The cost of death!

"
SpankyKong#9805 a écrit :
"
mikeab79#3627 a écrit :


How many games retain players 3 months into a season? If they were all leaving out of being unsatisfied, an 81% positive review on steam makes no sense then. Diablo 4 has a much larger playerbase, yet just a few weeks into their season, their player base is down by the same amount. Why does one game lose players during a season and remains successful, while another game is considered failing?


Are you suggesting 81% of players cruised through end game and loved it so much? Or is it more likely that they loved the (wildly different) campaign but dropped off after reaching end game?


That's odd you use that as and example, being that one of the other complaints this game has, is the campaign is too long and tedious. I guess that's just more gaslighting by the minority of players that are unsatisfied. If they all got to endgame and dropped off, why aren't the reviews reflecting that? I don't typically leave a good review for something that lost it's fun at endgame.
Dernière édition par mikeab79#3627, le 10 févr. 2025 20:20:20
"
SpankyKong#9805 a écrit :
"
JakkerONAIR#4902 a écrit :

They have said over the years that they will not change the "EXP loss," and they said this when the "0.1.1" patch was showcased.

How often do new ppl need to hear that it will stay? One time, two times, ten or a hundred times?


That's not what they said for the 0.1.1 Q&A. Per that handy link that you gave me not too long ago (https://youtu.be/WjxzTAcJqAM?si=Gpc-Mb5uOz1qE1AL&t=5423), they were leaning towards keeping it but open to considering some kind of revision that they acknowledge is necessary.


They consider to reduce the difficulty/penalties around that, sure... but you should not get the impression that they will remove the EXP loss. If you die less because they "nerfed" things that can kill ppl - they will to 99% NOT remove the EXP penalty.
"
SpankyKong#9805 a écrit :


Are you suggesting 81% of players cruised through end game and loved it so much? Or is it more likely that they loved the (wildly different) campaign but dropped off after reaching end game?


Are you suggesting 19% players hated the campaign and never reached map, which they would have most likely loved if only they got there ?

Yeah. Wild suggestive guesses based on nothing.
"
mikeab79#3627 a écrit :
"
CPTBRUMBL3Z#3146 a écrit :
I mean in light of the shear volume of fresh posts from different people. I mean in light of the fact they are caving on one-attempt for pinnacles. I mean in light of the fact that the average player count has cut in half since EA's launch. I doubt there are much more than 20 to 30% of that player count not playing that just can't seem to figure out the game or realized it isn't the ARPG for them ("Geoner is too hard!" types that couldn't reach end game or even act 3). The players dwindling now are those wanting to stick with it and leaving for any number of reasons. I'll concede it being EA means there's a content limit and some people are waiting for more content, but I can't imagine that would be much more than 30% of leaving players there, either, liberally that would maybe be half? I know I'm pulling the numbers out of the pooter here, but it doesn't seem unfair or hyperbolic to suggest there are tens of thousands quitting or have already quit as a direct result of the current state of death penalties, certainly a top 3 reason for most Standard league that made it to end game.


How many games retain players 3 months into a season? If they were all leaving out of being unsatisfied, an 81% positive review on steam makes no sense then. Diablo 4 has a much larger playerbase, yet just a few weeks into their season, their player base is down by the same amount. Why does one game lose players during a season and remains successful, while another game is considered failing?

The weird part, PoE2 has a better overall review numbers than the more successful Diablo4 game that catered to demands like you're making.


There's probably a fair few of them that dropped after playing the campaign and were satisfied with that and will wait for the rest of the acts. It's anyone's guess why players leave. Some leave for feeling there is a lack of content, others for just not liking the game, others moving on or bouncing between games and come back on some interval, others leaving because of end game, others leaving quite clearly because of the current death penalties. It just seems to me that it shouldn't be would not lose this much average player count this fast. Not like it's an MMO that has no content once you're max level other than a gear treadmill, ostensibly single player games always tend to retain players longer feels like when it has a good gameplay loop or reason to end game or roll alts.
"
CPTBRUMBL3Z#3146 a écrit :
There's probably a fair few of them that dropped after playing the campaign and were satisfied with that and will wait for the rest of the acts. It's anyone's guess why players leave. Some leave for feeling there is a lack of content, others for just not liking the game, others moving on or bouncing between games and come back on some interval, others leaving because of end game, others leaving quite clearly because of the current death penalties. It just seems to me that it shouldn't be would not lose this much average player count this fast. Not like it's an MMO that has no content once you're max level other than a gear treadmill, ostensibly single player games always tend to retain players longer feels like when it has a good gameplay loop or reason to end game or roll alts.



