FOCUS ON YOUR VISION - ENGAGING COMBAT!!! SUGGESTIONS!!!

"
You're going to have to clarify what you mean by "engaging gameplay" because no part of PoE 2 is engaging.

From the very first act you can slaughter entire packs, all the bosses in the game are just a matter of rolling when prompted to do so.

I genuinely don't understand what you mean by "engaging gameplay" because the entire campaign is exactly the same gameplay as every other arpg on the market. Before the campaign is even finished absolutely nothing provides any thought.

Compare this to PoE1 where each decision matters, the big bosses will kill you if you're not on top of your game, movement is the difference between life and death.. now *that's* engaging gameplay!

I don't straight say POE2 has engaging gameplay. It can hav engaging gameplay if you ignore build guides and try out other skills than the best performing skills at the moment. Potential is there. For me Poe1' combat is far from engaging, still the movement at bosses is ok, but thats it. Just pressing same buttons over and over again with no mind. This is not engaging. I already said what engaging combat is or ask any AI please
Dernière édition par JohnBlackstar#2650, le 3 oct. 2025 à 05:31:01
"
JODYHiGHR0LLER#6171 a écrit :

If you want a souls like go play one, this is POE.

Please stop saying this.
There's literally no ARPG exists with slower and methodical gameplay where you actually see monsters in endgame and fighting them instead "clearing".
The closest to it is Diablo 2, which is abandoned for 20+ years.

For the zoomy screen-clearing oneshot gameplay there's PoE1. This is PoE2 which was advertised as DIFFERENT game with slower pace and combo based gameplay longer bossfights with dodges etc. which is currently a case in earlier acts at most.

I kinda like to play PoE1 from time to time, just to pop thousands of mobs in maps, but i want to see the game they showed in teasers a year ago, where merc shoots the ground with these icicles and kite mobs, and where you actually can use skills like parry/raise shield, focus different types of mobs and looking at the game not map.
Dernière édition par Nikuksis#6962, le 3 oct. 2025 à 05:33:01
"
Please stop saying this.
There's literally no ARPG exists with slower and methodical gameplay where you actually see monsters in endgame and fighting them instead "clearing".
The closest to it is Diablo 2, which is abandoned for 20+ years.

For the zoomy screen-clearing oneshot gameplay there's PoE1. This is PoE2 which was advertised as DIFFERENT game with slower pace and combo based gameplay longer bossfights with dodges etc. which is currently a case in earlier acts at most.

I kinda like to play PoE1 from time to time, just to pop thousands of mobs in maps, but i want to see the game they showed in teasers a year ago, where merc shoots the ground with these icicles and kite mobs, and where you actually can use skills like parry/raise shield, focus different types of mobs and looking at the game not map.


sooo true :-)
"
Nikuksis#6962 a écrit :
"
JODYHiGHR0LLER#6171 a écrit :

If you want a souls like go play one, this is POE.

Please stop saying this.
There's literally no ARPG exists with slower and methodical gameplay where you actually see monsters in endgame and fighting them instead "clearing".
The closest to it is Diablo 2, which is abandoned for 20+ years.

For the zoomy screen-clearing oneshot gameplay there's PoE1. This is PoE2 which was advertised as DIFFERENT game with slower pace and combo based gameplay longer bossfights with dodges etc. which is currently a case in earlier acts at most.

I kinda like to play PoE1 from time to time, just to pop thousands of mobs in maps, but i want to see the game they showed in teasers a year ago, where merc shoots the ground with these icicles and kite mobs, and where you actually can use skills like parry/raise shield, focus different types of mobs and looking at the game not map.


.....what?

Literally every single arpg on the market is slow and methodical. PoE is the only exception to this industry standard.

Also, PoE2 was originally advertised as an upgrade/expansion for PoE1.
"


You're going to have to clarify what you mean by "engaging gameplay" because no part of PoE 2 is engaging.

From the very first act you can slaughter entire packs, all the bosses in the game are just a matter of rolling when prompted to do so.

I genuinely don't understand what you mean by "engaging gameplay" because the entire campaign is exactly the same gameplay as every other arpg on the market. Before the campaign is even finished absolutely nothing provides any thought.


I disagree. It seems the current game design in PoE2 is based on slower gameplay. If you try HC SSF you'll see that you can't midlessly blast through acts. There's actually very good mob design - there are rezzers/kamikaze/slamming mobs, all of them have awesome animations and interactions.
Even heavy stun animation on mobs depends on direction you stunned them.
Many skills are designed for slow gameplay such as parry, boneshatter, exploding gas/grenades, all other combo based skills, which are majority of available skills now.

The big problem they are not viable for effective game in endgame (and even in later acts).
"

Compare this to PoE1 where each decision matters, the big bosses will kill you if you're not on top of your game, movement is the difference between life and death.. now *that's* engaging gameplay!


Because PoE1 is old and well-balanced game, and endgame is really difficult, even for blasting gameplay(only avaiable). And PoE1 is designed all around the fast gameplay, and one of the reasons ruthless is not very popular there.
Dernière édition par Nikuksis#6962, le 3 oct. 2025 à 05:42:36
"
"
Nikuksis#6962 a écrit :
"
JODYHiGHR0LLER#6171 a écrit :

If you want a souls like go play one, this is POE.

Please stop saying this.
There's literally no ARPG exists with slower and methodical gameplay where you actually see monsters in endgame and fighting them instead "clearing".
The closest to it is Diablo 2, which is abandoned for 20+ years.

