Path of Exile 2 - Upcoming Changes
" What about that would be the tell tale sign to a player that it is a bug and not an intended feature if the math for what you are doing is accurate and available in the game? We literally applaud content creators who minmax the hell out of their rarity setups in 6-man groups to maximize profits, and yet we just banned a bunch of players for effectively doing the same thing with a different game mechanic? Dernière édition par stvhunt132#7806, le 9 avr. 2025 à 08:24:09
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" You have not existed in this community NEARLY long enough to feel any kind of way. |
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Almost all changes here are good. Temporary fix for a sense of progression in campaign would be to (temporary) set a baseline rarity, let's say 50 %. No one wants to spend their dozen exalts and regals in campaign currently. Also, please change your stance on movement speed on boots. You can lower the highrange if needed, but either add them as implicit or heavily up the weight modifier for ms on boots.
Edit: I personally don't NEED ms to zoom better, just be able to move out of boss abilities if I anticipated them. Dernière édition par Gwallar#9414, le 9 avr. 2025 à 08:26:32
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let’s not pretend people got banned for finding it once. They got banned for farming it relentlessly, knowing full well how busted it was
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" I mean, I'm not against powerful builds if you sped alot of currency/time to get them. Something like endgame goal. But zooming thru maps with cheap builds because something is overtuned is bullshit. And I still think that combo based gameplay should be required at any levels in order to be effective. Dernière édition par Sakanabi#6664, le 9 avr. 2025 à 08:30:06
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The more I think about it....
I dont know.... rue.... cat ... I'm seeing a connection Mash the clean
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Nice..
Sockable Sceptres when? "poor minions players sad noices" |
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rejoyce!
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" I assure you if its that powerful it won't be 'cheap' for long. That's the whole point of a trade economy, it's self healing. The stuff that is good will be expensive and if you are a player that is dependent on trade for getting gear the better the build you are going for the more expensive it is going to be. You know how people will say things like "Everyone should have to spend a couple of years working a customer service role just so they understand what it is like and get a better appreciation for the people who perform labor for their benefit"? I feel this way about SSF. Play a season relying on yourself to make builds strong and the economy will feel less important to you as a player. |
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I don’t understand the Arc change. Arc is not a payoff skill being linked to Cast on Shock. What is someone supposed to do to get a group of enemies shocked before casting their clear skill? Can we just get Arcs added damage buffed and cast time massively reduced? Can it get its more damage per remaining chain back so its not trash for single target?
And who is cssting a bunch of orbs before sending out Eye of Winter? That seems like something no one would do without Kitava’s Thirst. |
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