Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

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Hiwon#1217 a écrit :
I strongly prefer the PoE2 map design where maps are larger and actually take a bit of time to go around clearing. It feels different from PoE1 and is more suited to my personal tastes. "Bad" maps for me in PoE2 are the close in small quick ones because I like to just sit in a map clearing rather than constantly jumping between areas and new maps.

And so I am really not a fan of how, with each patch and subsequent sub patches, the game is being nudged ever closer to PoE1 style "throw small linear map into device and blast through it in 1-2 minutes". I have nothing against blasters, but they also already have a game, PoE1 is for that playstyle and if we're going to keep shifting towards the "I need to go fast, dragstrip racer go brrrrrrr" approach, then there's increasingly not much reason for these two games to actually be two games.

I play and enjoy PoE1, I like they are two different playstyle experience games but it feels like complaints about PoE2 not just being reskinned PoE1, and dev capitulation to those complaints, are just dragging the two closer and closer together with each patch.


Agreed.
a little auto sort in stash or invtory? maybe
Great Changes!
I want to live... I want to survive... I want a Beta Key ;D...
Please please please update the '1 Random Map Mod' tablet mod to be 3 random mods. I love running +9 random mod maps, endgame was so fun running that please don't take it away!
Dernière édition par kcuz#6254, le 27 sept. 2025 à 10:35:36
So now...

- Tablets are just shitty scarabs with no interesting ideas in them.
- Towers are useless.
- Players are required to run 6-affix maps (and therefore no lives) to get mechanics on maps, so we're effectively back to 0.1.0 where you die and lose your map with no control if you want maps to actually have things happening in them.
- You can't mechanic-juice maps, which was a lot of fun.

Honestly, this feels like multiple steps backwards. Instead of taking the ideas you had and adjusting them to concerns players had, you butcher them entirely.

By 0.5.0, we'll be playing PoE1 with less content, fewer skills, fewer ascendancies, and generally just worse everything except the core combat.

I thought PoE2 was supposed to be different from PoE1? Why are we going straight back into PoE1 every time something didn't initially work out?

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GsQ_ChefNick#8937 a écrit :
Honestly an L. The loss of the towers mechanic makes the game feel less its own thing and more like a worse version of POE 1 maps. Now it seems like it will be harder to mix content and farm multiple things together as effectively. It would have been much smarter to have us either earn a currency by clearing maps (or just use gold) to build towers wherever we want. There could even be stipulations of how close they could be placed together to limit the amount of juicing that any 1 map could receive. I honestly dread this update, and dread going back to the tediousness of having to continuously put items into my map device every single time i run a map. The towers system is a far better system that's only real issue could be 100% fixed by giving the player agency over where towers are placed.


Please take this suggestion to heart, GGG.

This is the correct route. Take the tower system and fix the problems. Don't gut the interesting, unique mechanics that exist in PoE2. Address the problems.
Dernière édition par Polantaris#1920, le 27 sept. 2025 à 12:01:34
Suggestion if not already implemented. Please have it so we place the tablets in the map device, and those can stay in the device from map to map. It would be so much less controller work if you say only want to run certain tablets. Seems very tedious to have to load the map and 4 tablets for each run if this could be avoided.

Thanks for all the hard work!

Mawx
Please don't turn poe2 into poe1.
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Nikuksis#6962 a écrit :
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BlitzArt77#6653 a écrit :
Path of Exile 2 is originally designed as an exceptionally well-crafted and grand-scale game. By abandoning so many brilliant designs, this unique masterpiece has ultimately become just a high-definition version of Path of Exile 1, which will be a tremendous regret in gaming history. How about this: the game could offer two difficulty modes - one hard mode that fully incorporates all the visionary ideas of the genius designers without catering to anyone, and the other mode that adapts to mainstream market demands.

It's called ruthless in poe1.
Hopefully it will be a thing in PoE2 where it has way more sense since the game was designed for that initially with all these unique bossfights, combo skills, parry mechanics etc.etc.

And when the main league in PoE1 is regular and ruthless is a side mode hopefully PoE2 will have ruthless-like, meaningful, engaging, whatever you called as a main and some "zooming fest" as alternative league for those who want skipping campaign, rushing maps for 30 seconds each, killing map and endgame bosses in 2 seconds.

At least someday they will introduce some private league mods to configure it yourself to play with friends.


Thank you for the information you've provided. In fact, I really love how the game offers vast, freely explorable maps, challenging content with a decent level of difficulty, and strategic freedom in choosing towers, etc. But now, the game is becoming increasingly small-minded.
Now, the maps not only feel smaller, but they also mark the locations of every elite monster, which makes the experience feel like you're being led around by quests. This not only clutters the map but also eliminates the thrilling sense of danger that came with every step. With bosses added to every zone, it’s likely we’ll end up grinding the same campaign-mode bosses over and over—even though there were already plenty of them. Of course, there are many more regrets, but I won’t go into them all here
Ggg I truly hope you put serious thought into the quant and rarity values on the tables cause as of right now IF I'm lucky and I get four towers and 12 7% quant tablets I can get 84% off the towers and then even more with my tree...if say these tablets have 10% then every map has 30% sure but that's like mid tier what about the people who put the time in to roll towers and really drop a lot of valuable loot? Idk I guess ill have to wait and see with the rest of us but if this caps my maps out anywhere near 30% quant I'll be disappointed
Can we get save searcheson the the trade tab in game plass! Its super annoying having to retype everything

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