experience loss is, and always will be bs for this one reason

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Jonboy77#0649 a écrit :
capped resistances. Okay; but I don't. So the game should tell me what the damage was that led up to my death so at least I know what to invest in/avoid.

That's been a topic of discussion for many years. GGG's consistent position has been that it's too hard to program, because people don't just die to one thing, and the thing that kills you is often not the thing that made you vulnerable. Maybe they'll have a Eureka moment and put it in PoE2, but they probably won't, because they probably can't.

In the meantime, if you do the things I mentioned, you might die less.
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Jonboy77#0649 a écrit :
capped resistances. Okay; but I don't. So the game should tell me what the damage was that led up to my death so at least I know what to invest in/avoid.

That's been a topic of discussion for many years. GGG's consistent position has been that it's too hard to program, because people don't just die to one thing, and the thing that kills you is often not the thing that made you vulnerable. Maybe they'll have a Eureka moment and put it in PoE2, but they probably won't, because they probably can't.

In the meantime, if you do the things I mentioned, you might die less.


Last Epoch did it
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Knowsferatu#3124 a écrit :
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Jonboy77#0649 a écrit :
capped resistances. Okay; but I don't. So the game should tell me what the damage was that led up to my death so at least I know what to invest in/avoid.

That's been a topic of discussion for many years. GGG's consistent position has been that it's too hard to program, because people don't just die to one thing, and the thing that kills you is often not the thing that made you vulnerable. Maybe they'll have a Eureka moment and put it in PoE2, but they probably won't, because they probably can't.

In the meantime, if you do the things I mentioned, you might die less.


Last Epoch did it

Last Epoch is a much simpler game. And maybe more skilled programmers could do it if they worked at GGG, who knows. All I know for certain is that GGG has said they can't do it, many times, over many years.

Maybe they finally figured it out, and there's a death log in 0.3. But that seems like a slim chance. I really think the people calling me an elitist or an apologist are just shooting the messenger. I get that you're frustrated. But if GGG says they can't do something, it probably isn't going in the game anytime soon.

Last Epoch is a much simpler game. And maybe more skilled programmers could do it if they worked at GGG, who knows. All I know for certain is that GGG has said they can't do it, many times, over many years.

Maybe they finally figured it out, and there's a death log in 0.3. But that seems like a slim chance. I really think the people calling me an elitist or an apologist are just shooting the messenger. I get that you're frustrated. But if GGG says they can't do something, it probably isn't going in the game anytime soon.[/quote]

can't , or unwilling to try?
Dernière édition par Knowsferatu#3124, le 28 juin 2025 à 16:28:00
I'm not completely against xp loss. But the main reason why it does bother me is because the game is unpredictable in the worst ways, often in ways you can't control. I've died on multiple occasions solely due to the game freezing or lagging at a bad time. That does not feel good at all. I can't even imagine playing hardcore and dying because of a performance issue related to the software itself.
This has nothing to do with XP loss and everything to do with you dying. If there wasn't defense issues in the game XP loss wouldn't be an issue. I hate when people cry about something when it's not even the issue to begin with. Your thread title should have been about you not being able to figure out what is killing and not about a game feature that by extension of another feature not working. You are crying about your seatbelt not working in a crash when your wheel falls off not why is your wheel falling off .......
It'd be great to have a combat log. Log what creature is casting what along with any damage dealt and ailments/debuffs/dots applied.

I think ignite is probably one of the biggest silent killers.

In the meantime, could record (such as via GeForce Experience) and review gameplay after getting obliterated or post the video online for others to help pick it apart.
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Jonboy77#0649 a écrit :

The game kills you and at gives no indication what it was that caused it.


No indication besides what's happening on your screen? xd

ot: Evasion alone is just bad as it is.
Energy Shield is great, shield is great — evasion on top of one of them is pretty good.

Experience loss is mandatory; otherwise, there would be no reason to think about defenses at all — all that would matter is maxing out DPS.

I don’t see how that would make the game better.
I agree that there's *way* too much stuff happening on the screen concurrently in endgame mapping and this is not a result of "you put too much stuff on your waystone."

Player skill vfx, monster skill vfx, the monsters themselves, the doodads and foliage, the actual terrain like walls and trees, delirium fog, rare monster modifier telegraphs, then add on top league mechanics vfx like environmental hazards in ritual, and the stupid new azmeri wisp NPC guy being a third wheel and yeah.

This is not some ultra-edge case planets aligned description either. Just a normal mapping experience. There is way too much on the screen. I've watched my RIP clips and, yes, when you play it back slowly you can see the origin of the danger, but in the heat of combat it's humanly impossible with that much scattered information at once, overlapping and poorly prioritized layering.

The human brain has only so much bandwidth of simultaneous attention. The game forces so much information at once, the brain starts to tune things out as noise. Lowering the amount of clutter, improving the layering priority, and giving us a slider to hide our own effects or limit the max effect count in some way, would certainly go a long way here.
I reached yesterday Lv 100 and i will tell you what i learned. DO NOT RUN BRICKED MAPS! You need to use only safe waystone, stop crafting them and start buying on market the ones without suffix with experience gain (around 4c on avg) this will reduce your deaths tremendously! Whaen you die too much its always a waystone problem and unbalanced build ( sufficient dps, movement speed, life, energy shield and evasion - yes you need all) All lv100 players i know do this.

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