Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

honestly scared that they will leave towers in the game maybe its just the demo and havent taken the icons that are still there in the background?

Can we juice towers + juice maps? (highly doubt that but if you cant pc tab a tower a tower is effing useless)

How about you just give maps a type instead of rng generated and some people are fubar while others are just blessed outright. so people atleast can up forge the maps they dont like to run.

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Monsterjudge#7506 a écrit :
Wow, great Ideas here... You're finally realizing your goal of turning POE2 into POE1........... ffs.


They tried to reinvent the wheel only to learn what the rest of us already knew.. you cannot improve perfection and don't try to fix what isn't broken.

PoE is finally getting back on track!
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Chuwaca#3803 a écrit :
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Innuendos#5095 a écrit :
we say we dont want towers, so you give us basically .... scarabs? sextants?. they are the same thing, while leaving the towers in for 'sight'... still cant choose what maps we run, so this is a moot change at best. and bad at worse.

while reducing the number of mobs, effecting raw drop rates and experience, effectively making the death xp penalty even harsher. and pushing the meta of maps to be quant/rarity even further.

you took all the good maps, that people wanted to run, cuz they actually had good density and map layouts to actually run the content we wanted to in the first place... and nerfed them.

i fail to see what im supposed to get excited for here...

maybe someone can explain it to me where i change my mind. im open to that.

but all i see is 'less mobs/xp/currency/content' 'now you need scarabs/sextants instead of towers' 'we nerfed a bunch of shit'

again. i am open to explaination to change my mind here.. but that is what i just read/watched.

oh and you just now forced every player to HAVE to kill the crow boss in blooming field.... you know... the bugged since the game was playable boss? you might wanna actually fix it now, that it is unskipable.


the nerfs are in low tier maps, not to endgame (15/16)


still nerfs to low tier to end game. stop the copium takes people. also bosses that will likely kill most people more often is not a good idea. not all builds are built for bosses
Did juicing get a nerf?

I might have missed something, but normally I have 6-9 precursors per map and now it'll only be limited to 3, significantly downgrading the juicing. Did I hear that correctly?

(And small nit, I now need to permanently occupy three additional inventory slots to hold my precursors.)
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Monsterjudge#7506 a écrit :
Wow, great Ideas here... You're finally realizing your goal of turning POE2 into POE1........... ffs.


Man, this community is absolutely impossible to please. It never ceases to amaze me.
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TiG3rJaX#5952 a écrit :
No need to give yourself a pat on the back. It should have been like this from the beginning. It should ramp up just slap you in the face at the first map. That is just the start of the problems. Most builds are still bad. Stats don't lie look who is playing what.


Just utterly insufferable.
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doktorstick#2497 a écrit :
I might have missed something, but normally I have 6-9 precursors per map and now it'll only be limited to 3, significantly downgrading the juicing. Did I hear that correctly?

Read the OP post again.
Dernière édition par MagosX#1099, le 25 sept. 2025 à 17:23:07
So now we need to spend more exalts to boost every map to 6 mods instead of just the tower? Why are people acting like this is a good change? The difference in loot between a 3-4 mod map and a 6-mod map is not even noticeable. And the maps are getting smaller, so there will be less monsters to kill and less loot to collect, which means less currency. I hope they are seriously boosting the loot for 6-mod maps, because currently its not worth the added cost at all. There are plenty of maps where I've spent 2-3 exalts to get it to 6 mods and not made my money back after running the map so I stopped doing that.
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doktorstick#2497 a écrit :
I might have missed something, but normally I have 6-9 precursors per map and now it'll only be limited to 3, significantly downgrading the juicing. Did I hear that correctly?


You probably missed the part about tablet modifiers getting tripled.
Keep the good changes coming!

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