I really dont understand how defences work in this game

"
outlander19900#0213 a écrit :

So this would explain my hatred for evasion because it doesn't just work normally, it requires a very specific niche, I suppose meta build to be of any use to anyone.

Its not just usable normally to an average player who just plays normally. Evasion in my view is complete garbage as a normal stat.


Ok fair enough you didn't use Grim Feast and my assumption was wrong but the hatred imo still isn't warranted from your line of thinking but I would certainly agree if you said it was uninspiring in the early game.

If you have over 70%+ evasion that's fine and tied with other defenses and spirit skill synergies that's good, HP and ES are literally the flat line soak damage pools and evasion+block are the chances to avoid damage entirely, with resists and armor being the mitigation.

The only thing that should stress anyone out is that both Evasion and Block don't have purpose in most of the campaign but does Evasion need a buff? I'm not so sure about that because of how effective it is the Ghost Shroud spirit skill + The true evasion keystone but you could argue if these things didn't exist evasion is just lacking entirely and is in the very niche realms like shield only play.

Perhaps Evasion could be buffed to proc certain things, like if you avoid things you get a boost of movement or your dodge roll has increased travel distance (increased travel distance dodge rolls are very fun when you get the boon in the Trial).

But from my long history of gaming, I would be very cautious about over buffing any mechanic that allows the player to avoid damage entirely as that trivializes content because all I can see from your perspective is that if you have 90% evasion, you should be free to make a tea or coffee without pressing the keyboard escape key when this is meant to be an immersive game experience.
Dernière édition par TrunktenUK#3407, le 8 mai 2025 à 07:08:46
"
Warchant#2754 a écrit :
Dodge, dodge, dodge, dodge, dodge, PLINK, dodge, dodge, dodge, Take 85% health in one hit, dodge, dodge, dodge, dodge.. Until you log out.


Target lock by bosses blew my mind completely when I first started playing this game. It's like, what am I supposed to do with this? Learn frames of all abilities of all bosses and click dodge roll in a perfect ms timing, then repeat it 50 times during the fight (multiplied by RNG of lesser spam attacks from bosses)? Are devs sure this is fun?

Second thing that blew my mind - I might have hp+es on all items, plus some boosting abilities from the skill tree and this is still by far not enough to survive a boss fight. What am I supposed to do with this? Grind trade site rather than playing the game?
the defenses are a LIE. There is no defense in this game except dodge roll. There is no way to build your character in endgame to survive any hits whatsoever, without your offense becoming a wet noodle and the fight taking 100% longer.
Still not impressed with the spirits, they are underwhelming in their loot droppings (yes droppings it's poo).

The charms they occasionally drop are also amazingly bad. And too specific to be broadly useful. So that makes them almost worthless outside one specific build.

*sigh*
"
Northern_Ronin#6465 a écrit :
"
TedLeilaCarl#4921 a écrit :
Sometimes off-screen and didnt know what hit me.So you saying that with that defences white mob can still one-shot.So dodge is the best defence?


If it hit you from off screen, how do you know it's a white mob?

Also if it was a spell, there's no evading it. If it's an AoE, there's no evading it. Those MUST be manually avoided.


Spells are no different than attacks in poe2 regarding defenses

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires