasing them at a faster rate, but it would lead to a feeling of "playing the same game again" that is incompatible with the league system. 0.3.1 might've been a failed attempt at this.

Finally, i say we should temper our expectations around the concept of Early Access. You all are applying the same scrutiny you would for a full release. Instead, have POE 2 as a side game you will regularly come to play for a week every x months.

Creating content is the most laborious part of game-making and a league is mostly this. Content for an EA stage is limited and this is what makes the bulk of the endgame. POE 2 simply is not mature enough to have good and high quality variety.
Was Act 4 good? Were the new implementations and balance changes good, positive or negative? I think these are the good discussions to have.

But you are all basically complaining that there isn't anything else to do and the game grew stale after a month and the next patch will take too long. The game is immature, this kind of complaint is better fit for a release. Everyone knows the cirrent endgame is underpopulated (in terms of mechanics) and undercooked, it can't be good Now, it is merely a stage for us to try stuff out under high load situations, it is not an actual endgame, it's a sketch of one.


Anyway, the situation does make an economic sense given the business model they proposed, but GGG can't keep up with the increased demand, their release of POE 2 EA was poorly planned, maybe the game should've stayed in the oven for one more year before the release of EA 0.1. But what's done is done, the cards have been dealt and now GGG needs to play its hand the best it can. Previous bluffs made folding now a non-option basically.
Dernière édition par Ablan#1306, le 20 oct. 2025 à 05:53:48
Some of the development propagates to both games.

Poe2 will get most of the QoL they're announcing right now, since div cards and one more copy pasted poe1 league are coming in 0.4.

Towers needed to go and anybody who disagrees hasn't played poe2 endgame at length, period.

What needs to be done now is they have to get fucking rid of IIR and IIQ and tie rewards to ACTUAL difficulty, but that's a pipe dream of mine that I've held for a number of years now.
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But does that justify they ruining a lot of things beside tower change? Like do you want them do the same thing for 0.4 too? 1 month into the league and they drop a patch to test their wild ideas for 0.5 and never come back till the next league? Is this how they treat players who want to play and enjoy their endgame in their league? I’m no longer have any incentive to play till endgame with this kind of treatment, probably play the new class for the campaign only. If this is the way then they’ll never profit from players who want to play endgame and trade by buying merchant tabs (idk why shop only available after act 4)


Of course I don't think it's good for the game if they drop such a game changing patch and walk away like this. We can shrug it off saying that it's EA, but there are too many players playing the game now, at least ten times more than poe1

There are a bunch of stuff I would disagree with from some comments regarding 0.3.1, but stuff like for example extremely low drop rate of ritual tablets was an obvious oversight from them that should have been fixed as soon as possible

My point is just that the patch had to happen. The consequences were the consequences, although they should have been fixed (the reasonable ones like the drop rate of tablets). That's the point of this post anyway, unless I completely misunderstood it

The patch happened but now we are in a limbo until they're done with poe1
Dernière édition par iHiems#0168, le 20 oct. 2025 à 06:18:09
Define not working ?


It's all about money and popularity.


Money is going up, popularity is going up.

Dernière édition par ukarudenkai#6946, le 20 oct. 2025 à 06:18:24

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