Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

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Innuendos#5095 a écrit :
we say we dont want towers, so you give us basically .... scarabs? sextants?. they are the same thing, while leaving the towers in for 'sight'... still cant choose what maps we run, so this is a moot change at best. and bad at worse.

while reducing the number of mobs, effecting raw drop rates and experience, effectively making the death xp penalty even harsher. and pushing the meta of maps to be quant/rarity even further.

you took all the good maps, that people wanted to run, cuz they actually had good density and map layouts to actually run the content we wanted to in the first place... and nerfed them.

i fail to see what im supposed to get excited for here...

maybe someone can explain it to me where i change my mind. im open to that.

but all i see is 'less mobs/xp/currency/content' 'now you need scarabs/sextants instead of towers' 'we nerfed a bunch of shit'

again. i am open to explaination to change my mind here.. but that is what i just read/watched.

oh and you just now forced every player to HAVE to kill the crow boss in blooming field.... you know... the bugged since the game was playable boss? you might wanna actually fix it now, that it is unskipable.


the nerfs are in low tier maps, not to endgame (15/16)
Pretty good patch, the one thing that would bump it from good to great is to finally just give us six portals back for everything.
PoE2 is a great tutorial for PoE1.
Thank you GGG!!! Big improvement on mapping. awesome changes. thumbs up.
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POPTOP#5364 a écrit :
Overall, gives the vibe of a meh change to end game, and more pushing for poe2->poe1, which isnt wanted.


Speak for yourself, If you don't like poe1 why are you even playing a GGG game? The closest they can get the end game systems to PoE1 the better, theres a reason why people fall off the game so quickly where as in PoE1 people play 500+ hours every single league.
Are they seriously ignoring the absolute horrible performance of the game?
Best change they can do for endgame now if make it so it's playable first above 30fps.
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every Map now containing a Boss

Vomit.
So, we back to PoE 1?
Jokes apart, nice changes. But I hope there's a different endgame to 0.4 instead of this (good) band-aid as the reason I play PoE 2 is exactly because it's not PoE 1.
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Akaisch#0114 a écrit :
That's a good direction alright, having more control over what to juice on what layout, not having to traverse to Towers and having more consistency and QoL!

The boss on each map is a far better goal to have for completion than fullclearing all rares as well. I don't need POE 2 to be POE 1, but heck I like the way GGG are finally moving in the direction of more player choice when it comes to gameplay, what to juice and what to do. Being dictated that stuff was what made me not want to play much endgame until now, and having more agency for the player is a good thing :)

... now if you just made ingame trade searches NOT reset on changing zone or hideout, I would really appreciate THAT too :D


doesnt make sense. you say player choice but i see it as no more good mapper builds. must be able to go slow and not get 1 shot from bosses.
No need to give yourself a pat on the back. It should have been like this from the beginning. It should ramp up just slap you in the face at the first map. That is just the start of the problems. Most builds are still bad. Stats don't lie look who is playing what.
Ryzen 9900x, 32gbs, RX 9070XT
Thank you. Running and looking for towers sucked. Now I can play the game instead of hunting for towers 24/7. Hopefully the quality doesnt get to jacked up by this. Before you would have 6 tablets effecting maps at 6 or 7% so hopefully we can still reach this.

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