The real problem of XP LOSS.

I'm thinkin 10% maybe a bit low actually. I'd try push for 15%
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
"
CovidPatientZero#0332 a écrit :


Omen is a workaround of a bad mechanic that requires me to spend currency. By suggesting an omen you are admitting that 10% is overkill. Even 2.5% is ridiculous in the 90s, unless I can actually recover my XP on my body


The omen exists to try and appease the people who spent the entirety of poe1 crying about exp loss. But ofc it doesnt work because losing the exp isnt the problem. If you think losing 2.5% exp on death is a problem then you honestly just have to get better at the game. Theres no way you can be dying that often and expect it to be ok.

The actual problem is this:

Your not good enough at the game to progress. Instead of accepting it and getting better you convince yourself that the reason you cant progress is that you need your last 10 skill points (which give you 5% power at best).
You then cant get your last 10 skill points because your chain dying so you get set back by a 2.5% exp loss. So once again instead of accepting it and getting better you convince yourself that the exp loss is the problem.

The problem has never been exp loss. The problem is that these types of games are hard by nature and there will always be an amount of players that cant cut it so they have to make up excuses for why the game is unplayable.

I see the same problem everytime fromsoftware releases a new game. Theres X amount of players making up some stupid excuse for why their stuck at the game. Weither it be imaginary bugs, the bosses being too hard, losing exp on death, etc. The reality is that the game is meant to be challenging because its targeted to players that enjoy those types of games. If you dont enjoy the game being challenging. Which means punishing you when you fail and rewarding you when you win. Then you need to play a different game.
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LiMA6#0387 a écrit :

do you need me to throw an omen at you? or are you going to remember what you're told before sprouting 10% over and over.


Omen is a workaround of a bad mechanic that requires me to spend currency. By suggesting an omen you are admitting that 10% is overkill. Even 2.5% is ridiculous in the 90s, unless I can actually recover my XP on my body[/quote]

Assertions, more assertions. Further refusal to improve even when knowing nothing will change. We get careless sometimes, and there omen's help. And omen's are dirt cheap. So dirt cheap that I think they should be 1 divine each. Guess what, I'd still buy them. 10% xp is a lot, especially at high levels, and that's a VERY GOOD THING. embrace the pain. Now go fix your game / build whatever.[/quote]

Dying once every 10 maps means there's nothing wrong with my build or game. Just more trash generic talking points which is all you got.

I laid out logically why XP recovered on body is a good compromise yet you are too afraid to even engage with that at all because you are just stuck in your ways and can't provide well thought out reasons why
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Nyon#6673 a écrit :
"
CovidPatientZero#0332 a écrit :


Omen is a workaround of a bad mechanic that requires me to spend currency. By suggesting an omen you are admitting that 10% is overkill. Even 2.5% is ridiculous in the 90s, unless I can actually recover my XP on my body


The omen exists to try and appease the people who spent the entirety of poe1 crying about exp loss. But ofc it doesnt work because losing the exp isnt the problem. If you think losing 2.5% exp on death is a problem then you honestly just have to get better at the game. Theres no way you can be dying that often and expect it to be ok.

The actual problem is this:

Your not good enough at the game to progress. Instead of accepting it and getting better you convince yourself that the reason you cant progress is that you need your last 10 skill points (which give you 5% power at best).
You then cant get your last 10 skill points because your chain dying so you get set back by a 2.5% exp loss. So once again instead of accepting it and getting better you convince yourself that the exp loss is the problem.

The problem has never been exp loss. The problem is that these types of games are hard by nature and there will always be an amount of players that cant cut it so they have to make up excuses for why the game is unplayable.

I see the same problem everytime fromsoftware releases a new game. Theres X amount of players making up some stupid excuse for why their stuck at the game. Weither it be imaginary bugs, the bosses being too hard, losing exp on death, etc. The reality is that the game is meant to be challenging because its targeted to players that enjoy those types of games. If you dont enjoy the game being challenging. Which means punishing you when you fail and rewarding you when you win. Then you need to play a different game.


Exp loss is fake difficulty lol, it just deletes hours of your time for no reason and teaches you nothing. The only thing it does is make people wanna uninstall this game.
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Toforto#2372 a écrit :

Exp loss is fake difficulty lol, it just deletes hours of your time for no reason and teaches you nothing. The only thing it does is make people wanna uninstall this game.


It by definition teaches you that dying is bad, and that you have to improve at the game to stop dying.

I understand that you want your participation trophy but some of us enjoy games that are challenging.
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Toforto#2372 a écrit :
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LiMA6#0387 a écrit :
Imagine cooking your dinner chicken with chocolate and sugar instead of just salt and pepper and then complaining chicken tastes bad. git gud argument is valid.



What? I'm not the one who put the exp penalty into the game. I'm not the one who "cooked" this meal, the meal is prepared by the devs. And players do not like it, so they are giving feedback. Checkmate.

No matter which way you look at it from it isn't the player's fault that they feel horrible when they lose hours of exp, its the game being bad. People already don't want to die in games, they already want to get stronger and make good builds. That's the whole point of an arpg? The Power Fantasy? Which is mysteriously missing from PoE 2.


Yea? but you're the one putting the ingredients/build. you're the one doing the tossing. game's just the fire.

People are giving their feedback indeed. You people blame the chicken being at fault with total refusal to look at the ingredients. It's their damn fault they lose hours of xp. and not the game. If you run into a blizzard with no clothes and freeze, don't blame the weather.. especially when you know people are able to manage with the 'correct build'.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
"
Nyon#6673 a écrit :
"
Toforto#2372 a écrit :

Exp loss is fake difficulty lol, it just deletes hours of your time for no reason and teaches you nothing. The only thing it does is make people wanna uninstall this game.


It by definition teaches you that dying is bad, and that you have to improve at the game to stop dying.

I understand that you want your participation trophy but some of us enjoy games that are challenging.


It doesn't teach you anything new. Everyone already knows dying is bad in a video game. That's obvious. You already lose time when you die and respawn at a checkpoint, especially in this game where everything is in slow motion because no movement skills.

People already wanna make their character OP and improve, the game doesn't need to "motivate" you to do this. If people didn't feel motivated to improve their character then nobody would play SC Trade and farm up the currency to buy all their bis gear lmao

There's a reason the most popular farming strats are always about maximum profit as fast as possible, and why all the guides say "X Divines Per Hour". Because people care about getting upgrades, that's the whole point of an ARPG.

Players just want to be allowed to play the game in the way they want, not on the pre-set track that the devs want you to play. Exp loss is one of the reasons why build diversity sucks, why people go for glass-cannon screen explosions and try to oneshot bosses before they do a single mechanic.


I don't need the game telling me that I need to "git gud". This kind of death penalty just chases people away because its adding more bad feelings on top of the feeling of failure already there. There is no reason for it to exist. It's simply bad game design.
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Dernière édition par rhalbhub#0570, le 7 mai 2025 à 14:29:26
here are the valid things that did happen and is the game's fault.

1. invisible projectiles
2. difficult to see on-death effects

they have patched this well enough by now.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
Who are these people that think losing XP before 90 is a joke event?

Feels pretty significant to me to lose 5 or so map progress in a single death when at max I might get 5 maps in for a play session...

The only ONLY people fighting for XP pain are the ones that cherish in game accomplishments over real life. The people with no life but games and endless amounts of disposable time... they will never understand what a normal adults life is like.

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