Major Endgame Changes in Patch 0.3.1 for Path of Exile 2
" Gotta say, I have an extremely powerful build and basically never die, but was thinking the exact same thing. I try to make it a point to help new players and this feels like going in the exact opposite directon :/... I don't want to be giving advice like "hey just play a meta build" to someone trying to make their own, a huge part of the fun is making your own builds. Even though I was able to make my own and make it work, I am extremely experienced in the game, new players are not, and this will demoralize them :( |
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Nice
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Fix abbysal leech ascendancy nodes. Only 1 curse has infinite time. The other expire. And the node say "curses", not curse.
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POE 2 was conceived as a scaled-back version of the original.
In hindsight, continuing to support and expand POE 1 would have been the better path, especially since the original game now feels largely forgotten. Crucially, there is not a single new feature in POE 2 that wasn't already present in POE 1. |
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" I read like 15 pages and you were the only person who got it, you saved my sanity. As stated this change is a means to an end, what you see today will not be what you see by .7. Wonder if Jonathan is finally seeing the light with these end game changes..Im sure Mark had to fight for this but we can always hope. |
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I am excited to try out these changes, But we desperately need a Tablet or Fragment stash tab so we can easily order our good tablets from our bad tablets.
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I like the tablet change, but rather than changing the value of the modifiers, you could have just allowed tablets to roll rare, 4 mods. Being able to corrupt them would be cool too.
Towers will definately need more love. They should have unique incentives for completing them similar to unique maps. |
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TY !!!!!!
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https://www.reddit.com/r/PathOfExile2/comments/1nmz0i3/id_switch_the_infinite_atlas_for_an_actual_world/
This guys gets it. Now add a few nodes to pick a region or subregion. Make the nodes actually interlude type chained maps with a few tablet slots per interlude. Cleanse the corruption in the interlude maps to open citadel interludes. This doesnt have to be a ai map that is full of bugs. The ai map does nothing and is not a feature, it is a degradation of the game. Make the progress in regions specific to you. AKA amount of cleansed areas whatever you want to call it to open the citadel. But, then, let all progress earned be group wide. This is a better system, far easier to program, better for the players, and it doesn't involve sticking 3 tables and a juice map in each node. It also adds a way to add in secret areas with map combos or many other infinite possibilities. and it opens up a way to expand lore in each region and do a deep dive in to wraeclast. Even the interludes can have themes so they are not just mindless grind. Dernière édition par SphinxyII#6427, le 28 sept. 2025 à 08:38:45
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Glad towers are gone but there is still gonna need way more improvements for endgame to be fun and unfortunately. 3 killed all the fun in both combat and the campaign
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