Major Endgame Changes in Patch 0.3.1 for Path of Exile 2
I guess it is overall decent changes but what I would like to see is
1. the access to t16 be more consistent than just corrupted waystones. Leveling beyond 96+ is just way too absurd still 2. hope for 0.4 we need way more biomes and special things in the atlas, and with biomes I mean rare biomes and biomes that cover a significant chunk of the map that really feel distinct and make an impact on gameplay/loot etc |
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Finally! Maps without a map boss just feel weird.
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" I think he's talking about the very last point of the video which does sound like at all tier the open map are going to have slightly less density. It isn't the same point, now how much thats going to affect us is hard to say I expect juicing to go down a lot since you wont be able to stack 12 tablets with 4 tower. Why am I still here
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I've not seen this much positive change from GGG in the last 2 or 3 years if i'm being honest.
THese are absolutely phenomenal changes. Every single change I see so far is honestly touching all the fundamental cornerstones of what many feel is missing. From what I've seen so far, I couldn't be happier, and i'm actually excited to log back in Note: It's actually great letting us test this early, i'm not sure it's always feasible, but in this case it's absolutely welcomed. Being able to tease in new features at the back-half of the league would be good for retention as well as letting us experience it. |
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Okey, awesome changes , but now we need some performance optimization...
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" If you aren't already using exalt to 6 mods when you are in t15 you are doing something wrong. Why am I still here
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This is AMAZING
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At 1:29 I noticed that you're not weapon swapping to snapshot minion skill ranks (with a scepter/physical wand) and weapon swap points onto your unearth minions (like increased duration. You could drastically improve your unearth minion's HP, Damage, and duration, with sacrificing your Essence Drain's damage by employing a weapon swap. See my Zerg Queen video guide for how to do it :p
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" Saves literally 1 exalt on some maps. The game already dropped plenty of normal maps to use alchemy orbs on. This is a nothing burger. |
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Will the Grand Project precursor tablets be receiving a new effect, only be applicable to towers, or will they continue to function as before (turning every node into a jumping-off point)?
Very interesting to see that towers are being kept, to me this implies an intent to add different mechanics to towers outside of "juicing". Maybe some kind of terraforming-type mechanic as suggested by Doryani, converting nodes in the radius into a desired biome/map class or some such thing? Thank you GGG for all your hard work! EDIT The more I think about it the more I'm in favor of keeping towers in some way, just not exactly as they were. I don't think players disliked the notion of towers in a complete vacuum, it was just that the FOMO of not being able to consistently stack a huge pile of quantity/rarity modifiers using overlapping towers was preventing people from enjoying them. I think adding non-stacking mechanics for towers (i.e. atlas modifications that only really make sense being applied exactly once) would be a good addition that helps preserve the "specialness" of towers while dodging the FOMO issue. This could be things like converting all maps in range into a desired type (as above) or modifying/guaranteeing encounter types in some way, or even odd stuff like re-rolling nodes or the connections between them. I'm one of the oddballs that really enjoyed Memory maps from PoE1 - I liked having on-atlas objectives that spanned multiple maps - something like this would also be brilliant. In any case, excited to see what GGG cooks up! Dernière édition par LordNeverborn#6628, le 25 sept. 2025 à 18:22:18
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