Remove the experience penalty for dying

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Sirius_Man#0785 a écrit :
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Glorfndel01#6465 a écrit :


Well, one it's not outdated. You only think that because most games no longer have it due to not wanting to melt snowflake money, but it's serves a damn fine purpose.

What makes you think this game is for casuals?

Oh, and we don't want no P2W, or pay-to-not-lose BS in the game bruh



They should totally add in Revive Coins if they wanna keep the mechanic in game, it's stupid we have 1 life in a map anyway and not fun when your mapping with a group of friends and a lag spike happens and someone dies.


What makes me think this game is for casuals? The majority of people who play the game and purchased the supporter packs with the money they earned from working a 40-60 hour week job and taking care of a family.

How many NEET's do you know that have money to support a company when their broke and unemployed?

You can be a sweat all you want but my money and purchasing power will always speak louder than whatever opinion you have, why?

Simple..

MONEY TALKS, BS WALKS...

Oh and Path of Exile is not hardcore by any means it's like a Dark Souls Child with an extra chromosome and down syndrome.

You had me laughing when you tried to assert PoE was for hardcore NEET's..

Go play on the Chinese Version and then come talk to me about Hardcore players, please you are all SOFT compared to the Asian market lmao.

But seriously though, the features I’m suggesting like auto-pickup pets and revive coins aren’t about making the game too easy—they just streamline things for players who don’t want to waste time on unnecessary grind.

It's about convenience and improving the experience, not giving an advantage that breaks the balance.




You are in the wrong forum.

This is Path of Exile
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Kaewis#5884 a écrit :
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Sirius_Man#0785 a écrit :

Comparison of Quality-of-Life Features: Chinese PoE vs. International PoE:
https://dd.reddit.com/r/pathofexile/comments/ggv0d3/summarize_the_known_tencent_differences/


The pet that picks up currencies for the player is incredible, but typical of gacha games.

The same goes for “the revive coin”.

I'd rather lose 10% xp per death (and I know how painful that is with a level 95 character) than pay regularly for QoL that seem “mandatory”.


I can agree, I would not want to have to re-purchase the pets, auction house tabs, or Tabula Rasa every season even if the price is negligible, if their is a way to earn them in game with points or by event's I would opt in to that system instead.
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Sirius_Man#0785 a écrit :
I see your point, but the issue isn't whether NEETs can enjoy games or support them—it’s about the practicality of how much financial support can realistically come from people without regular income.

While it's true that PoE has been successful despite having an experience penalty and NEETs can absolutely enjoy it, the reality is that sustaining a game at scale requires substantial financial backing from a broader audience.


Ok:

1) NEETs aren't the target audience of PoE. Almost everyone who played it for years have bought stash tabs, and a lot of them. You just can't really play PoE if you're broke.
2) Neither are casuals. Anyone who reached level 90 is a sweaty basement dweller by casual standards, at least that's how it was a couple years ago.
3) Actual casuals, even those who come back every league, rarely reach T15. Most stop playing after the campaign. Most don't participate in trade. And they don't buy stash tabs.
4) The target audience is people who are both financially stable, have time to spend, and love gaming more than touching grass.
5) "reaching a broader audience" doesn't always bring success when it means pissing off the core audience who've been paying your bills this whole time.

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Also if GGG were so wildly successful then why did they sell all their company shares to Tencent 80% in May 2018 and the final 20% in March 2024??


Because four hundred million dorars. My prof used to say there's magic in numbers, and damn was he right.
Dernière édition par onetruelai#7327, le 8 févr. 2025 18:35:13
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onetruelai#7327 a écrit :
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Sirius_Man#0785 a écrit :
I see your point, but the issue isn't whether NEETs can enjoy games or support them—it’s about the practicality of how much financial support can realistically come from people without regular income.

While it's true that PoE has been successful despite having an experience penalty and NEETs can absolutely enjoy it, the reality is that sustaining a game at scale requires substantial financial backing from a broader audience.


