Further Changes From Today
I am very curious of what is their expected dps for each zone when they balance the game. I just got in act 3 and seeing white mosquitoes needing 3 hits from my lightning spear is quite boring.
I mean, ennemies with big hp pools are not fun. I have no trouble dealing with bosses, once you know their attacks and tells it's literraly a no-hit fight. That fight taking more than 30 hits is just a chore. Maybe that's their definition of a battle of attrition.... Also, while i'm at it : the heavy stun gauge of the player needs a UI adjustment. Getting heavy stunned means death, so i expect the gauge to be seizure-inducing flashing bright red when it gets over 70%. Especially when it's only 3 pixels thick. |
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These fixes are tearing, so much so that people are going to play LE xD
Delete fkin eternal knight from game, I wrote that like 100 times on this forum. That mob is totally fucked up and cant be balanced for all classes during campaign or even in endgame. Dont nerf dont make some stupid changes, DELETE THAT MOB. |
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Praise Jonathan and Mark praise GGG and Pohx is a GOD
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傻逼ggg,改那么难玩个毛线,活该被差评
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Fix Demon Form its unusable.
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Looks like some people will never be happy no matter what. Professional moaners.
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Good ! At least, they're listing to !
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Thank you a ton for doing the interview and being so fast in delivering much needed changes. Massive respect and appreciation for all of you.
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Bookmarks on the atlas is so nice
Wicked-Vortex
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Please dont make the game too easy, campaign mostly need skills balance and some tweaks. When using the right skills, support and tree it's perfectly fine, people are just crybabies.
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