For the zoomy screen-clearing oneshot gameplay there's PoE1. This is PoE2 which was advertised as DIFFERENT game with slower pace and combo based gameplay longer bossfights with dodges etc. which is currently a case in earlier acts at most.

I kinda like to play PoE1 from time to time, just to pop thousands of mobs in maps, but i want to see the game they showed in teasers a year ago, where merc shoots the ground with these icicles and kite mobs, and where you actually can use skills like parry/raise shield, focus different types of mobs and looking at the game not map.


.....what?

Literally every single arpg on the market is slow and methodical. PoE is the only exception to this industry standard.

Also, PoE2 was originally advertised as an upgrade/expansion for PoE1.



Just no... Jarlaxle...are you so notorious as Salvatore's Jarlaxle? ;-)
Dernière édition par JohnBlackstar#2650, le 3 oct. 2025 à 05:44:12
"

Also, PoE2 was originally advertised as an upgrade/expansion for PoE1.


Later they dicide to make separate different game and keep poe1 alive. Which totally fine and can please everyone.

They need to earn more players, and poe2 is mainly for getting new players, who don't like poe1 for its screen clutter and mindless map clearing in 30 seconds.

Whats the point of making two identical games sharing their MTX even?
Dernière édition par Nikuksis#6962, le 3 oct. 2025 à 05:50:31
"
"
Nikuksis#6962 a écrit :
"
JODYHiGHR0LLER#6171 a écrit :

If you want a souls like go play one, this is POE.

Please stop saying this.
There's literally no ARPG exists with slower and methodical gameplay where you actually see monsters in endgame and fighting them instead "clearing".
The closest to it is Diablo 2, which is abandoned for 20+ years.

For the zoomy screen-clearing oneshot gameplay there's PoE1. This is PoE2 which was advertised as DIFFERENT game with slower pace and combo based gameplay longer bossfights with dodges etc. which is currently a case in earlier acts at most.

I kinda like to play PoE1 from time to time, just to pop thousands of mobs in maps, but i want to see the game they showed in teasers a year ago, where merc shoots the ground with these icicles and kite mobs, and where you actually can use skills like parry/raise shield, focus different types of mobs and looking at the game not map.


.....what?

Literally every single arpg on the market is slow and methodical. PoE is the only exception to this industry standard.

Also, PoE2 was originally advertised as an upgrade/expansion for PoE1.


lol yeah, which is why Brevik himself said the trend of zoom zoom is bad for the genre... oh wait
"
Nikuksis#6962 a écrit :
"


You're going to have to clarify what you mean by "engaging gameplay" because no part of PoE 2 is engaging.

From the very first act you can slaughter entire packs, all the bosses in the game are just a matter of rolling when prompted to do so.

I genuinely don't understand what you mean by "engaging gameplay" because the entire campaign is exactly the same gameplay as every other arpg on the market. Before the campaign is even finished absolutely nothing provides any thought.


I disagree. It seems the current game design in PoE2 is based on slower gameplay. If you try HC SSF you'll see that you can't midlessly blast through acts. There's actually very good mob design - there are rezzers/kamikaze/slamming mobs, all of them have awesome animations and interactions.
Even heavy stun animation on mobs depends on direction you stunned them.
Many skills are designed for slow gameplay such as parry, boneshatter, exploding gas/grenades, all other combo based skills, which are majority of available skills now.

The big problem they are not viable for effective game in endgame (and even in later acts).
"

Compare this to PoE1 where each decision matters, the big bosses will kill you if you're not on top of your game, movement is the difference between life and death.. now *that's* engaging gameplay!


Because PoE1 is old and well-balanced game, and endgame is really difficult, even for blasting gameplay(only avaiable). And PoE1 is designed all around the fast gameplay, and one of the reasons ruthless is not very popular there.


I agree that currect game design is focused on slower gameplay, but that's exactly what all the other arpgs on the market offer. PoE2 doesn't offer anything at all which makes it stand out.

This is why it's so important they return to their original announcement that PoE2 is an upgrade/expansion for PoE1... it's unique, nothing else compares, nothing else fills the niche of fast engaging gameplay.

As someone who has mindlessly blasted through acts on 9 characters I can only disagree, roll when something telegraphs, make sure your weapon is level equivalent.. that's it. That's literally all there is to success in this game.

I just don't see why they want to throw away a unique and successful philosophy for the exact same generic arpg that absolutely everyone else produces.. nor can I understand why people want PoE2 to be another grim diablo epoch.
"
Giamantis#6154 a écrit :
I like poe2 more than 1. In fact, I've already put more hours into 2 than 1. If you wanna play 1, then play 1. I would like poe2 to be its own thing. And it is, up to a point. I'm not overly keen on how the endgame is just random maps with poe 1 mechanics thrown in, that mostly involve spamming hordes of mobs at you.

Yeah we can only hope that endgame get major revisit of how Difficulty is setting up.
IMO there should not be additional mobs/projectiles/any chilled ground and other screen cluttering mechanics, but rather the mobs itself should raise in power have additional/different abilities mehcanics.

Tend to gameplay of act1-2, which is great and also have plenty of different types of mobs, but with significantly increased difficulty and reward with mob power.

But the overall game speed should not change from act1 to level 90+ i think. Probably in the later endgame it should be even slower. And pinnacle bossfights should take at least 5 minutes even with mirror tier builds. Thats what BOSS fights even mean.

See Hell difficulty in Diablo 2. It's overall gameplay speed is even slower than Nightmare and nearly same as Normal when you don't have gear. Im not talking currently about broken mechanics like enigma no-cd teleporting etc.
Dernière édition par Nikuksis#6962, le 3 oct. 2025 à 06:01:12

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