Is PoE 2 even trying to widen its target?

I love the game, I think it's the best in its genre by a landslide. I loved PoE 1 for a while as well.

In general I'm a nerdy gamer, I've always loved theorycrafting and buildcrafting so you can undestand what draws me to PoE but I'm not what you would call a hardcore PoE player. I usually engage with endgame for a few hundred not a few thousands hours. I would assume I should be the target demographic because not so may people have the spare time and patience to grind maps season after season and not everyone passionately enjoys a free-form progression system of this depth.

And yet I find PoE 2 endgame just as stupidly convoluted and ovewhelming as PoE 1's, possibly even more.

If the goal of the game is just to offer a new and improved experience for hardcore PoE players, well done.

If the goal was make the best PoE and make it accessible to normal human beings, there's A LOT of work to do, and most of that work is abandoning core concepts of the existing endgame entirely!

I hear people complaining about the towers and the juicing when the whole system is a bloody mess made of an exessive amount of currencies and resources, many of which are barely explained at all.
Aimless wandering on the atlas map with no objectives and no direction. Extreme logistics demands in managing resources even with all the paid tabs. Extreme knowledge requirements in order to interact with crafting and atlas mapping. Multiple assisted crafting systems that fundamentally compete to achieve the same goal.

Why do I have to understand the ROI of juicing a tablet?

Why does the basic mapping experience have to be so diluted, only serving as a setup for more optimized farming?

Why are RNG crafting and deterministic crafting co-existing as separate layers of crafting instead of being merged into one streamlined system?

Can't we slow the very-end-game down and improve on reward mechanics while also removing entire layers of resources from the game?

Every part of this game's endgame is full of redundant bits and pieces, plenty of excessive steps and little to no explanation about them.

Just SO MUCH FRICTION.

The regular gamer will be overwhelmed, the advanced player will get tired of it because it doesn't respect his time. Only the PoE1 player can be expected to stick with it, somehow. I think it would be better for the game if people with a job were included in the target.

Take a tiny page from Last Epoch's book, maybe? (EDIT: specifically in regards to how structurally simplified crafting and endgame progression are, nothing else.)
Dernière édition par BlackXIV#0308, le 27 sept. 2025 à 07:50:41
Dernier bump le 29 sept. 2025 à 16:30:35
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BlackXIV#0308 a écrit :
If the goal was make... it accessible to normal human beings


No thanks.
Nope, the game promised to be the other thing different than PoE 1 but turns out just to be the same like PoE 1 with prettier graphic and added dodge roll + sprint.

Its a psy-op from Tencent to extend playtime from PoE 1 to PoE 2 then back to PoE 1 again and then to PoE 2 again, rinse and repeat. They try to make their own environment / ecosystem where players only play Path of Exile. More time spent in game, more exposure to MTX shop, higher chance to increase the profits even if its 1% higher.
I agree with almost everything you said op, but at this point i just roll with it

The rule of thumb for poe is quantity over quality and the obscurity of most systems

Although poe is a seasonal live service game, it's meant to be a niche game, you can see that through the community and the philosophy behind the game, they're simply not welcoming for new players

This is definitely not the type of game that you can recommend in a random conversation with your typical group of friends for example

I know we were promised differently but it is what it is
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Vyend#2601 a écrit :
I agree with almost everything you said op, but at this point i just roll with it

The rule of thumb for poe is quantity over quality and the obscurity of most systems

Although poe is a seasonal live service game, it's meant to be a niche game, you can see that through the community and the philosophy behind the game, they're simply not welcoming for new players

This is definitely not the type of game that you can recommend in a random conversation with your typical group of friends for example

I know we were promised differently but it is what it is


You agreed with this statement? "the whole system is a bloody mess made of 376 different currencies, none of them ever explained by the game."
I hope they don't emulate Last Epoch any more than they have already. It doesn't work for them and honestly, Last Epoch is boring as fuck. I can only stand to play that game maybe 2 days, tops.

I'm here for the regression of the vision. I'm here for what we were originally promised, and it's looking more like it everyday.

Thank God.
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BlackXIV#0308 a écrit :

Take a page from Last Epoch's book, maybe?


Fuck no. Last Epoch is absolute gutter trash, you can't even trade in that game.
LE is a dead game and is vastly inferior to POE 2.
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Oinkaments#6390 a écrit :
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BlackXIV#0308 a écrit :

Take a page from Last Epoch's book, maybe?


Fuck no. Last Epoch is absolute gutter trash, you can't even trade in that game.
LE is a dead game and is vastly inferior to POE 2.


If your goal is to play a market simulatorr, yes LE is trash

But as an offline single player SSF game it's god tier.
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BlackXIV#0308 a écrit :
I love the game, I think it's the best in its genre by a landslide. I loved PoE 1 for a while as well.

In general I'm a nerdy gamer, I've always loved theorycrafting and buildcrafting so you can undestand what draws me to PoE but I'm not what you would call a hardcore PoE player. I usually engage with endgame for a few hundred not a few thousands hours. I would assume I should be the target demographic because not so may people have the spare time and patience to grind maps season after season and not everyone passionately enjoys a free-form progression system of this depth.

And yet I find PoE 2 endgame just as stupidly convoluted and ovewhelming as PoE 1's, possibly even more.

If the goal of the game is just to offer a new and improved experience for hardcore PoE players, well done.

If the goal was make the best PoE and make it accessible to normal human beings, there's A LOT of work to do, and most of that work is abandoning core concepts of the existing endgame entirely!

I hear people complaining about the towers and the juicing when the whole system is a bloody mess made of 376 different currencies, none of them ever explained by the game. Aimless wandering on the atlas map with no objectives and no direction. Extreme logistics demands in managing resources even with all the paid tabs. Extreme time and resource investment required to progress at a snail's pace. Extreme amount of useless map farming only to enable more productive map farming. Multiple assisted crafting systems that fundamentally compete to achieve the same goal.

Why do I have to get a degree in finance to understand the ROI of juicing a tablet?

Why does the basic mapping experience have to be so diluted and meaningless, only serving as a setup for more optimized farming?

Why are RNG crafting and deterministic crafting co-existing as separate layers of crafting instead of being merged into one streamlined system.

Can't we slow the very-end-game down and improve on reward mechanics while also removing entire layers of resources from the game?

Every part of this game's endgame is full of redundant bits and pieces, plenty of excessive steps and little to no explanation about them. The regular gamer will be overwhelmed, the advanced player will get tired of it because it doesn't respect his time. Only the PoE player can be expected to stick with it, somehow.

Take a page from Last Epoch's book, maybe?


I believe they tried, but the POE 1 crowd rioted and GGG backtracked.
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BlackXIV#0308 a écrit :

Take a page from Last Epoch's book, maybe?

GGG, please don't. I don't play that game because it is trivial.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84

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