Ok:

1) NEETs aren't the target audience of PoE. Almost everyone who played it for years have bought stash tabs, and a lot of them. You just can't really play PoE if you're broke.
2) Neither are casuals. Anyone who reached level 90 is a sweaty basement dweller by casual standards, at least that's how it was a couple years ago.
3) Actual casuals, even those who come back every league, rarely reach T15. Most stop playing after the campaign. Most don't participate in trade. And they don't buy stash tabs.
4) The target audience is people who are both financially stable, have time to spend, and love gaming more than touching grass.
5) "reaching a broader audience" doesn't always bring success when it means pissing off the core audience who've been paying your bills this whole time.

"
Also if GGG were so wildly successful then why did they sell all their company shares to Tencent 80% in May 2018 and the final 20% in March 2024??


Because four hundred million dorars. My prof used to say there's magic in numbers, and damn was he right.


That’s a fair breakdown, but it actually reinforces my point.

The game’s financial sustainability isn’t coming from NEETs because, as you said, PoE isn’t really playable if you’re broke. It also isn’t coming from true casuals who barely engage with the endgame or monetization.

So who is funding it? The core audience—the dedicated, financially stable players who have both time and money to invest. That’s exactly why appealing to a broader audience has risks.

as for GGG selling out to Tencent, I suppose you are also okay with their in game practices?

So do you agree they should incorporate additional quality-of-life features from the Chinese version of Path of Exile into the international version, such as:

1. (Auction House/Trade Market) – A more streamlined, in-game trade system that reduces reliance on third-party websites.

2. Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

3. More Stash Space by Default – The China version provides more stash tabs without needing as many microtransactions.

4. Pet Auto-Item Pickup – Pets can automatically collect currency and basic items, reducing the need for manual looting.

5. Auto-Sort Stash Button – A single-click stash organization feature to quickly sort and arrange items.

6. VIP System – A battle pass-like system that provides QoL benefits without disrupting game balance.

7. Better Currency Stack Sizes – Increased stacking for currency items like Chaos Orbs, Exalted Orbs, etc., to free up inventory space.

8. Death Log (Death Recap System) – Provides a detailed breakdown of how you died, showing the final hits received, debuffs, mitigation details, and a timeline of incoming damage before death.

9. Auto-Identify Feature – Automatically identifies items when picked up, saving scrolls and time.

10. Improved UI & Minimap Enhancements – A cleaner, more detailed UI with better quest tracking and improved minimap clarity.

11. Daily Login Rewards – Small bonuses for logging in each day, such as currency shards or crafting materials.

12. Auto-Flask System – Automatically uses flasks based on conditions like health or mana thresholds, streamlining flask management during combat.


Comparison of Quality-of-Life Features: Chinese PoE vs. International PoE:

https://dd.reddit.com/r/pathofexile/comments/ggv0d3/summarize_the_known_tencent_differences/

"Multi-flask hotkey in official Chinese POE:

Hi guys, I checked out the chinese POE site today and noticed a post about multi-flask hotkey available in TGP(Tencent gaming platform?), it's an official program developed by the POE publisher Tencent.

From the thread it seems that you can toggle on/off for the flask you want to multi, and using tilde (~) to activate it.

How do you guys or GGG(if you guys are reading) think about this?

Here's a direct link to the picture I was talking about:



The link is here if you want to check it out:

https://poe.game.qq.com/forum/view-thread/7726/page/1#p35628

Sourced from: https://www.reddit.com/r/pathofexile/comments/5ux1x9/multiflask_hotkey_in_official_chinese_poe/ "

-1 If you want to casually play, then casually rank to the rank at which you die at i.e 83, if you want to figure out the damage calculations conversations, game mechanics boss mechanics to progress your character than you can casually get to 99. What a shit post, don't ask for the game to be easier for everyone because you don't want to think/test/research how to become better.

Hey guys I want to play in the NBA, without having to do any of the training to figure out the game or perfect myself. Hey guys make the 1000 piece puzzle easier, I want to complete the puzzle, without having to think how to complete it as I'm doing it. Big F's in the chat.
Dernière édition par ZakarumOP#6756, le 8 févr. 2025 19:41:45
What about just keeping XP penalty and one try per map, but letting the players choose the level of difficulty of the content they engage with, like let's say, something like Tiers going from, I dont know, maybe from 1 to 15 or something.

And if the players want, they could also, somehow, change the map parameters with like an item, let's call it a waystone, that they could alter with currencies for crafting, and choose or not to run it. Ho yeah, that would be nice.

