EXTREAMLY OBVIOUS QOL GGG MISSED

The problem is even if I stack my waystone by using Omen of I don't remember (the green one that add 3 prefix), distilled greed or paranoia and stack towers with 10+ quant breach precursor I barely get 1-2 divine per day (mind you I don't play 10 hours a day either. And far less since I felt like I stopped progressing). And that`s on T15-18 maps.

So the thing that I get to have a potential good items to sell might be the only way I could get currency even if I know that trading such items is getting harder by the day because less peoples are playing and rich people already have their character gearing. I could get into the competitive pinnacle boss farming but that's also a no go for me. I only found 1 Audience with the king since I fully leveled my ritual atlas tree, and I'm definitly not confident enough to go vs Simulacrum 4 or Arbiter 4. There's only Xesht that I did finally beat at level 4 but even then, HOWA barely worth 1-2 div and the diamond he drop also. At this point I don't even feel like I will be be able to get wealthy because the game is just depressing for me to play it like I used to. And that depression really hurt my ability to work throught the game as I don't get any enjoyement playing if I don't see a clear progression in my stuff.

So basicly I have a basic amount of knowledge to get currency. But the way things are are not rewarding enough to be fun because of everything is too RNG based.

Edit: I know it's totaly a me problem. But that's sadly a me problem that a whole lot of player seem to feel from the way I see people talking on reddit and forums.
Dernière édition par Thaynime#8492, le 8 févr. 2025 20:38:52
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our idea isn't “bad”, on the contrary, I think it's quite good for beginner players.

What I'm trying to say is that wealth won't come to you by picking up blue or yellow items (unless we're talking about the first week of a new league, more or less).


ok then so you agree with me. Awesome.. all the stuff about picking up items to make money is besides the point. but thanks for the tips. I have ocd so i pick it up. I have never claimed to be rich. right now i have about 40 div on me and i have spent prolly 70div on the toon i play. I feel like I get along fine.
"
MaGnomPie#1022 a écrit :

ok then so you agree with me. Awesome.. all the stuff about picking up items to make money is besides the point. but thanks for the tips. I have ocd so i pick it up.


Well, if you have ocd about “picking up everything” bad news: PoE is hell on that score.

And without this clarification the following sentence would become contradictory.
“all the stuff about picking up items to make money is besides the point”
ok, yes i see your point there. but my point is (and you agree with me) that having the portal open upon map completion is a good idea. when I said it was "besides the point" I was just trying to say that all this back and forth about the most efficient way to make currency is irrelevant to having the portal stay open. I have fun Identifying all my loot and coveting it like a goblin : ) and you have fun only picking up items that have to best chance at making $$. I like to play slow and ID stuff and use essence and orbs. that is all i meant. And I do have fun doing just that. so yeah.. idk I like it.
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Thaynime#8492 a écrit :
RNG... Because at some point, when the game don't give you enough luck, you just get desperate enough to take as much as you can and try to squeeze out every pennies since it allow you to see a progression in your wallet even tought it's far way less effecient than otherwise.


Gambler's fallacy at work here. And a noob trap.

The point of filtering more and more as you progress further and further is REMOVING rng from the equation. The time you waste playing rng with too many items is WORSE than waiting for the guaranteed drop according to your well-prepared filter.

When you pick up an item, that item should DEFINITELY have value. Not "maybe". "maybe" have value is an early to mid tier strategy, and also not a great one.

That's the point of endgame farming PoE, and it's a lesson you HAVE to learn. Otherwise you are simply giving in to the gambler's fallacy that "eventually something will pay out!". You are ignoring the significant losses you are incurring by behaving that way.


Not having the additional portal is teaching you this lesson: you CANNOT leave the map with everything. You have to make choices. And the greater the juice (difficulty), the greater restrictions you must place on what you pick up. You are literally learning what is garbage and what isn't by NOT having the portal.
Starting anew....with PoE 2
Dernière édition par cowmoo275#3095, le 8 févr. 2025 20:57:50
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MaGnomPie#1022 a écrit :
I like to play slow and ID stuff and use essence and orbs. that is all i meant. And I do have fun doing just that. so yeah.. idk I like it.


I totally understand why you like the game the way you do.

If I may say so, you'll have a great time on “Titan Quest” or “Grim Dawn”.

PoE is “competitive” by nature with economy resets and new leagues.

"
cowmoo275#3095 a écrit :

Gambler's fallacy at work here. And a noob trap.

The point of filtering more and more as you progress further and further is REMOVING rng from the equation. The time you waste playing rng with too many items is WORSE than waiting for the guaranteed drop according to your well-prepared filter.

When you pick up an item, that item should DEFINITELY have value. Not "maybe". "maybe" have value is an early to mid tier strategy, and also not a great one.

That's the point of endgame farming PoE, and it's a lesson you HAVE to learn. Otherwise you are simply giving in to the gambler's fallacy that "eventually something will pay out!". You are ignoring the significant losses you are incurring by behaving that way.


Not having the additional portal is teaching you this lesson: you CANNOT leave the map with everything. You have to make choices. And the greater the juice (difficulty), the greater restrictions you must place on what you pick up. You are literally learning what is garbage and what isn't by NOT having the portal.


Thanks, that sums it up.

