What happened to Engaging Combat? Video Feedback.

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KäsePizza#3007 a écrit :
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mentos1308#5525 a écrit :
Maybe Atlas should have a starting point that, for example, points us north.

Turning west, we're taken to maps that are compatible with Zoom Zoom, of course, with mechanics that match them, e.g., Breach, more mobs, more currency drops.

Turning east, we arrive at a place with fewer creatures, fewer currency drops, and a large number of bosses. Maybe even in every location with mechanics like Betrayal from PoE 1. The reward for this is powerful crafting items, like omens, which aren't available on the west side "zoom side".

Just saying...

Going more north we finding more citadels and endgame bosses plus some corrupted zones and maybe some super deadly unique maps like Valdo's map in poe 1


Interesting idea, but I think monster and skill design just need to be too different for zooming/engaging combat. Also would be balance hell Id guess.


True, balance would be hell, especially at the beginning, but I don't see why not try something like that.

Maybe the ascendancy would also be more focused on one style or the other.

Just saying.
It's not reazonable to have in every character +levels to every skill type.

Spoiler
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cowmoo275#3095 a écrit :
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Mav2125#5750 a écrit :

E: I'm saying if you take loot out of the equation FIRST, then we can get down to the root of "engaging combat." Because there are lots of forms of engaging combat. Batman arkham asylum, dark souls, and baldurs gate gate 3 are all completely different games and all could be argued to have engaging combat. It's just in what way would THIS game have to cultivate it.


I said this in my very first post in this thread lol. it's also something that CANNOT BE DONE.

You cannot "take the loot out" of a loot-based game.

And if you do exactly as you describe: temporarily remove the loot, figure out combat, add loot back in......you are left with d3-like lootsplosions. No matter what. And the SLOWER the gamepace is, the greater those explosions need to be.

It is the most disengaging form of loot hunt at that point, in a game where 99% of the game loop is the LOOT. Loot has many problems in both PoE 1 and PoE 2, but that type of design would be worse than both.


Not only that, but it fundamentally changes the game loop, and brings problems that some people have already complained about the CURRENT zoom zoom creating: if all monsters take 10x as long to kill, and they are few and far between....it encourages gameplay of skipping nearly every fight EXCEPT the ones that will actually give you the most rewards.

You would end up spending magnitudes more time OUTSIDE of the very combat you want to engage in.



And if loot ends up concentrated in, say, 5 fights instead of 50....that results in you STOPPING for a much longer extended period of time looking through a pile loot instead


There's a good reason we don't have loot goblins in this game....




And again.....these ideas stem from BAD comparisons to games completely outside of the genre you are currently playing. You are trying to turn the game loop you are choosing to play into something that doesn't belong or work in the system. You say "pleasing everyone" won't work.......crossing genres is WAY WORSE. You end up with NO audience that way: a loot arpg that fails at loot. A souls-like that fails at being difficult. A platformer that tries to function as an rts. Etc. I could find perfect versions of EACH of those types of games that would do it better than a PoE 2 designed in such a way woudl EVER do.


I'm sorry, was this not you?

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cowmoo275#3095 a écrit :
I am done with this thread. Cutting myself off.

These last 10+ pages have been utter nonsense.


Why are you still here talking nonsense again? A bit lacking in the self-control department, are we? You know what other type of people have that issue?... people with gambling addictions.
"Sigh"
Dernière édition par IonSugeRau1#1069, le 24 sept. 2025 à 02:33:54
It's too bad that the POE2 is Ruthless memes are bogus at the end of the day.

In comparison to other ARPGs outside of POE1, the game is good. Recently Jonathan and Chris, separately, said that POE2 is meant to be more accessible. This is confirmation of the 180 that many suspected before and at the 0.1 release.
Dernière édition par M0ren#4075, le 24 sept. 2025 à 07:26:07
I've just ran a fresh warrior and gave my feedback & thoughts on combat pacing & engaging mechanics in this video

https://www.youtube.com/watch?v=pfbVV9R06QI
Dernière édition par AverBeg7#1689, le 24 sept. 2025 à 08:55:49
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AverBeg7#1689 a écrit :


I agree strongly with a few of the points made in your video. I think the game introduces on death effects far too early in the game. I believe that before act 3, fighting these enemies isn't THAT easy and clearing out a few enemies should be rewarding, not threatening. I've lost waaaaay too much hp in the final area of act 1. And I'm just not capable of outmaneuvering such effects so it does not feel good. It's not that "early on on, I'm not fast enough." It's just that there's on death effects that early in the game.

