This is a great game being hampered by those that want it to be a slot machine.

+1

Zoom zoom needs to end. Every time I hear someone utter the words "zoom zoom", "power fantasy" and "blasting" these days in a positive manner I feel like punching them into outer space.

Spreadsheet dads brought the genre to its knees.

So much so that even a dumb billionaire can pretend they are good at the game because there's nothing to be good at that can't be easily outsourced to someone else.

"Sigh"
This game end at the end of the campaign.
After that, either you reroll a new character or you go play something else waiting for them to add more of the campaign.

There is madness in spending hundred of hours in random generated maps, playing solo and grinding useless slighty higher number.

A good game have a beginning and an end, with meaningfull play and building up.
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GnMQDMLmWZ#3336 a écrit :
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Lasis#7836 a écrit :
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ki784340143#8116 a écrit :


This has never been a single player game, the game also has a built-in multiplayer team mode, I don't know what makes you believe this


You're out of touch if you think any meaningful decisions and gameplay updates/balance will be made because of multiplayer. Coop is just a cute little addition, its only here so that it exists. This isn't a multiplayer game by any stretch of the imagination.


The game heavily involves trading which is completely reliant on the concept of multiplayer to join each others parties and trade the items themselves.
You're the one being delusional. If anything is an cute little addition it's the SSF mode where you can somewhat augment this game into a singeplayer variant of itself.

It is a multiplayer game and any notion to the contrary is just ridiculous.


You don't need multiplayer to trade, you just need an Auction House.
The developpers are set in stone in their vision, that's doesn't mean they are right or justified.
+1

Enemies need to be slower and tougher. Players need to do less damage and there needs to be limits on attack and movement speed. Tone down the one-shot mechanics but make boss fights last longer.

What's the point in having dodging, blocking, pinning, blinding, maiming, etc. all these mechanics, all these intricate boss fights, all these beautiful animations, if the optimal strategy is always just blow up the entire screen with one ability and skip all the actual content of the gameplay.

The campaign (in normal difficulty at least) had such great gameplay - it's a shame we lose all of it in the endgame. What's the point in having all these customization options for building your character if every character ends up playing exactly the same; blow up the entire screen/kill the boss instantly or die instantly yourself?


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I recall a year or two ago seeing some joosie (creator of the almighty one quack man) content where they got to playtest early alpha builds for poe2, where by combination of discovering interactions between one player's poisons and another player's bell, and subsequent talks that supposedly happened when they called over Mark to verify if it was a bug or not, that the sentiment at the time was they were trying to build something with more coop play viability than PoE1, without necessarily excluding solo play.


Ye, I remember that.
Had big hopes for such coop too, but alas. Tried a couple of maps with a friend - it was "who zooms faster". Pathetic.

"
tbh I really haven't ever seen where a "resurrect your buddy" function even really fits in ARPG playstyle; haven't really liked it in D3


I loved it in D3. The best experience in party was fighting with tough boss in group with chain-ressurections. Super fun.

"
Do I wish instanced loot was a thing in PoE (both 1 and 2)? Sure.


But it exists in both games. You just need to turn it on.

"
This game end at the end of the campaign.
After that, either you reroll a new character or you go play something else waiting for them to add more of the campaign.

There is madness in spending hundred of hours in random generated maps, playing solo and grinding useless slighty higher number.


It's not a madness, but just very boring. Combat stops to exist in endgame. Just yesterday made it with warrior to the maps (my 6th char). He kills everything, but does it slower than other chars so I immediately stopped as it was not "efficient" to go on. And combat is exactly the same as with any other char: explode everything as fast as possible or die. Mobs run and shoot at you with ultrasonic speed, simply no other strategy exists. Yes, game becomes slotmachine simulator (but with periodical punishing for pulling a lever).

In an ARPG there must be 2 things always: combat and loot. In POE2 combat disappears by the endgame and so it stops being ARPG.
Dernière édition par Azimuthus#1135, le 4 févr. 2025 05:59:02
A vengeful part of me has been waiting to see the greater public's reaction to what PoE has become: a strobe-light cookie clicker with a built-in slot machine. This has been a problem for years. The problem is that the devs have acknowledged that many players desire to zoom through maps while exploding them, so we're probably stuck with it - unless they decide to be brave and really clamp down on zooming.
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Gwonam#5505 a écrit :
A vengeful part of me has been waiting to see the greater public's reaction to what PoE has become: a strobe-light cookie clicker with a built-in slot machine. This has been a problem for years. The problem is that the devs have acknowledged that many players desire to zoom through maps while exploding them, so we're probably stuck with it - unless they decide to be brave and really clamp down on zooming.


yeah i hope its due to the rush job they did, currently you either clear or you die since mobs come in zombie like waves with MS of 300%
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Gwonam#5505 a écrit :
A vengeful part of me has been waiting to see the greater public's reaction to what PoE has become: a strobe-light cookie clicker with a built-in slot machine. This has been a problem for years. The problem is that the devs have acknowledged that many players desire to zoom through maps while exploding them, so we're probably stuck with it - unless they decide to be brave and really clamp down on zooming.


I want those people to quit this game, they had 10 years of PoE 1 and this game deserves more than the depressing situation it's in.
I really do not care if they "love" Path of Exile, because they want it to be a slot machine to the detriment of "Path of Exile". So counter productive.
These people cry loudly when their cast on freeze comet build is "nerfed" but it's still by far and away better than most builds in the game.

I think they DON'T "love" Path of Exile, they love gambling and they have a gambling addiction that as long as Path of Exile exists, they can lie to themselves doesn't exist and is not a gambling addiction.

And the devs don't just condone but actively encourage that with their design choices?

Morbid.
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P_R#7593 a écrit :
party play in endgame is only viable if you have dedicated, specialized party builds specifically for that party.
if somebody is missing, you cant play together.

playing with your solo build in party actually makes you lose out on currency and drops.

99% of players are better off playing solo tbh.


+1

I have mentioned this before. The end game is anti coop and multiplayer. And the currency drops are a huge part in this. I cant team up with anyone as they zoom through the map well ahead of me and eat up all the currency before I arrive. I am forced to play alone so I can actually get the occasional decent loot.

There are other issues with endgame but the currency in endgame make solo play the only option and as someone who loves multiplayer it's a lonely existence in end game and I find myself spending most of my time helping people with campaign so I can actually have a muliplayer experience.
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outlander19900#0213 a écrit :
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P_R#7593 a écrit :
party play in endgame is only viable if you have dedicated, specialized party builds specifically for that party.
if somebody is missing, you cant play together.

playing with your solo build in party actually makes you lose out on currency and drops.

99% of players are better off playing solo tbh.


+1

I have mentioned this before. The end game is anti coop and multiplayer. And the currency drops are a huge part in this. I cant team up with anyone as they zoom through the map well ahead of me and eat up all the currency before I arrive. I am forced to play alone so I can actually get the occasional decent loot.

There are other issues with endgame but the currency in endgame make solo play the only option and as someone who loves multiplayer it's a lonely existence in end game and I find myself spending most of my time helping people with campaign so I can actually have a muliplayer experience.


It feels like false advertising when the game is so actively anti-multiplayer but was advertised to me as my friends as bombastic, up-to-6-player multiplayer as an experience.

Have the devs ever played 6 party member multiplayer?

Tuning endgame white mobs up in damage 6x so they all 1HKO everyone and all 6 players have a really shit time?

Are the devs even competent? Or did they just copy-paste a lot of PoE 1 and just hope for the best?

What is the "vision" can they even explain it to me? Is the vision PoE 1, but worse?

What a mess.

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