I really dont understand how defences work in this game

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TedLeilaCarl#4921 a écrit :
I have 90% evasion,all resistances capped and 30% chaos resistance and I'm still getting one tapped by a white mob.Can somebody enlighten me with this "vision".


I guess the "vision" is that you are always in danger of dying. Pretty much no matter your defenses, if you are standing in the wrong place at the wrong time, you die.

But you can expand what you can survive. The easiest way is having a large pool of something to take the damage. Life is too hard to get a large pool, energy shield is the easiest to get a large pool, but mana is also a viably option.

Then mitigate. Armor is bad at mitigating but is not random. Evasion mitigates great when it works but it is random. 90% of the time you take no damage and 10% of the time you die. Mitigation is not great, even the pretty much mandatory mitigation through resistances will not save you.

So, you end up with basically three options, get a huge pool to take damage, kill monsters before they can do any damage, or accept that you are going to die a lot.
Sometimes you eat the bear and sometimes the bear, well it eats you.
When all is one and one all, to be a rock and not to roll


Live for Glory, Honor, Death in Fire!
I mean it's a pretty fair question. Right now energy shield is pretty much the only "good" defense. Armor and Evasion need some attention without a doubt.

I don't know why they don't just add some deep strength area notables that also give health, and maybe deep dexterity area notables that maybe have life recoup or something.

Life recoup seems like it makes the most sense with Evasion. You dodge a lot, takes a big hit, then you slowly regen a little. Makes sense thematically and technically. Life recoup doesn't make much sense in the northern part of the tree where there's already a lot of Energy Shield things

Either that or they add some kind of damage reduction/glancing blow mechanic, where you're hit for reduced damage.
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SplashKing#6352 a écrit :
I mean it's a pretty fair question. Right now energy shield is pretty much the only "good" defense. Armor and Evasion need some attention without a doubt.


Evasion is practically meant to be tied with energy shield when you have the Ghost Shroud spirit skill.
Also if you get lucky enough incredibly high evasion + gear, using passives and windwalker spirit skill you can take the major keystone where it reduces your evasion stat for "pure evasion" (evade slams and aoes).

ES on its own would be silly, you'll just take all hits and feel like you're about to get one shot very soon if not then, it takes an engineered build to make things work.
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Dodge, dodge, dodge, dodge, dodge, PLINK, dodge, dodge, dodge, Take 85% health in one hit, dodge, dodge, dodge, dodge.. Until you log out.


That is the game in a nutshell. I started a new SSF Warrior to test out this "Glorious Loot". I'm not impressed through Act 2.

Although I was able to get a fairly decent weapon, it appears that the Dreadnought issue and the Faridoun are just as bad, if not worse than bugfix f.

I breezed through with warrior on path f, but not, even with 40% lightning res, he cut's through me like butter.

Hey GGG, this is not fun.

Adding programmers to a team at the last minute is a known path to major screw ups, and you are seeing it first hand. We are all seeing it.

I laugh at all these streamers with their mega builds, but they non-chalantly have all these Uber uniques they have acquired since launch. All the "How to" video are stale and have perished. Use at your own risk.

I put 17 hours into getting to act 2, and it feels challenging, but not fun, and the same old sluggish slog.

Will try regular league, cause SSF Act 2 end boss can take a hike.

I think GGG's problems are much larger than 24 hour rollbacks. I if probably baked in to the source as well, as in VCS/Git or whatever they use. It happens now and then.

See you next bugfix.
Dernière édition par Kapuhi#6876, le 3 mai 2025 à 04:38:28
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Northern_Ronin#6465 a écrit :


If it hit you from off screen, how do you know it's a white mob?

Also if it was a spell, there's no evading it. If it's an AoE, there's no evading it. Those MUST be manually avoided.


They changed enemy spells to count as attacks in poe2, so we can dodge them. unless they have aoe.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
The don't :D
To understand how defenses work in this game you need to understand the Vision: you must die regularly, and lose progression, but not too often so that you quit and jump off the hook.

Armor - works vs chip damage but does nothing in situations you need it most, a few thousand dmg boss slams won't notice your defenses.

Evasion - works vs chip damage, but unlike poe1 now doesn't protect against any kind of aoe, a few thousand boss slams won't notice your defenses.

ES - the only thing actually helping against oneshots, but it is one-time defense unlike others. Have fun recharging in ultimatums or pinnacle content where you get bombarded from all directions. Bad vs chip damage and bleed/poison specifically penetrate it. And still it is widely considered to be the best defense, imagine how low we've fallen to cheer such scraps GGG had given us:)

Block - does nothing in situations you need it most, the worst boss attacks are unblockable

Resistances - penetration is common in pinnacle content, and you have no way to judge the danger spike before hit arrives, you just get killed.

TLDR: even with all above layers combined, you will still have wide gaps in your defenses, which will kill you eventually.

Edit: various CC on enemies - cannot be sustained even on normal mobs, and bosses shrug it off and build immunity even faster.
Dernière édition par Echothesis#7320, le 4 mai 2025 à 06:19:09
the problem... and it is only one problem in this game is lack of Max life+ vita+ life points in passive tree.

from my game time experience. toons like zon and ranger at least need 3000-3500 life to tank 1 hit on T15 or 16 maps.

i realy dont think that the way they make passive tree, clogged with stun shit and other useless passives could be balanced atm. besides, noroll with life and max life jewels. belts have no ES also rings.

It's clear that this equation of damage received vs. global defense is not balanced. But not 100 due to player error. In fact, the developer is the one most to blame for this. It's clear that they don't really understand what's happening when the player takes 1 hit and dies.

I have 96 infernalist, 90 ava zon 88 dead eye, and I hardly play with the last two. The zon is great for clearing maps, but it's terrible for killing bosses. And I see that, and I can't understand it any other way, that if the dev was competent this wouldn't happen.

With the infernalist, I kill everything in the game, without any problems and without 1 hit killing because of 10k ES, and my minions are excellent.

The game is not balanced, and many can't play all the content in the game, because it lacks things that I mentioned above. And I believe, from what I'm seeing, that won't change.
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KaiserBlade42#7840 a écrit :
the problem... and it is only one problem in this game is lack of Max life+ vita+ life points in passive tree.

from my game time experience. toons like zon and ranger at least need 3000-3500 life to tank 1 hit on T15 or 16 maps.

i realy dont think that the way they make passive tree, clogged with stun shit and other useless passives could be balanced atm. besides, noroll with life and max life jewels. belts have no ES also rings.

It's clear that this equation of damage received vs. global defense is not balanced. But not 100 due to player error. In fact, the developer is the one most to blame for this. It's clear that they don't really understand what's happening when the player takes 1 hit and dies.


T15-T16 is the end of End Game standard though.

My toon in this league has 1700 hp + 1550-2000 energy shield (depending whether I need to counter temporal chains) Buckler using Archer and I'm more than fine with T15 maps, the only threat are some chaos orbs and on the rare chance some heavy poison/bleed rare/unique mob but that's the name of the defensive counter.

The amount of stun threshold you can obtain is amazing from only a few passive spends, I'm literally only stunned on "200% Stun" maps. To deem it useless is just a weak statement and I don't understand why you would say that.



Dernière édition par TrunktenUK#3407, le 5 mai 2025 à 00:06:03

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