And after a time, people could also add more modifiers to the maps they run by like running a special map like a tower and putting at the top another currency modified item, like a tablet, to add more challenges to the surrounding maps.

Ho yeah, so like that any players could adjust the difficulty of the content they run according to their abilities, gear, and build. And with more risks will come more rewards, and with less risks will be less deaths.

Sounds nice.
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Sirius_Man#0785 a écrit :

So do you agree they should incorporate additional quality-of-life features from the Chinese version of Path of Exile into the international version, such as:

1. (Auction House/Trade Market) – A more streamlined, in-game trade system that reduces reliance on third-party websites.


No. I'm on SSF and don't care if trade folks want to trivialize the game for themselves but balancing around trade website existing is bad enough. Balancing around being able to basically instantly get any item you need would be a disaster.

[qupte]2. Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.[/quote]

No. Tough encounters are supposed to cause frustration.

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3. More Stash Space by Default – The China version provides more stash tabs without needing as many microtransactions.


Well that would be nice but i got so many of them already that i literally don't care.

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4. Pet Auto-Item Pickup – Pets can automatically collect currency and basic items, reducing the need for manual looting.


NO FOR F** SAKE KEEP THAT S*** OUT OF MY GAMES

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5. Auto-Sort Stash Button – A single-click stash organization feature to quickly sort and arrange items.


Well why not.

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6. VIP System – A battle pass-like system that provides QoL benefits without disrupting game balance.


NO. There can be a VIP system but in a completely separate league with it's own separate ladder.

> 7. Better Currency Stack Sizes – Increased stacking for currency items like Chaos Orbs, Exalted Orbs, etc., to free up inventory space.

First world problems. I actually use my currency.

> 8. Death Log (Death Recap System) – Provides a detailed breakdown of how you died, showing the final hits received, debuffs, mitigation details, and a timeline of incoming damage before death.

I record my deaths. Figuring out what went wrong is part of PoE experience.

> 9. Auto-Identify Feature – Automatically identifies items when picked up, saving scrolls and time.

No. ID scrolls annoy people like you and add a nice 1990th touch to the game.

> 10. Improved UI & Minimap Enhancements – A cleaner, more detailed UI with better quest tracking and improved minimap clarity.

Don't care.

> 11. Daily Login Rewards – Small bonuses for logging in each day, such as currency shards or crafting materials.

NO. Another piece of *** that should stay a billion parsecs away from games i play.

> 12. Auto-Flask System – Automatically uses flasks based on conditions like health or mana thresholds, streamlining flask management during combat.

I can use my flasks myself thank you.
Dernière édition par onetruelai#7327, le 8 févr. 2025 20:34:57
Nah. Exp loss if fine.

GGG, do not change this.

Next thing these "new players" will want is a fully decked out build in less than 1 week of "casual" playing.

Jeez.
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onetruelai#7327 a écrit :
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Sirius_Man#0785 a écrit :
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JudaBenHur#0583 a écrit :
I am a casual player and I want to get my character to 99. It's stupid that I lose 3 days of play for dying once. For those who like to be screwed, there is the difficult mode.


They should at least add in "Revive Coins" like how the Chinese Client of the Game offers by Tencent.

Revive coins: you may buy and spend these coins to revive in SC leagues to avoid XP loss up to level 95. The costs go up gradually, up to 4 coins per deaths at level 90+.
These coins are not very expensive and are often given as free gifts.


Revive Coin: https://pathofexile.fandom.com/wiki/Revive_Coin

Comparison of Quality-of-Life Features: Chinese PoE vs. International PoE:

https://dd.reddit.com/r/pathofexile/comments/ggv0d3/summarize_the_known_tencent_differences/


> quality of life
> literally a p2w feature

Anyway, they just need to add the easy mode. No XP loss, 6 attempts per map, and no ladder because what would be the point?


No one ever cared about softcore ladder anyway lol. All races happen in Hardcore, so exp loss is really weird to see in 2025
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JudaBenHur#0583 a écrit :
I am a casual player and I want to get my character to 99.


Too bad. Casual players never reach 99. Even without XP penalty.
Dernière édition par Sakanabi#6664, le 9 févr. 2025 04:40:28

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