GGG put max cap on MOVEMENT SPEED and DPS. This is the only guaranteed solution for OP builds!!
If you make a cap, it is going to be necessary to reach it for every build. Then people will say it is bad design.
You're watching too much of others playing, instead of playing yourself and having fun. |
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Unfortunately, I think they allowed the crazy movement speed this league because the POE 1 crowd demands it. They simply won't be happy without it. I think it's just GGG throwing them a bone and trying to give the POE 1 players something to get them to play POE 2.
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" That wouldn't be such a problem if they didn't incentivize group play with rarity bots so much. I wish they would change that. I hate that groups have such a huge advantage over solo players. |
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" You can't have it all bro. Mixing Poe1 and Poe2 features will eventually destroy one of the two mechanisms. It will prevail zooming over meaningful combat. I understand your point and eventually I'm on the side of a well build char that kills Bosses less than 8 sec. I played 1400 hours so far and I'm started boring the game becouse if someone reaches TOP positions of game then it expects from Devs to bring stronger content which actually isn't in priority in the current state of game. A meaningful combat it's what mented this game to be but it seems that the vision derailed. Dernière édition par bobsponge123#5749, le 4 oct. 2025 à 03:31:51
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" Because the actions and builds of other players affect the developers design and balance decisions. If people are running around with builds that are "power level 200" then the devs will balance the game around the assumption of players being power level 200, and that makes the game unfun for anybody who wanted to use a build that can only reach power level 100. The overpowered thing doesn't remain overpowered, it becomes the balance and everything else is underpowered. Especially if there's an economy, as the players who use the unbalanced, better thing will get too rich too fast and make the game economically inaccessible for everyone else. The existence of an overpowered option, and anybody using it, is actively detrimental to the experience of everyone else. Everyone should care how others play the game, because it affects everyone. Negatively. |
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Playing a build that mathematically should be better but is denied it's usefulness by hard caps feels awful.
It's on the nose, in your face rejections of fun, and a clear sign that the developer is copping out of having to balance their game due to incompetence. That same build ending up at the same level of effectiveness as the cap would be, without a cap, because it was balanced so the math simply results in that level, is 1000 times better than just copping out with a hard cap. Don't put some universal hard cap on things like damage, just nerf things that were too effective so the math results in that lower level you would have capped at. |
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Capping mov speed and dps is the most dogshit authoritarian idea for an rpg ever, but there is chance that mov speed might get nerfed in some way in the future. Fat cheeks Jon should never talked about the meaningful combat in the first place. Why the hell we have a headhunter in this game ffs ? Because meaningful combat is not always fun ? I can understand the resentment as a player. Jumping the wagon with meaningful combat idea then dying to random ground effect, crit spike etc. could be frustrating especially if you know what you are doing on an ethical build. Unless you clear the screen in a sec and completely bypass the meaningful combat shenanigans, you will eventually die, at least this has been my experience running high deli maps with nasty mods. But above all, I personally enjoy the whole problem solving process; you know maintaining the delicate balance between defences and damage output. It is fun.
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Fantastic, others want to blast the maps while it takes me longer due to my "ethical" build? Make others go slower... Why do you care so much about preferred gameplatstyle of other players? It makes your experience somehow worse? Really? It really makes you sad, when others enjoy different approach than you? You PvPing those fast builds somehow and they move so fast that you cant hit them? That's one of biggest WTF feedback posts i have ever seen. Summarising, otcher builds/chars are faster than mine, so instead of buffing mine nerf them. Sad.
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" It's a team game, man. If you want a game that offers solo play, there are plenty of others out there, and some of them don't require internet. OP builds is about 10-20%. But is enough percentage to ruin everyone's experience that not relied on zooming builds. We played 10+ years PoE1. It was fun and relaxed game by pressing 1-2 buttons. Now we ask for something different more mindful combat, more complex, more innovative.... Of course most community players come from Poe1 and will be disturbed by changing they way they've learned so far but something should change. And this is not graphics. It's the meaningful combat that Jonathan visioned. |
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Ok but the OP is not asking for meaningful combat or slow paced gameplay.
He is asking for people to be hard capped, so he feels less bad about being carried. He is asking for streamers he saw to be nerfed, because he feels left out. Does this not seem just a bit unreasonable? And does it not seem unreasonable to turn this into a discussion about "meaningful gameplay" just because he put those words in a bold font in his post? What is going on here. |
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