OR, and hear me out. There is a chance that after 3 months into the first EA season, just like all other seasonal games, the player base dropped off.

PoE2 - 3 months into a season - 86,475 players online currently
D4 - 3 weeks into a season - 9,815 players currently online
*data from steam charts https://steamdb.info/charts/?compare=2344520,2694490

Does this mean that catering to the people that want an easier game is a terrible idea and will actually lose more players? Numbers wise, it seems PoE2 is doing better than the more successful D4.
Dernière édition par mikeab79#3627, le 10 févr. 2025 20:35:39
For everyone who has no clue how the player retention normally looks like for "Path of Exile", here is the overview:
https://poedb.tw/us/League#ConcurrentPlayers

And this is how it looks like for PoE2:
https://poe2db.tw/de/League
Dernière édition par JakkerONAIR#4902, le 10 févr. 2025 20:43:46
"
mikeab79#3627 a écrit :


PoE2 - 3 months into a season - 86,475 players online currently
D4 - 3 weeks into a season - 9,815 players currently online


Good lord ! A finished game with an extension and no death penalty having 10x less players than a not even half finished game with death penalty ?

Damn bro. I can't even guess which company listen to the vocal minority and which doesn't.
Dernière édition par dwqrf#0717, le 10 févr. 2025 20:51:54
"
mikeab79#3627 a écrit :


PoE2 - 3 months into a season - 86,475 players online currently
D4 - 3 weeks into a season - 9,815 players currently online
*data from steam charts https://steamdb.info/charts/?compare=2344520,2694490

Does this mean that catering to the people that want an easier game is a terrible idea and will actually lose more players? Numbers wise, it seems PoE2 is doing better than the more successful D4.


Absolutely a skewed comparison since D4 launched on battle.net at probably around 8mil units.

What you could do, though, is compare the % of current vs. peak.

PoE2 - 86,475 / 578,569 = ~15%
D4 - 9,815 / 55,561 = ~17.6%

I don't care, as I'm not playing either, and likely won't come back to PoE2. I just keep my eye out here in the way off chance that the devs actually try to make this a decent game, but PoE + this makes me think they don't actually know how to.

This is the second time here I've had to call someone out for fake news on steam stats comparing these 2 games. Last analysis I did determined that steam numbers likely account for 10%-15% of total D4 players.

https://www.pathofexile.com/forum/view-thread/3714822/page/2
Dernière édition par GeoFruck#1167, le 10 févr. 2025 21:08:59
"
GeoFruck#1167 a écrit :
This is the second time here I've had to call someone out for fake news on steam stats comparing these 2 games. Last analysis I did determined that steam numbers likely account for 10%-15% of total D4 players.

https://www.pathofexile.com/forum/view-thread/3714822/page/2


Who's making up numbers now? It's a shame PoE2 is only on steam and no other platforms.
Dernière édition par mikeab79#3627, le 10 févr. 2025 21:22:26
"
mikeab79#3627 a écrit :
"
GeoFruck#1167 a écrit :
This is the second time here I've had to call someone out for fake news on steam stats comparing these 2 games. Last analysis I did determined that steam numbers likely account for 10%-15% of total D4 players.

https://www.pathofexile.com/forum/view-thread/3714822/page/2


Who's making up numbers now? It's a shame PoE2 is only on steam and no other platforms.


Yeah, I know getting called out for fake news is no fun.

The 50/50 split for PoE2 with steam/GGG is not going to help your case. It will likely make it much worse.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires