Evasion level 1 to end game (after the evasion changes )
At the very least, the numbers need tweaked. They nerfed the numbers on evasion because they were introducing deflection this league. I like the idea of deflection, but even the combination of the two is just not in a good spot. It's noticeable in the campaign that evasion isn't doing much at all, and then endgame you just get clapped if anything ever touches you.
Also, WHAT ARE THOSE STARTING NODES ON THE PASSIVE TREE THAT GIVE A MEASLY +16 TO EVASION?! 16 flat is nothing. Absolutely worthless. These need reworked. |
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The evasion chars I've seen in hardcore also take % of damage as mana. You need DR, one way or the other.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84 |
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Running Evasion + Deflection would be comparably worse than old PoE1 Evasion + Dodge (non-Acrobatics) and nothing else. No one did that and for good reason.
This was pre-SS days. You always needed ~30% Flat DR (not armor) through some means. It's also worth mentioning we had a lot more raw HP back then too. It seems obvious to me they are forcing Deadeye to take Wind Ward and Pathfinder to take Sustainable Practices. Given Deflection is inferior to all other mechanics I mentioned. You have to take those or mix. Both probably. I've avoided Evasion since 0.1 when I noticed it didn't work for many attacks. "Never trust floating women." -Officer Kirac
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When you run evasion, whether pure or hybrid, make sure that
1) at least one of your jewels has the corruption for immunity to maim OR instill maim+hinder immunity passive on an amulet. 2) if at all possible, also grab immunity to blind in the passive tree, aka Chakra of Sight. Either by taking the node outright, allocating it via Controlled Metamorphosis in the nearby jewel slot, or instillment. Blind is a less common debuff than maim, so a little less important, but still very interesting for EV Those are the two debuffs i'm aware of that let mobs lower your evasion by significant amounts when they hit you with the debuff. Maim especially cause it's pretty common. Especially if you're trying pure EV/deflect which i guess COULD be a thing now, i would definitely recommend grabbing those two immunities. With all the hate evasion has been getting from GGG, at the very least you'll want to make sure that the values shown can be counted upon MOST of the time and not debuffed into oblivion. And maybe try to stay away from maps with monster accuracy mods :p Having said that, the beefed boss versions are overtuned GGG. Please tone them down a bit [url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url] Dernière édition par keppie#6373, le 19 oct. 2025 à 00:45:26
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dude i know how to build evasion build in end game
which also its not great u still get one tapped left and right by bosses and abyss mobs and so on many players dont understand that 99% of their "survivability" is just them insta one tapping everything on the screen it doesnt mean that evasion is working great it just means that u have insane screen clear and huge dps the moment u reduce ur dmg to low number u will feel how much dmg mobs and bosses actually do regardless the topic speaks about the overall progression playing whit a evasion build from lvl 1 to end game t15 maps(magic and higher) |
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" Guy, I don't know how to tell you this but if you're getting "one tapped left and right by bosses and abyss mobs and so on" then you don't know how to build evasion for the endgame. |
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" Ok, ok, just mentioned the debuffs info cause it's pertinent information and wasn't brought up in the thread so far, don't bite my head off :p Anyway, might still prove to be useful information for the slightly less informed then But yeah, sure, despite all their efforts in providing lots of different defensive nodes, offense remains the best defense for now. Not sure that will ever change if they don't either lower damage potential of mobs/certain mob abilities, rework passive tree nodes to be more impactful, or both. I had hoped that the introduction of deflection would finally make pure EV builds a viable option, but until i'll give it a go myself, i'll take your word for it that it's still a terrible idea, as it was before. Maybe they shouldn't have made deflection another binary rng layer and turned it into true mitigation when not evading, with lower mitigation values instead. The way it is now, EV will always remain prone to one-shots cause it's just another die roll and you can still fail to deflect. Long story short, don't build pure EV if you hate one-shots i guess ? [url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url] Dernière édition par keppie#6373, le 19 oct. 2025 à 03:32:13
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" Yes, obviously. 100%. By "the way it is now" are you sure you don't mean "the way it has always been and should be because that's what Evasion means by definition?" God almighty can one of you just tell me what you actually expect out of a "pure Evasion" build? Evasion is a chance to avoid 100% of the damage, so of course it's not going to work 100% of the time. Right? Like can we agree that if you can evade 100% of every attack forever that you're not playing a game anymore, yes? That's just an idle/clicker that's displaying some colorful pixels on your screen to distract you from whatever comes next in your life... Evasion fails sometimes. So a "pure Evasion build" is also going to fail sometimes. I legitimately don't understand what else any of you expect to be true. Dernière édition par Kerchunk#7797, le 19 oct. 2025 à 03:59:52
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" I don't expect anything, but I'm pleasantly surprised that I might be able to beat an uber, and beat a map with rippy mods, with my current setup. Evasion gives Pathfnders massive elemental DR. If I also divert 15% of damage to mana, and 5% of physical damage to elemental, that's 20% of physical damage right there. I already have 200% blind effect on enemies. I also freeze everything, so not much can hit me, even without evasion and blind. I'll post a report at the end of the league, or when I hit a ceiling and decide to give up on the character. But it feels a lot better than PoE1 pure evasion, that's for sure. SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter. https://poe.ninja/poe2/pob/ba84 Dernière édition par DistributedAutomaton#5739, le 19 oct. 2025 à 04:04:53
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" Thanks, I was pathing to the no maim on deflect node, but your approach is probably better. In SSF, so not sure when I can swing it, but hey. I already have Chakra of Sight; I agree with that too. SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter. https://poe.ninja/poe2/pob/ba84 Dernière édition par DistributedAutomaton#5739, le 19 oct. 2025 à 04:11:00
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