What happened to Engaging Combat? Video Feedback.

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AintCare#6513 a écrit :

the mods rarely bricked my run in 0.2. they could add mulligan to help with this but its not as bad you as make it here. and yeah i agree chaos trials are way more fun than end-game i'm just not a big fan of HC type gameplay, so its a mixed bag for me


I mean, what type of build were you running?
For some stuff it is a guaranteed death sentence. And some people like to run some stuff. Not saying it can't be enjoyable. Just that some of the holes in certain playstyles should not be brick walls to progress. Maybe in build construction. Like a doodoo build obviously gets bricked. But a conscious choice in a particular playstyle for the sake of enjoyment should not brick your character from reaching a certain point. Just because I want to focus on single target damage does not mean my character should die. Like I think single target damage should be something everyone in the community sees as an option. Instead of seeing a playstyle choice as a death sentence. Cause those trials are absolutely devastating to certain builds. But trials of chaos are much more manageable than trials of sekhema.
i ran it with either rake or minions. minion witch had 0ms bonus and rake was melee, so i wouldn't say those were afk builds. well minions eventually turned into one due to dps being absurdly high at the very end, so i played more with rake at that point. even some of the mods that would make you think the run is bricked can be manageable.

edit- now that i think of it even in chaos trial there was a push for zoom zoom with mods like escalating damage. so yeah not ideal for sure.
Dernière édition par AintCare#6513, le 24 sept. 2025 à 14:43:15


Very few games have this steep of a curve when it comes to player drop off... and usually those that do, are single player games that don't have a really long campaign.

So what's going on here..?

I can already hear some idiot saying "seasonal game"... before that idiot responds... you realize that's just a band-aid, right? One suggested by a content creator (Kripparian)... lol.

If you look at all the other games, they maintain their player-base quite comfortably or declining way slower.



Exactly the same for PoE 1 too. But even worse here for obvious reasons.

By the way... all the people that praise PoE1 to heavens and beyond... isn't it a bit strange that that's how many people are playing it right now? That's the real player base it can maintain and what it's really worth.




"Sigh"
The biggest issue is that meaningful combat is gated behind time and access restrictions.

I wouldn't mind studying patterns of bosses if I was allowed to retry them in a reasonable way.

But death to a boss means:

Loss of overall access to the map
Loss of experience
Loss of juiced waystone
Loss of expensive access tokens
Loss of time getting to the boss

I'm probably even forgetting some more losses here.

When the penalty of death is so high, I want to minimize the risk of dying. And so I search for ways to one shot whatever is in front of me.

I could have "meaningful" fights RIGHT NOW. All I need to do is to remove my gear and enter the fight. But I won't do that since dying to a boss is extremely time consuming and their mechanics, if not trivialized through gear and build, are very punishing
Dernière édition par staytuned2k#6008, le 26 sept. 2025 à 23:31:01
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staytuned2k#6008 a écrit :

But death to a boss means:

Loss of overall access to the map
Loss of experience
Loss of juiced waystone
Loss of expensive access tokens
Loss of time getting to the boss


That is also a problem, indeed. That being said, it is more of a "finishing touch" type of issue. Not to downplay it though.. it is very important, especially by how people will perceive the bosses should they become difficult again.

People might end up complaining about difficulty of said bosses instead of the accessibility part and punishment for failing.
"Sigh"
Dernière édition par IonSugeRau1#1069, le 27 sept. 2025 à 01:05:46
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staytuned2k#6008 a écrit :
The biggest issue is that meaningful combat is gated behind time and access restrictions.

I wouldn't mind studying patterns of bosses if I was allowed to retry them in a reasonable way.

But death to a boss means:

Loss of overall access to the map
Loss of experience
Loss of juiced waystone
Loss of expensive access tokens
Loss of time getting to the boss

I'm probably even forgetting some more losses here.

When the penalty of death is so high, I want to minimize the risk of dying. And so I search for ways to one shot whatever is in front of me.

I could have "meaningful" fights RIGHT NOW. All I need to do is to remove my gear and enter the fight. But I won't do that since dying to a boss is extremely time consuming and their mechanics, if not trivialized through gear and build, are very punishing


The penalties are good. They reward skillful play and nudge you toward playing more methodically. The sweetness of victory is ever greater if you overcome such odds. It should not be possible to nullify these risks. You need to face them, risk everything, and overcome them.

People dying to bosses is healthy for the game because it slows down progression overall and gives them a purpose, something to fight for.
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IonSugeRau1#1069 a écrit :


Very few games have this steep of a curve when it comes to player drop off... and usually those that do, are single player games that don't have a really long campaign.

So what's going on here..?

I can already hear some idiot saying "seasonal game"... before that idiot responds... you realize that's just a band-aid, right? One suggested by a content creator (Kripparian)... lol.

If you look at all the other games, they maintain their player-base quite comfortably or declining way slower.



Exactly the same for PoE 1 too. But even worse here for obvious reasons.

By the way... all the people that praise PoE1 to heavens and beyond... isn't it a bit strange that that's how many people are playing it right now? That's the real player base it can maintain and what it's really worth.






My man, PoE2 has the worst curve among those. You are comparing PoE2 with the ones that don't have a high player retention, now compare it with the games that actually do and you will see that PoE2 is the biggest loser in that cat.

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ThreeBelowZero#2968 a écrit :


My man, PoE2 has the worst curve among those. You are comparing PoE2 with the ones that don't have a high player retention, now compare it with the games that actually do and you will see that PoE2 is the biggest loser in that cat.



That was my point
"Sigh"
Guess GGG chose to go full "Path Of Horde Shooter and Item Clutter".
Definitely not a concept i initially supported, and my trust of them making things right can only stretch this thin.
Finish new act, uninstall the client, that's the game for me from now on.
Dernière édition par Krain1986#0054, le 27 sept. 2025 à 05:24:10
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Krain1986#0054 a écrit :
Guess GGG chose to go full "Path Of Horde Shooter and Item Clutter".
Definitely not a concept i initially supported, and my trust of them making things right can only stretch this thin.
Finish new act, uninstall the client, that's the game for me from now on.


You mean you don't consider this kind of thing to be peak combat/gaming experience? But but... "power fantasy" :O

https://www.youtube.com/watch?v=zcyU2kt1N7M





Good luck achieving "visual clarity" as well with that kind of thing GGG...

"Sigh"
Dernière édition par IonSugeRau1#1069, le 28 sept. 2025 à 01:59:19

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