i quit after 400 hours bacouse exp lose

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LiMA6#0387 a écrit :


What would possibly be the point of that?
The reasons have been provided to you on several occasions but you refuse to take anything in and just live in an echo chamber where you know more then big game developers and that this mechanic exists in almost every game in existence for no reason at all other then to annoy you, just so you dont have to confront your own limitations. What more information could you possibly require at this point?


I've seen people provide reason against no XP loss that amount to saying lvl100 isn't required for additional content, which is kind of pointless wanting a penalty by their own logic.

I haven't seen 1 single rebuttal to regaining XP on your corpse, not 1. Go ahead, explain logically how this is a bad compromise, especially with limited portals.

The current balance of the game doesn't work with 10% XP loss, no matter how you try and justify it. Ok keep the 10% loss and allow me to recover at least until the game is in a finished state. If you refuse to even consider that without even offering an explanation, then you are completely unreasonable and your opinion is worthless
Dernière édition par qQbonmjtAZ#7824, le 7 mai 2025 à 14:00:57
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Toforto#2372 a écrit :
The game would be exactly the same if exp loss is removed. Nothing of value would be lost. It doesn't have it in the campaign, so it isn't that important of a "mechanic". Its just outdated game design from Diablo 2. But that game is ancient by now, no need for modern games to be held back and limited by such archaic game design.


Or just let people toggle it, then everyone can enjoy the game how they want. That's the best solution.


yeah no, xp loss encourages you to invest into defenses and actually care about deaths (or not dying) to archive max lvl or high lvl.
Without it, you can just keep hitting your head to the wall and will archive that lvl in just a matter of time, there isn't any thought process required from the player.
That's terrible design and will hopefully never be a thing in poe

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Rikku#7536 a écrit :
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Toforto#2372 a écrit :
The game would be exactly the same if exp loss is removed. Nothing of value would be lost. It doesn't have it in the campaign, so it isn't that important of a "mechanic". Its just outdated game design from Diablo 2. But that game is ancient by now, no need for modern games to be held back and limited by such archaic game design.


Or just let people toggle it, then everyone can enjoy the game how they want. That's the best solution.


yeah no, xp loss encourages you to invest into defenses and actually care about deaths (or not dying) to archive max lvl or high lvl.
Without it, you can just keep hitting your head to the wall and will archive that lvl in just a matter of time, there isn't any thought process required from the player.
That's terrible design and will hopefully never be a thing in poe




He doesnt understand. Hes just interested in getting his participation trophy.
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Rikku#7536 a écrit :
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Toforto#2372 a écrit :
The game would be exactly the same if exp loss is removed. Nothing of value would be lost. It doesn't have it in the campaign, so it isn't that important of a "mechanic". Its just outdated game design from Diablo 2. But that game is ancient by now, no need for modern games to be held back and limited by such archaic game design.


Or just let people toggle it, then everyone can enjoy the game how they want. That's the best solution.


yeah no, xp loss encourages you to invest into defenses and actually care about deaths (or not dying) to archive max lvl or high lvl.
Without it, you can just keep hitting your head to the wall and will archive that lvl in just a matter of time, there isn't any thought process required from the player.
That's terrible design and will hopefully never be a thing in poe



Who cares how someone wants to play the game. If I wanna rush into a boss and die 5 times to kill it, and I have fun doing it then there's no problem.

And no, exp penalty teaches you nothing and doesn't encourage you to do anything but alt+f4 and uninstall. Dying already feels bad, people already wanna get their bis gear. Exp penalty is completely unnecessary.

Again, just make it a toggle and then we'll see just how many people actually enjoy this mechanic. They should also show stats of what % of players turned the exp penalty off.
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CovidPatientZero#0332 a écrit :


I've seen people provide reason against no XP loss that amount to saying lvl100 isn't required for additional content, which is kind of pointless wanting a penalty by their own logic.


How does this even make any sense?
Just because reaching level 100 is optional content doesnt mean that it being challenging is pointless. Do you even read stuff before you submit?


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CovidPatientZero#0332 a écrit :

I haven't seen 1 single rebuttal to regaining XP on your corpse, not 1. Go ahead, explain logically how this is a bad compromise, especially with limited portals.


Its a useless change that wont fix the problem that youve convinced yourself that your having. The people that enjoy the game being challenging will get annoyed and the people who are just chain dying because their clueless will just keep complaining. The evidence of this is that people complained that the exp loss was too high in poe1 for years, so in poe2 they add a omen so you can reduce it to 2.5%. But do people use them? No, they just complain on a forum instead.

You just have to either improve at the game before you can progress further.
Or you can just accept that you dont enjoy grinding to level 100 and it isnt a requirement so you can do something else.


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CovidPatientZero#0332 a écrit :

The current balance of the game doesn't work with 10% XP loss, no matter how you try and justify it. Ok keep the 10% loss and allow me to recover at least until the game is in a finished state. If you refuse to even consider that without even offering an explanation, then you are completely unreasonable and your opinion is worthless


You should try being more constructive with your feedback. You need to explain why you think the game balance doesnt work with exp penalty. What part of the game are you struggling with? What build are you using? How often are you dying? Why is a 2.5% exp loss stopping you from progressing in a game where you have so many avenues to increase your player power from.