I think a problem as seen here is that that's the design of the enemies themselves and has nothing to do with a modifier. Like, if I'm fighting a dude and I see on stankfest that he has an ondeath effect, I might be a little more cautious. But toward act three, I'm like tippy toeing around puddles of blood and I'm in this tight hallway where I can't go anywhere. And it's like at least two in every enemy group. Really disrupts the flow of beating enemies in the face.

I also agree that the weapon skills tend not to feel that good. Except for reap. Reap is cool. But once again, it's not viable on much except niche builds.
I think they could feel better if they gave them maybe a three hit combo. A responsive three hit combo. One that we can do one hit and back out of the chain. That's all. Just a semi slow three hit combo for the base weapon skill. And I think if they gave those weapon skills some type of effect like how reap culls enemies, just something that is rarely seen in the rest of the game, then they could be valuable to invest in. I saw a guy using his weapon skill as a slot to hold extra support gems to swap in to his skills. That's lame.
Dernière édition par Mav2125#5750, le 24 sept. 2025 à 10:32:41
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Mav2125#5750 a écrit :
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AverBeg7#1689 a écrit :


I agree strongly with a few of the points made in your video. I think the game introduces on death effects far too early in the game. I believe that before act 3, fighting these enemies isn't THAT easy and clearing out a few enemies should be rewarding, not threatening. I've lost waaaaay too much hp in the final area of act 1. And I'm just not capable of outmaneuvering such effects so it does not feel good. It's not that "early on on, I'm not fast enough." It's just that there's on death effects that early in the game.


I think the capability of maneuvering on-death effects is really build and movement speed dependent, which is why I really think on-death does not have a place in early progression, and a thing that's probably best left to killing stronger players.

In PoE1 there are similar monsters this early but in PoE1 you have instant blinks from level 4 or whatever
Dernière édition par AverBeg7#1689, le 24 sept. 2025 à 10:30:25
Trial of Chaos is one of the most engaging things to do in the game in the game. Strangely seems to be one of the most hated things in the game too.
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SaiyanZ#3112 a écrit :
Trial of Chaos is one of the most engaging things to do in the game in the game. Strangely seems to be one of the most hated things in the game too.


I think it has to do with just how random it is. Some of the modifiers are so bad that it's a guaranteed death sentence. Nobody wants to get halfway through and then get some stupid like three really bad options. And then some of the modifiers are so easy that it's like why am I even trying? You can just watch netflix and roll the trial till you get what you want. Then it's the cntrlaltdlt everything build doing all the work. I kinda don't mind em but not everybody likes that. Now trial of sekhema is absolute garbage. I don't think anyone thinks that's a good idea and I'm genuinely confused how the developers put it in there with the purpose it has. As a source of good loot, sure. Put all ascendancies locked behind this awful mechanic? Why??? Why why why???
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Mav2125#5750 a écrit :
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SaiyanZ#3112 a écrit :
Trial of Chaos is one of the most engaging things to do in the game in the game. Strangely seems to be one of the most hated things in the game too.


I think it has to do with just how random it is. Some of the modifiers are so bad that it's a guaranteed death sentence. Nobody wants to get halfway through and then get some stupid like three really bad options. And then some of the modifiers are so easy that it's like why am I even trying? You can just watch netflix and roll the trial till you get what you want. Then it's the cntrlaltdlt everything build doing all the work. I kinda don't mind em but not everybody likes that. Now trial of sekhema is absolute garbage. I don't think anyone thinks that's a good idea and I'm genuinely confused how the developers put it in there with the purpose it has. As a source of good loot, sure. Put all ascendancies locked behind this awful mechanic? Why??? Why why why???


the mods rarely bricked my run in 0.2. they could add mulligan to help with this but its not as bad you as make it here. and yeah i agree chaos trials are way more fun than end-game i'm just not a big fan of HC type gameplay, so its a mixed bag for me

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