i quit after 400 hours bacouse exp lose
" I personally am for the XP loss. Not saying I will quit or something if it falls. Arguments were said already. But in this special case I have to interfer because D3 is the perfect example of what happens if everyone can reach max level. You say they listened to the community but that also almost failed the whole game. One of the first thing they had to admit was that the community also doesn't accept a solution where everyone is level 60 and that's it. That being said I, personally, prefer the solution that has a potential end over an infinite one. I have almost 4d played time this league, am 10 percent short of 95, meaning it is possible for me withing a lifespan of a season to reach a very high level - whatever it is in the end, and MAYBE even don't see the XP bar anymore. I would of course play completely differently if I were allowed to die nonstop and for me, personally again, this would mean less fun. Of course I understand that others struggling earlier and for them progressing seems Impossible. But this is exactly how I would feel if I had to mess myself with nolifers. I am saying this to make clear, that this is not about gitgud and I and most others just defend it so that you cannot reach it but because it actually also affects our experience with the game in a negative way and we are just stating our position as you do. |
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But what exactly happened to D3?
That problem is a problem of only 1% of all player in the first place. And 90% of those player do not even care. Because they are so good, they dont die anyway. What makes the whole thing a problem for 99% of player who die. GG I make a bald claim here. I just state, D3 had more active players for the last season than poe1 did. Personally I dont mind the xp loss. It is way to much of a grind to get to lv100 imo. But at the current state of the game? Just remove it. Else you remove more and more of these 99%. Im doing that for too long now. I will quit, if there are not significant changes made with 0.3. 3 times the charm. Wont get baited into this, again. That trick is 30 years old. It was invented to have a longer game experience, if there was no actual content. Oldest trick in the book, I would argue. Worked for a lot of people so far regardless. And thats fine. But Im done with that. Edit: And want to add, same happened in D2 and D3. They removed so much of their playerbase, the 1% all of a sudden was like 50 and growing the more time went by. If you have 100 people. And 98 of them stop playing. Now the 1% went up to 50. Great, not the minority anymore. Doesnt pay new content, though. And content is paid in advance. Means if there are only 2 people out of 100 left, guess who is not getting new content. Welcome to reaper of souls. Dernière édition par kosmo_blacksmith#5449, le 3 mai 2025 à 16:01:13
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I agree on the xp curve and said that before that I wouldn't mind flattening it a bit to make level 100 a bit more achievable but not free. If you want my position is also keep XP loss and flatten the curve. I let you the rest because it's your opinion, I don't have to share it and also have only opinions on that but no facts.
I haven't seen Diablo for years. At my times I can tell that about 80percent of ladder positions were achieved in the first week maybe even the first 2-3 days. After that there were never more than 2-3 people online in my guild while 50 or so already had their ranks until the end of the season (you can check for the devil clan there and see all dates but I guess was not different elsewhere). After Paragon became more and more relevant people just didn't come back at all so did I because it wasn't about skill but about 3 months of stupidity for 1-2 days ladder rush now. So you loose people with any decision and in the special case of PoE you will loose a lot of people that made this game big and made a part2 possible with that. Dernière édition par cavexs#4102, le 3 mai 2025 à 18:52:37
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Exp loss has no business being there when there are so many other things punishing you at the same time on your death. Esp when there is a lot of one shots existing and chain mini stuns alongside current defensive options being poor unless you abuse energy shield. RIP pure evasion users, you have no chance at survival.
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" GUESS WHAT... yes you can it is called difficulty settings. All the devs need to do is create another diff setting. Currently there is Hardcore and Softcore. People who do not play hardcore do so because they dont want hardcore mechanics. There is only so much free time in my life and I never play hardcore. I am 1000% in the same mindset as OP. XP loss is the core reason I have quit playing this game weeks at a time. I hate the mechanic because EVEN WITHOUT IT I would never max a guy out. The XP reqs get crazy as it is. Dont get it. I really dont. It is the only F thing in this game pisses me off. Here is the kicker...if they gave the option to play minus XP loss, How many people defending its existense would play with it. NOBODY not even you white knights. Dernière édition par rhalbhub#0570, le 3 mai 2025 à 18:53:14
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" Indeed. Also how can I theory craft a build that requires skill points I can’t actually achieve? How can I test for something if it isn’t achievable? They should introduce more ways to offset exp loss. If they really want it in the game and it’s part of the vision, for the health of the game they need to give players more ways to mitigate it. Interesting way could be with corruption roll on jewels. Maybe add a mod that decreases exp loss. Dernière édition par Lore#3772, le 3 mai 2025 à 18:58:14
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" Guy, come on. You know the answer already. Design your build for L94 or L96 -- you know, something you can actually achieve. All of these arguments revolve around the same fundamental point and it's not even a complicated one. Just stop thinking of L100 as "the end of the game" or your ultimate goal. I've been playing PoE since 2014 and I've never had a L100 character and it hasn't in the least affected by enjoyment of the game or my ability to complete the content therein. Dernière édition par Kerchunk#7797, le 3 mai 2025 à 19:31:29
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I wonder what all those people who so zealously defend the necessity of the mechanics of losing experience when a character die will do when this mechanics is removed?
I'm afraid to even guess, will they really leave the game? Please give your answer. It would be very interesting to hear. Слова говорящего бездумно ранят, как меч.
Мудрый осторожен со словом, и слова его могут вылечить раны. Character: https://poe2.ninja/profile/character/5fugza6ur3rw/Osoviich-0253/Osmiralda https://poe2.ninja/profile/character/i55j1l1k205c/Osoviich-0253/Gromazeka |
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" You are completely misrepresenting why people want lvl100. It's not the "ultimate goal" or "the end of the game". Do you even bother listening to the reasons? Seems like every single player that supports XP loss can't help but strawman the arguments against it and completely misrepresenting them. The problem is that the amount of XP loss, combined with slow XP gain at higher lvls, combined with the plethora of one shots and off screen spells, combined with the game not being balanced especially for defense, combined with no means to recover XP from your body. XP penalty by itself isn't the problem. They could literally solve this issue in a day by allowing you to recover XP from your body. Max juiced maps or maps with no portals left would result in no XP recovery. That way death means something but you don't hit a wall past lvl 90 Dernière édition par qQbonmjtAZ#7824, le 3 mai 2025 à 19:48:02
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I'm 400hours [1500total] into level 97 and reach level 98 seems impossible due to exp loss. I need to focus tablets and maps into exp gain because the progression is really slow (1%exp/hour on t15-17 maps). Then a random enemy comes and oneshoots you, despite 7k energy shield, 70% evasion, all resistances at 76% and legacy gear. You lose 2.5% exp which means 2 and a half hours (minimum) of wasted gameplay. Since I can't level up I have nothing left to do; I don't even know why I keep playing it but it won't last long I'm afraid
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