Major Endgame Changes in Patch 0.3.1 for Path of Exile 2
" Agreed. |
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a little auto sort in stash or invtory? maybe
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Great Changes!
I want to live... I want to survive... I want a Beta Key ;D...
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Please please please update the '1 Random Map Mod' tablet mod to be 3 random mods. I love running +9 random mod maps, endgame was so fun running that please don't take it away!
Dernière édition par kcuz#6254, le 27 sept. 2025 à 10:35:36
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So now...
- Tablets are just shitty scarabs with no interesting ideas in them. - Towers are useless. - Players are required to run 6-affix maps (and therefore no lives) to get mechanics on maps, so we're effectively back to 0.1.0 where you die and lose your map with no control if you want maps to actually have things happening in them. - You can't mechanic-juice maps, which was a lot of fun. Honestly, this feels like multiple steps backwards. Instead of taking the ideas you had and adjusting them to concerns players had, you butcher them entirely. By 0.5.0, we'll be playing PoE1 with less content, fewer skills, fewer ascendancies, and generally just worse everything except the core combat. I thought PoE2 was supposed to be different from PoE1? Why are we going straight back into PoE1 every time something didn't initially work out? " Please take this suggestion to heart, GGG. This is the correct route. Take the tower system and fix the problems. Don't gut the interesting, unique mechanics that exist in PoE2. Address the problems. Dernière édition par Polantaris#1920, le 27 sept. 2025 à 12:01:34
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Suggestion if not already implemented. Please have it so we place the tablets in the map device, and those can stay in the device from map to map. It would be so much less controller work if you say only want to run certain tablets. Seems very tedious to have to load the map and 4 tablets for each run if this could be avoided.
Thanks for all the hard work! Mawx |
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Please don't turn poe2 into poe1.
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" Thank you for the information you've provided. In fact, I really love how the game offers vast, freely explorable maps, challenging content with a decent level of difficulty, and strategic freedom in choosing towers, etc. But now, the game is becoming increasingly small-minded. Now, the maps not only feel smaller, but they also mark the locations of every elite monster, which makes the experience feel like you're being led around by quests. This not only clutters the map but also eliminates the thrilling sense of danger that came with every step. With bosses added to every zone, it’s likely we’ll end up grinding the same campaign-mode bosses over and over—even though there were already plenty of them. Of course, there are many more regrets, but I won’t go into them all here |
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Ggg I truly hope you put serious thought into the quant and rarity values on the tables cause as of right now IF I'm lucky and I get four towers and 12 7% quant tablets I can get 84% off the towers and then even more with my tree...if say these tablets have 10% then every map has 30% sure but that's like mid tier what about the people who put the time in to roll towers and really drop a lot of valuable loot? Idk I guess ill have to wait and see with the rest of us but if this caps my maps out anywhere near 30% quant I'll be disappointed
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Can we get save searcheson the the trade tab in game plass! Its super annoying having to retype everything
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