What happened to Engaging Combat? Video Feedback.
" That's just an entirely different game. With snappy movement abilities, and specifically designed bosses. Increasingly difficult encounters. This kind of thing would be great, but how? Like... how. When you are talking about the depth and breadth of an ARPG this just stops working at a point. Also, nobody signed up for that. You're the only one here who wants that game remade by GGG. It's just another example of it's easy to agree the combat should be good, it's way harder to agree on what that actually is. The examples you should be giving, should be based on the current iteration, via your actual gameplay experience. If changes are suggested, they should be changes that can be realistically made to the current iteration. The combat pacing in this game has the opportunity to become really solid, up until a point. That will only happen if people start giving valuable feedback on where the progression actually breaks, on the things that they play. Wishing a different game into existence, is nonsense. Dernière édition par AverBeg7#1689, le 22 sept. 2025 à 18:15:12
|
![]() |
" is it really? correct me if im wrong but every single one of 'build of the week' featured it- are those 'niche'? and even myself- somehow i can't seem to avoid it, even tho i play exclusively non-meta and avoid such skills. i even made thread about 'vanishing dye' for HoB after realizing how enjoyable act 1 was without it. my audio channel count is insufficient for maps and most of the time i cant even see the death animations of the enemies. i even enjoy some games that take out screens of mobs, but the fkn clutter here is becoming obscene, and poe1 is absolutely unplayable to me, at some point it was even technically unplayable as the game often failed to load floor textures due to amount of mobs. no wonder some players watch YT while playing with their screen explosions builds. i don't even know why i'm writing this because i know that the crowd that 'enjoys' this epileptic acid dreamscape is the one that will generate most profits for GGG. |
![]() |
I do wish to see "engaging, meaningful combat" during Simulacrum windmill event - if these hordes can be handled in tactical, skill-based way then I bet everything else also will. Nuff said.
Dernière édition par MasterBLB#3551, le 22 sept. 2025 à 18:13:50
|
![]() |
" This is a good example of an opinion that I can relate to and actually test myself in-game to see if I feel the same way, and I sort of do. The problem is, this is in the end-game, past the point where combat pacing and integrity can really be balanced. I would like to see more feedback specifically about the campaign and early progression on your builds when talking about the integrity of basic combat. If you want integrity in the combat in the game, then this is simply what needs to be done. Dernière édition par AverBeg7#1689, le 22 sept. 2025 à 18:27:27
|
![]() |
" Im glad you showed me. Im not going to insult you for showing me what i asked for. However , and please understand im not insulting you. Or Kripp for that matter, hey i played diablo 3... But that video is called. Run like a bitch ... There is nothing tactical or engaging about running in circles trying not to slip in your own shit trail. If you think anybody wants that you are nuts. make it, then call it Cuck Quests II (Tomb of the Empty Bowels) I would never ever want to play that game. here is a video i have with no copyright violations.. it is what i would say it a decent pace ... i didnt feel weak , i don't feel like i was running through the map .. this was last patch https://www.youtube.com/watch?v=j9t3oWrdmoU anything slower.... naw ..too slow Dernière édition par Jitter912#4278, le 22 sept. 2025 à 20:01:36
|
![]() |
" What do you mean they're not agreeing with me when they are? They could've agreed with you and do the same thing you're saying, no? Not to mention that you point out those guys but don't mention any that have the same kind of feedback on the other side...? Come on.. " You know what a healthy discussion would've been? A discussion about how to achieve what Jonathan and the team set out to do, where everyone tries to think of solutions for that. What's happening instead? Pushback pushback pushback. "It's impossible", "GGG is incapable", "This is not what ARPG's are about" "Creator of the genre disagrees? Who cares about that guy" kind of things. And I don't know how many times I have to tap the sign that says that this thread is not about whether someone thinks or not that good and engaging combat can be achieved or not. " Looked quite similar to me. Aside from that, even feedback that isn't in-depth is still feedback. Not everyone wants to write poems on forums like me or you. " While it's not the solution by itself, it is definitely part of the solution. "Sigh"
|
![]() |
You heard the man GGG, do it again from the top, better this time.
No specific feedback required, there is just too much going on. Probably because of all the skills in the game! Maybe we should the remove the skills too. Make it so combat is my definition of engaging, by the way my definition of engaging is A1 in 0.1 so just make it a straight line from there. (sarcasm) They are not "agreeing" with you because as I said they make it their business to agree with anything negative aimed at PoE2, and none of you have agreed on anything except "the game needs engaging combat". I also agree that the game needs engaging combat. Everyone agrees that they would like the game to have engaging combat. So what now? How do we curate a good experience? I guess we need specific feedback on different players and skills and realistic suggestions on the changes they could make! It would be great to have these in terms of an actual player experience! I actually think the game is available to play right now and the campaign is not a big leap! Lets gooooo... or sit here and just bump a post that is nothing but useless dooming and fuel for trolls that want us all to be miserable... Dernière édition par AverBeg7#1689, le 23 sept. 2025 à 01:44:49
|
![]() |
" Awesome, you could try to come up with some ideas for how this could happen and write them down. Personally I don't have any more ideas at the moment then what I've already mentioned in previous posts like the ones I've linked. The ideas I've had on monster mods and evasion probably being the highlight there. Talking of monster mods... I still find it really odd that there is one Rare in the game that does that specific thing I talked about (not at the level I was talking about but, still in that direction). There's definitely someone in the team that thought about it but didn't go beyond just that one specific mob. Strange. "Sigh" Dernière édition par IonSugeRau1#1069, le 23 sept. 2025 à 01:46:44
|
![]() |
" It's not ideas. It's the practical mechanics of the game. How it works. It's personal experience and feedback pertaining to that experience that counts. If you have a problem with your experience, you should give feedback that pertains to it. Not suggest the entire game is remade with "ideas". Dernière édition par AverBeg7#1689, le 23 sept. 2025 à 01:46:16
|
![]() |
" What do you mean? The ideas I've had are specifically targeted at practical mechanics of the game. How some work right now are not good so they need to work differently... which is why I came up with some ideas of my own for that to suggest. A lot of overhaul is needed for a lot of things, like we established before... numbers are not enough. "Sigh"
|
![]() |