I had written a whole paragraph but as I use a translator and was replying to the op I lost my answer but yours is better.
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cowmoo275#3095 a écrit :
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Thaynime#8492 a écrit :
RNG... Because at some point, when the game don't give you enough luck, you just get desperate enough to take as much as you can and try to squeeze out every pennies since it allow you to see a progression in your wallet even tought it's far way less effecient than otherwise.


Gambler's fallacy at work here. And a noob trap.

The point of filtering more and more as you progress further and further is REMOVING rng from the equation. The time you waste playing rng with too many items is WORSE than waiting for the guaranteed drop according to your well-prepared filter.

When you pick up an item, that item should DEFINITELY have value. Not "maybe". "maybe" have value is an early to mid tier strategy, and also not a great one.

That's the point of endgame farming PoE, and it's a lesson you HAVE to learn. Otherwise you are simply giving in to the gambler's fallacy that "eventually something will pay out!". You are ignoring the significant losses you are incurring by behaving that way.


Not having the additional portal is teaching you this lesson: you CANNOT leave the map with everything. You have to make choices. And the greater the juice (difficulty), the greater restrictions you must place on what you pick up. You are literally learning what is garbage and what isn't by NOT having the portal.


In that case I don't understand. How can you remove RNG by picking up less stuff? All affix rolled are based on RNG, Essence and Omens are the only way I know of to lower the amount of RNG and even then, their appearance come from RNG. And the drop rate of greater essence and good omen are downright aweful.

Even if I pick up a good tier 5 Items with like 3/6 stat that are good. It still come to RNG if the items become good or bad with exalt and chaos. So all in all, if I pick up valuable doesn't come from playing more effeciently, but pure luck in all aspect.
Dernière édition par Thaynime#8492, le 8 févr. 2025 21:03:27
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Thaynime#8492 a écrit :

In that case I don't understand. How can you remove RNG by picking up less stuff? All affix rolled are based on RNG, Essence and Omens are the only way I know of to lower the amount of RNG and even then, their appearance come from RNG. And the drop rate of greater essence and good omen are downright aweful.

Even if I pick up a good tier 5 Items with like 3/6 stat that are good. It still come to RNG if the items become good or bad with exalt and chaos. So all in all, if I pick up valuable doesn't come from playing more effeciently, but pure luck in all aspect.


Sure I can explain how. The crux is knowing the value (and potential) of the items that drop.

1) First of all you learn the bases that are important. There are very very few. Even a well rolled item on a bad base is generally going to be worthless. Filtering out "bad" bases saves you from playing the lottery on them that is heavily weighed to you failing and that being a complete waste of time.

2) There still IS RNG, but you are changing the weighting in your favor and reducing wasted time.
Think about 10 rares you might pick up: without restrictions it is 99.999% likely that ALL of them are trash.
Now add the simple restriction of base type: far more likely to find a usable item, but even if the rng should fail you have the BASE to craft on and/or sell.
Now add even MORE restrictions as you learn more about what is valued. ILVL mod restrictions and such.

Eventually you will see hardly any items, likely not enough to fill an inventory even within a juiced map. But every single item that you HAVE picked up will have guaranteed value to you. No more chance.

In the same span of time you might pick up, identify, and mess around with 1000 completely useless rares, you can be blasting maps and content and finding TEN rares that have high potential for profit or use. THAT is how you play the endgame when thousands of items are dropping all around you.

Sure, every rare has the POTENTIAL to be valuable, but that potential is wildly unequal. Why would you play the slot machine with a .001% payout rate vs. the one with a 25% or higher payout rate.

A "dry spell" doesn't change this truth in probability: it is a false feeling that you need to compromise to find something simply because you haven't found something in a while. Just like how playing blackjack and losing 100x in a row doesn't EVER mean you are "owed" a win. It's also why splitting 10s is NEVER the right move, no matter how you may personally feel. Mathematically you will lose.
Starting anew....with PoE 2
Dernière édition par cowmoo275#3095, le 8 févr. 2025 21:14:22
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Thaynime#8492 a écrit :

In that case I don't understand. How can you remove RNG by picking up less stuff? All affix rolled are based on RNG, Essence and Omens are the only way I know of to lower the amount of RNG and even then, their appearance come from RNG. And the drop rate of greater essence and good omen are downright aweful.

Even if I pick up a good tier 5 Items with like 3/6 stat that are good. It still come to RNG if the items become good or bad with exalt and chaos. So all in all, if I pick up valuable doesn't come from playing more effeciently, but pure luck in all aspect.


You remind me of my early days on PoE 1.

Most of the currencies you'll make won't come from the items themselves (except for crafting, which is almost non-existent on PoE 2 at the moment).

Let's take breach as an example.
What's the reliable source of revenue for this mechanic?
Splinters.

So how do you get “rich”?
Farming splinters breach without picking up everything else (apart from exlated/divine orb etc... of course).
The more you can repeat maps with breaches and pick up splinters, the “richer” you'll become.
It's that simple.

PoE 2 is a bit content-poor at the moment (/EA), but as the content grows, there will be more and more ways to build “stable” wealth.

For example, essences are not a reliable source of revenue on PoE 2.
However, on PoE 1 it was possible to farm “high-quality” essences quickly, and this has been a popular farm strategy for years.

People who farm essences on PoE 1 don't bother with yellow items.
They pick up the essences, finish the map, open another and so on.

It's a grindy game.

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