The simultaneous development of POE1 and POE2 isnt working
A thought for people:
When games are designed differently because they have different target audiences, they are not in competition. They are not fighting over the same players. Overwatch and Marvel Rivals are in competition because they are enough the same that a player who wants to play that type of game might play either one, but is liable to pick one, and not play the other. When people play Rivals, Overwatch is losing players. Overwatch and Borderlands are both FPSs, but not competing ones. They are too different. When people play Borderlands, Overwatch isn't losing any players, because those players weren't going to play Overwatch regardless of Borderlands existing. Supposedly, PoE1&2 are meant to end up different enough to correspond to Overwatch vs Borderlands instead of Overwatch vs Rivals. Game's with target audiences distinct enough that neither is losing players to the other, because those players would not have played the other anyway. A studio running two games for the same audience doesn't make a lot of sense. That would be unnecessary self competition that would in theory net them the same amount of players for double the work. But a studio running two different games that appeal to two different audiences makes sense, because that nets them more players. People playing A who would never play B, and B who'd never A. It's clear enough plenty of the people playing PoE2 at this time are here for all the things that are *not* PoE1 about it, do not play 1, and will stop playing 2 if it's too much like 1. |
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The issues you listed are just design decisions related to balance. Drop rates, bosses on every map, strength of bosses, etc. These are all things that don't require a lot of development resources to manage. Am I wrong?
To me the pace feels quite fast. They're even pushing balance patches mid-league. They fixed chilled/ignited ground, made maps smaller, tweaked pack sizes, etc, etc. So they're aggressively experimenting with ideas to see what works and what doesn't in preparation for 4.0. |
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It is working instead, look how players go back n forth from one to another after playing 1 month in a league. Poe 2 is in the drop phase n poe 1 in increase phase when league start. Most players are cycling between the two and thats exactly what they wanted.
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" You have to understand how utterly absurd that is from an economic standpoint. You just have to. Why would they want this? Those people only have one wallet dude. How does GGG benefit from cycling them between two games? Juggling the same players back and forth between two games costs GGG an enormous amount of additional money with absolutely zero additional revenue potential. The day they pitched that business model is the day Tencent would liquidate them and try to recoup as much of their investment as possible by selling off the office furniture... " Overwatch and Borderlands don't even share a service delivery model. I don't even know where to begin addressing this analogy. It doesn't work at all. Especially because we already know enough about PoE2 to know for certain that it's not going to be as different from PoE1 as Borderlands is from Overwatch... like obviously. Dernière édition par Kerchunk#7797, le 20 oct. 2025 à 02:45:52
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Why would GGG kill 1 of its 2 cash cows ? just to pleasure you ?
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im thinking 1 poe 2 league a year and every 2 months = poe1 league
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its fine the way it is now. a lot of us prefer poe1 because lets face it its the better game right now. and its not even close. abandoning it would be a bad move for GGG. and they already tried it once and let settlers run for nearly a year.the backlash they faced was enough for them to realize that the majority prefer poe1, and they went back to making poe1 leagues again.
Dernière édition par Druidenjoyer#0031, le 20 oct. 2025 à 03:01:24
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I also remember when people said buying bitcoin for 30usd was stupid and will die out.
POE 1 is a flushed out primo ARPG and doesnt need major changes to mechanics or does it? (must be hard to always create new mechanics for these games). It doesnt cost them anything extra to maintain both games, i wont play POE 1 because it looks old and bloated (but thousands disagree, props to the veterans). I also agree maintaining 2 live service games from a small company will probably be difficult, but spending in 1 game crosses over to the other and backing from tencent, it will be interesting to see what happens. Goodluck GGG Make POE 2 how ever the f you want, im not a share holder, i just want a fun game, if its not fun ill play something else and return like a hungry dog. Im done on this feedback forum, its just an echo chamber of hate for a video game. Have fun you crazy exiles. GGG we need more exp gain options. P.S
I am a Dog and i will just drop my load and leave on to the next post |
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GGG will keep both games alive as long as it keeps making them money.
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" PoE june 2025 : +45734k players PoE2 june 2025 : -44459k players does it look that absurd? Old poe fan base supporting both games is not absurd, newcomers understand shit about this game and considering the hot mess it is right now they're not spending much money like old fans do. whats the reason of poe 2 going into poe direction?? Lets see what happen end of this month and we talk again... Dernière édition par IILU81II#8410, le 20 oct. 2025 à 04:05:55
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