experience loss is, and always will be bs for this one reason

death log would barely appease the xp loss haters tbh i always know what killed me now that they patch many thing alrdy regarding range of monster skill, death effect ect. You guys just wanna hate on xp loss so much that you are totaly biased. Or idk you play with 10fps or whatever tiny screen or trash config.
I'm wondering if we got no death recap because they're too scared for us to notice how many one-shots were fired at us simultaneously?
Dernière édition par Anal_Rek#2753, le 30 juin 2025 à 10:54:47
+1

I'm 97 now, and ahead for 98.

People said too much skill effects cause screen blowed, actually don't know what's going on T16 instilled map looks like.

With 3 tablets enhanced, map instilled and corrupted to T16, and atlas passive tree point for pack size and explict magnituded, I can't see nothing even I fire no skill.

I can "vision" play with Xset, Abi or whoever of the pinnacle boss is, but I can't avoid suddenly attacking in the delirium instilled T16 map, it's so so so fast.
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zim289#0226 a écrit :
What is the purpose of the experience penalty? How does this penalty make the game better?

It rewards people who die less, and penalizes people who die more. That encourages people to create well-rounded builds instead of glass cannons. It also increases skill and reduces randomness in ladder rankings.


In order to create well-rounded builds there must be a well-rounded balance in the game.

It's not about the players' skill at all. In Poe2, almost nothing depends on skill. Only randomness and unbalanced mechanics.

For example, Blood Witch with a spear one-shots bosses not because of the players' skill. But because GGG can't balance the game. Same thing with the attribute stacker in previous league.

According to poe2ninja 0.15% of players reached level 100 in 3 months. This is not a problem of players' skill, this is a problem of the lack of balance in the game and a stupid XP penalty.
Dernière édition par zim289#0226, le 1 juil. 2025 à 17:07:41
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zim289#0226 a écrit :


According to poe2ninja 0.15% of players reached level 100 in 3 months. This is not a problem of players' skill, this is a problem of the lack of balance in the game and a stupid XP penalty.
<

No. This is not any kind of problem. 0.15% of players reaching level 100 in any given league is exactly what it should be. It's supposed to be exceptionally rare and a great achievement.
The accomplishment is not front skill. It is from abusing pause mechanics to avoid death, and from making overly conservative decisions around leveling your character. Players aren't accomplishing level 100 by skill; it is by risk avoidance which minimizes gameplay.

Majority of players still grinding the game at mid to high 90s are just more interested in having fun doing things that have some semblance of risk and engagement rather than grinding T15 maps w/out suffix modifiers for slower but much safer experience.
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iliathaX#7359 a écrit :

Experience loss is mandatory; otherwise, there would be no reason to think about defenses at all — all that would matter is maxing out DPS.


Except the map loss. Map loss is far better incentive than EXP loss has ever been or will ever be.

I find it amusing how often people cry about map loss when dying on a juiced map, but then tout this line that has existed since PoE has existed and has never actually been a good argument. Nothing stops people from going glass cannon and throwing their face into the map. They do it in PoE1, because, as is the famous line, "The last few levels don't matter anyway."

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Skollvaldr#5851 a écrit :
No. This is not any kind of problem. 0.15% of players reaching level 100 in any given league is exactly what it should be. It's supposed to be exceptionally rare and a great achievement.


Except then they make hitting Lv.100 a milestone that they expect you to achieve for rewards.
Dernière édition par Polantaris#1920, le 1 juil. 2025 à 21:03:57
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zim289#0226 a écrit :
What is the purpose of the experience penalty? How does this penalty make the game better?

It rewards people who die less, and penalizes people who die more. That encourages people to create well-rounded builds instead of glass cannons. It also increases skill and reduces randomness in ladder rankings.


Wrong. It encourages using a very select few options at meta builds. It encourages going glass cannon to clear mobs before they can swarm you. It encourages playing extremely conservative and cautious trying to take out monsters before they engage, eliminating meaningful combat and a fun maneuvering style.

It only encourages a well balanced build if you are using ES
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Wrong. It encourages using a very select few options at meta builds. It encourages going glass cannon to clear mobs before they can swarm you. It encourages playing extremely conservative and cautious trying to take out monsters before they engage, eliminating meaningful combat and a fun maneuvering style.

It only encourages a well balanced build if you are using ES

You're describing a short-term early access problem. I'm describing a long-term game design choice.
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Skollvaldr#5851 a écrit :
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zim289#0226 a écrit :


According to poe2ninja 0.15% of players reached level 100 in 3 months. This is not a problem of players' skill, this is a problem of the lack of balance in the game and a stupid XP penalty.
<

No. This is not any kind of problem. 0.15% of players reaching level 100 in any given league is exactly what it should be. It's supposed to be exceptionally rare and a great achievement.

+1.

Also, zim289, I once asked Tenkiei whether he had ever gotten to level 100 in PoE1. He said yes, just to do it, and he was never going to do it again. And he is a way way better player than I am. Top players often don't care about level 100. They're too busy farming crazy content. Getting to 100 is for someone who wants to play super cautiously for a long time.

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