It works completely fine for me and Ive tried several different builds.
And I cant remember ever dying to something that I couldnt after realise was my own fault, either from a mistake in my build or me not dodging something that I could have been able to.
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Toforto#2372 a écrit :


Who cares how someone wants to play the game. If I wanna rush into a boss and die 5 times to kill it, and I have fun doing it then there's no problem.


And you can do that if you want but the consequence of that is that you wont be able to reach level 100.

We enjoy reaching level 100 being a challenge and not a participation trophy.

Or should all games just be made the way you want them?
Perhaps instead you could go play a game you enjoy instead of living on a forum of a game you despise only to spread negativity.
I posted this in another thread but since people are arguing over several, I'll post it here too.

They either need to add a combat log or remove XP loss while its in this beta stage.
Conversely, they also need to remove the respec costs while in beta/EA.

You cannot pull the "one-shot-lever" then put barriers up that prevents the player from making adjustments to the very thing that killed them. Allow people to make changes. Some times those changes can take a lot of time and currency in and of themselves. That's not including the time spent to get the xp that was lost.
I mean sure, I could jump on youtube and look at the meta builds, copy it, and zoom through all of the maps with little to no worry. But, thats not how I play. I like to experiment and try new things on my own. If I screw up, I'd like to know what I did wrong and make the appropriate corrections.

75% of the time when I die, I have no idea of what specifically killed me.
I'll give you an example. I was running an Augery (sp?) corrupted map a couple of days ago. I was running through a room and in the closest inside corner of the room was one of the little blood bombs.
One shot
Dead
XP loss.
I couldn't see it nor could I have known it was there.

There are way too many cheap BS deaths in this game to not allow the player to make adjustments and still punish them with xp loss.

And I've seen the "I play hardcore...etc" argument.
That is a flat out joke.

You really want to be hardcore?
Lets make a compromise.
Dont touch XP loss in any way, shape, or form.
Just disable the pause while in combat.
This game wants to be like a FromSoft game then lean into.
Disable the pause while in combat and the "keep xp loss" people will change their tune in seconds.
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...The people that enjoy the game being challenging will get annoyed and the people who are just chain dying because their clueless will just keep complaining....



Nyon, mate, here you express your annoyance about how others choose to play the game and DEGRADE THEM and call them clueless and bad players and useless and with bad builds.

We are not bad players.
We have reached high 90s - 100
We have solid builds.
We don't force others to play our way.
We don't care if we reach 100 or not, that's not the goal.

We don't care if we die 1 time or 100 IF, we don't lose a week of EXP for it!

An option, to sprinkle the salt on our meal is what we ask.
We don't like to eat the meal with a KILO OF SALT, like you do.
We don't want to FORCE you to eat the meal without salt!

We only want an OPTION to adjust the seasoning for ourselves.
You want to force us to eat the meal with a kilo of salt each time ... ?
Because that's how it was served for 25 years ? Really?
Dernière édition par Kodavor#1200, le 7 mai 2025 à 15:04:55
there's so much wrong in this post i don't even know where to start

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Toforto#2372 a écrit :
Who cares how someone wants to play the game.


The developers

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Toforto#2372 a écrit :
If I wanna rush into a boss and die 5 times to kill it, and I have fun doing it then there's no problem.


Indeed there isn't, it's a valid way to play the game, however then you have to deal with not getting rewarded with XP / higher lvls. Why? because you're playing terrible or intentionally glass canon and the game shouldn't reward you for doing that in some way (and thats XP loss, for D2 it was XP and Gold loss, maybe worth a consideration for poe2 to also add goldloss? I wound't mind).

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Toforto#2372 a écrit :
And no, exp penalty teaches you nothing and doesn't encourage you to do anything but alt+f4 and uninstall.


For players who want to be engaged and try to beat and/or improve in the game it does. For impatient D4 type of players alt+f4+uninstall is a valid option and probably better for everyone

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Toforto#2372 a écrit :
Again, just make it a toggle and then we'll see just how many people actually enjoy this mechanic.


It's not about "enjoying" Xp loss, it's about feeling good to overcome the challenge.
If you personally don't enjoy that particular challenge (lvl95+, max lvl, whatever it might be) then thats FINE you don't have to be max lvl to do literally anything the game has to offer.
XP loss is a non-issue

Anyway, it's like talking to a wall.
Dernière édition par Rikku#7536, le 7 mai 2025 à 15:09:00
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Rikku#7536 a écrit :
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Toforto#2372 a écrit :
Again, just make it a toggle and then we'll see just how many people actually enjoy this mechanic.


It's not about "enjoying" Xp loss, it's about feeling good to overcome the challenge.
If you personally don't enjoy that particular challenge (lvl95+, max lvl, whatever it might be) then thats FINE you don't have to be max lvl to do literally anything the game has to offer.
XP loss is a non-issue

Anyway, it's like talking to a wall.


What challenge? Exp loss is fake difficulty at its finest. It doesn't make the game harder in any way. Its pointless and wastes your time, nothing else.

Why can't I just turn it off in the settings and enjoy the game how I want to? It would be nice to just passively get exp and eventually reach high levels on my own pace. But apparently I also need to play in the ladder and "race to 100" like everyone else. It's ridiculous. Like games are supposed to be fun, losing hours and hours of your mapping is not fun. It's that simple.

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