Remove the experience penalty for dying
" > quality of life > literally a p2w feature Anyway, they just need to add the easy mode. No XP loss, 6 attempts per map, and no ladder because what would be the point? Dernière édition par onetruelai#7327, le 8 févr. 2025 14:40:45
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" They should totally add in Revive Coins if they wanna keep the mechanic in game, it's stupid we have 1 life in a map anyway and not fun when your mapping with a group of friends and a lag spike happens and someone dies. What makes me think this game is for casuals? The majority of people who play the game and purchased the supporter packs with the money they earned from working a 40-60 hour week job and taking care of a family. How many NEET's do you know that have money to support a company when their broke and unemployed? You can be a sweat all you want but my money and purchasing power will always speak louder than whatever opinion you have, why? Simple.. MONEY TALKS, BS WALKS... Oh and Path of Exile is not hardcore by any means it's like a Dark Souls Child with an extra chromosome and down syndrome. You had me laughing when you tried to assert PoE was for hardcore NEET's.. Go play on the Chinese Version and then come talk to me about Hardcore players, please you are all SOFT compared to the Asian market lmao. But seriously though, the features I’m suggesting like auto-pickup pets and revive coins aren’t about making the game too easy—they just streamline things for players who don’t want to waste time on unnecessary grind. It's about convenience and improving the experience, not giving an advantage that breaks the balance. Dernière édition par Sirius_Man#0785, le 8 févr. 2025 14:55:22
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" Glad they do x2 Mash the clean
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" Enough to have been supporting it for over a decade. What makes you think that people who have enough time to play games are necessarily broke and unemployed? |
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Fix freezing game or remove experience penalty trying to get 94 game freeze when fighting boss unfreeze death (#$%^ In that point game become boring when you spend 3 days getting level you die and loose half day worth of exp.
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" What supporting evidence do you have NEET's have been supporting the game for over a decade? It's not financially possible or feasible for a person to support a company when they have no income. Refer to Source 1 below: Source 1: https://www.reddit.com/r/NEET/comments/15rg42n/how_do_i_make_money_as_a_neet/ The entire world operates on a financial system that relies on balance—whether it’s the flow of money, resources, or labor. If this balance is tilted—through widespread unemployment, economic inequality, or unsustainable financial practices—it disrupts global markets and the operation of businesses. For the global economy to remain sustainable, there must be a certain level of participation and financial stability across the board. NEETs, by definition, are not contributing financially to the economy, as they lack steady employment or financial resources. Logically, they do not have the means to fund or support large companies, as they are not contributing to the system. Even if a NEET's mother provides financial support, unless she is wealthy, the amount would typically only be the base minimum required to cover living expenses, which wouldn't be enough to fund or sustain larger economic ventures. While individuals in such circumstances may engage with games or other industries, their financial capacity is limited and unlikely to significantly impact a company’s funding or operations. Casual gamers, especially those who engage with games like Path of Exile but don’t necessarily play at a competitive level or for extended hours, are typically more likely to be financially contributing to the game through purchases. They might buy cosmetic items, battle passes, or microtransactions for convenience and aesthetics, without the long hours of grinding or high-end participation seen with hardcore players. Other contributors to GGG (Grinding Gear Games) and PoE's funding would likely include: 1. Dedicated players who are heavily invested in the game, whether through time, money, or both. These are the players who might spend more on cosmetics, stash tabs, or other convenience features, and play consistently across multiple leagues. 2. Whales — individuals who spend a lot of money on microtransactions or in-game purchases. These players are a smaller percentage of the player base but have a disproportionate impact on the game's financial success. 3. Streamers and content creators who have sponsorships or fan support and can further promote and fund games through their platform. 4. Investors and publishers (if applicable) who may contribute financially to support the development and growth of the game. For PoE, this could be the publisher in China (Tencent) as well as other potential backers. |
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There are 5 layers of punishment for BS deaths & I'm mostly OK with 4 of them... but the XP loss is the only reason I've stopped playing.
The thinly veiled hostility that's permitted from (some gatekeepers invading these feedback threads to trash on casual players) may be a hint that just needs to be taken - that casuals like us, who want bare minimum progress to show in exchange for valuable time spent, aren't welcome here & ought to take our support elsewhere... for the sake of honoring the devs initial vision for this beta. |
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" Well apparently you think only a NEET can enjoy a game with experience penalty and PoE has been successful despite having it. Ergo, NEETs can and do support games they like. Or maybe you're just wrong. PoE did and will survive without "i am a paying customer unlike them NEETs so do as i demand" Karens. Dernière édition par onetruelai#7327, le 8 févr. 2025 16:31:07
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" The pet that picks up currencies for the player is incredible, but typical of gacha games. The same goes for “the revive coin”. I'd rather lose 10% xp per death (and I know how painful that is with a level 95 character) than pay regularly for QoL that seem “mandatory”. |
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