What's the point of spending 100s hrs building your character to eventually ditch it?!
So what you're proposing is a theme park style of gameplay, which proposes the game be sort of in a sandbox. MMORPG's have dabbled with this (Guild Wars/2, Vanilla WoW, Runescape) and one standing element on this is that progression becomes stale after some years.
This isn't all the way a bad thing, I mean, those games were and still are incredibly popular for a reason, but they cater to different types of people, right? Leagues and Ladders were popularised on Diablo 2's Ladder system, to which PoE built on to introduce new and fresh mechanics each league/season. The idea is that each League adds something fresh and new not only to the endgame, but the leveling process. Seeing how the mechanic changes the "Zero to hero" status of a character is something that quite a lot of players like to engage with, and it enables a fresh economy reset without friction to the playerbase. What you're proposing is certainly feasible and able to be done, but it just doesn't appeal to the majority of the playerbase. ______ SOME cool things about the way GGG does these seasons though is that league-specific items that get rebalanced and changed actually still remain on characters. Remember how strong Tangletongue was in 0.2? Yeah, those 27-29% bifurcating crit chance god spears are still in the game there. As the leagues come and go, you can add a little layer of complexity by carrying all these items over to your characters in Standard until they become actual unkillable gods. It's really cool |
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" I think it's right there. You're not meant to tweak your build to perfection. You're supposed to feel a steady progression. At some point, the progression becomes too slow and agonizing. You spend days, trying to scrape the barrel for 1% more power. At that point, it's more fun to start over. TLDR: It's about enjoying the journey, not the destination. |
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"lost all your work".. it is a game. You are supposed to have fun, not work. If you don't have fun and still play that is entirely on you xD
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" This is some world of warcraft shit, especially "special rewards" -- keep these ideas out of my game please. No need for dribble. |
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" I absolutely do like your ideas though. Just not for this game. |
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" Yeah the ideas in and of themselves are fine, but these are not "GGG ideas" nor "ARPG" Ideas.. these are MMO type things. I was afraid he was gonna say daily / weekly quests. yuck yuck yuck. |
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" I am not a streamer and don't really care about trading nor have enough time to actually compete on such standards. I believe most of us have work and play 2 hours at night or at weekends. This type of "competition" is just tailored for gaming streamers who play 10 hrs a day and want to compete to makes best new build first. For the casual player, this is not the case and its just a cycle of repetition without a purpose. There is other ways to make competitive elements without changing anything in the seasons or leagues part, but rather with addition to the game (maybe inm a separate server to play with each other on engaging games). As a casual gamer I see competition should be in playing with each other not collecting. It appears to me that people these days forgot what gaming is about, to have fun and actually compete not collect stones and compete in numbers. |
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" But its the same journey every time only with enemies in new skins. How is that not boring? Why can't we play with each other? why its a taboo here? |
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I just play both. I have a high level charactere in standard that i play when i feel like it.
I have others in league i that play when i feel like playing lower level stuff or restart. I play SSF so the fact that there is no one online in standard doesnt impact me at all. This is how this game work cant ask them to change the tradition that most people enjoy. It's quite fun to restart from nothing with everybody tbh. SSF player Dernière édition par BlastYa#4875, le 28 sept. 2025 à 12:10:00
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" If games are meant to copy the past best practices with little touches in mechanics only, then game industry is doomed. Where is the creativity?! Diablo 2 was in 2000, we are in 2025. Without going into terminologies, mmorpg, ARPG, etc. The point is that GGG can make something new, something engaging. not MMORPG but not repetition either. " yes its fun to go from Zero to Hero, but where is the fun in the 2nd time? 3rd time? 10th time? in the same map, same classes, same bosses! I dont know mate, what you guys are saying is eventually a single player game to play once then delete, maybe that's good according to the old playerbase but its certainly missing out a far grander playerbase where there is actual fun. |
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