1-portal grew on me, now i really want it to stay!

"
sirbow#3053 a écrit :
"
JakkerONAIR#4902 a écrit :
"
sirbow#3053 a écrit :
The problem with 1 portal is that it's contrary of what POE 2 was supposed to be: A game that rewards you for not doing 1 hit clear screen builds. 1 portal means that you NEED to play DPS builds in order to succeed. The same can be said with honour points.


That's a weird argument. Firstly, you don't need screen-wide super DPS builds to fully clear the entire game AND secondly, if your build cannot succeed it cannot succeed, period. With or without 6 portals it doesn't really matter. The only thing that would be enabled then is "corpse running".


Ok, so explain to me how a Thorn build is viable with ANY of the mechanics the game have right now,


What the hell are you talking about?
One portal was never an issue for me. The lack of better crafting mechanism should get top fix priority imo. This is the patch that will get me back in the game to starting grinding for craft currency
Dernière édition par alpacalypse#1488, le 10 févr. 2025 23:17:49
Yeah, I like it too for maps. It achieves what xp loss supposedly was designed to achieve: disincentivizing glass cannons and 6 portal defense.

Imho, one portal should stay and xp loss should go. the latter should have died with D2
"
Slart1bartfast#0332 a écrit :
Imho, one portal should stay and xp loss should go.


+1, I agree!
IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
as a HC player im happy that some people like it
So go play hardcore then, even more exciting cause you will only get. 1 life aswell.
"
raV#3445 a écrit :
as a HC player im happy that some people like it


"
Klenis#2408 a écrit :
So go play hardcore then, even more exciting cause you will only get. 1 life aswell.


it somewhat reminds me of early poe1 where HC was in fashion, but you can take much more risks here obviously. i think its a great balance of excitement and caution.
1 portal per map is fine and i'm ok with that; limited bosses portals are not (i'm watching u simulacrum)
I really hate the idea of 1-portal being an "option" via atlas passives or other means.

I think its crucial to what makes PoE 2 the game that it is. Even adding a single additional portal completely removes the, what I like to call, "One portal effect" that has PoE 2 endgame in its clutches.

Here's how I might describe what I'm talking about using familiar mechanics: imagine you have a boss fight like Sirus. He creates his black whirlpools of death. BUT....you can either spec into a passive point to remove them, or by default the black whirlpools don't exist and you can ADD them for additional rewards. This would completely and irreparably damage the core of the Sirus fight for the GAME. Doesn't really even matter if SOME like it or not.

This is how I feel about making something so important as 1-portal an opt-in choice. It fundamentally changes how the game operates from a base state, and that's NOT what we want. PoE 2, despite the overlap, is NOT PoE 1. Having only a single portal is a major part of that new identity.
Starting anew....with PoE 2
Dernière édition par cowmoo275#3095, le 11 févr. 2025 13:13:28
"
cowmoo275#3095 a écrit :
I really hate the idea of 1-portal being an "option" via atlas passives or other means.

I think its crucial to what makes PoE 2 the game that it is. Even adding a single additional portal completely removes the, what I like to call, "One portal effect" that has PoE 2 endgame in its clutches.

Here's how I might describe what I'm talking about using familiar mechanics: imagine you have a boss fight like Sirus. He creates his black whirlpools of death. BUT....you can either spec into a passive point to remove them, or by default the black whirlpools don't exist and you can ADD them for additional rewards. This would completely and irreparably damage the core of the Sirus fight for the GAME. Doesn't really even matter if SOME like it or not.

This is how I feel about making something so important as 1-portal an opt-in choice. It fundamentally changes how the game operates from a base state, and that's NOT what we want. PoE 2, despite the overlap, is NOT PoE 1. Having only a single portal is a major part of that new identity.


I get your point, but the comparison doesn't really work.

Having more portals does not change the direct difficulty of the content you are doing, the Sirus change would.

While I am for the "1 death per map", this system has a major flaw.
We can basically prevent all deaths with enough knowledge, investment, awareness, and skill, BUT... bugs exist and always will exist.
If you die to an unintended bug - you still die and you get punished for something that's not your fault.

Personally, I can deal with that and go "shit happens", but a lot of ppl can't.
A "solution" in PoE1 was - you got more portals and it's unlikely to die to a bug again in that single map. That's missing with PoE2.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires