This is a great game being hampered by those that want it to be a slot machine.

Endgame is just not enjoyable because the game is designed to cater to those that want their one button zoomzoom builds - the devs said so themselves.

But what is the game at that point other than a slot machine?
You press the button, everything dies, you look at the loot, nothing valuable, rinse and repeat until you get something valuable.

It's a slot machine. I don't even think these builds EVER use the dodge-roll.
But the game is built to cater to them; so why does it have a dodge roll?

Why does the game arbitrarily and suddenly revoke the ability to revive your friends?
It's not even well implemented but crucial for multiplayer; yet it's completely absent in the endgame.

The game is just full of these conflicting design decisions that completely invalidate one-another.

I want to play this game with my friends.
Dodge-rolling, engaging with enemies, thinking about my stats beyond just "these boots have no movement speed, delete. This weapon has no damage boost, delete". I want my CC abilities to matter. A burning enemy with enfeeble on it should actually do a lot less damage than it currently does. I should be able to build a tank. My warcry should taunt enemies towards me. My friends should be able to fire volleys of spells and arrows over the top of me towards packs of enemies while my friend on a monk dashes in to start bursting them down once they're focusing on me.

That's teamplay. That's just good multiplayer and good gameplay.

A slot machine is not. I hate gambling and I hate that this game wants me to gamble.

Even crafting is gambling.

Please make this a game I can play with my friends and not a slot machine I play alone.

Thanks.
Dernier bump le 4 févr. 2025 14:25:15
+1 overall.

I have no idea why anyone would design a multiplayer game to be as anti co-op as possible, but here we are.
Dernière édition par LVSviral#3689, le 3 févr. 2025 20:24:25
party play in endgame is only viable if you have dedicated, specialized party builds specifically for that party.
if somebody is missing, you cant play together.

playing with your solo build in party actually makes you lose out on currency and drops.

99% of players are better off playing solo tbh.
Dernière édition par P_R#7593, le 3 févr. 2025 20:45:05
"
LVSviral#3689 a écrit :
+1 overall.

I have no idea why anyone would design a multiplayer game to be as anti co-op as possible, but here we are.


+1
this was never a multiplayer centric game... not sure what made you believe that
"
AintCare#6513 a écrit :
this was never a multiplayer centric game... not sure what made you believe that


This has never been a single player game, the game also has a built-in multiplayer team mode, I don't know what makes you believe this
"
AintCare#6513 a écrit :
this was never a multiplayer centric game... not sure what made you believe that




Maybe this?
Dernière édition par GnMQDMLmWZ#3336, le 3 févr. 2025 20:58:38
yeah pay attention i used the word centric, multiplayer option exists but the game is clearly not build around it
Agreed.
Used to play with friends, until we got to maps.
Going through campaign together was super fun, as was trying off meta builds together.
Then it was back to the loner zoom zoom boom boom trash playstyle, or can’t progress further.
I recall a year or two ago seeing some joosie (creator of the almighty one quack man) content where they got to playtest early alpha builds for poe2, where by combination of discovering interactions between one player's poisons and another player's bell, and subsequent talks that supposedly happened when they called over Mark to verify if it was a bug or not, that the sentiment at the time was they were trying to build something with more coop play viability than PoE1, without necessarily excluding solo play.

Of course, this was over a year ago, in a series of re-translated messages, from a source I don't care to dig back up because I can't be arsed, of an earlier state of development objectives that may or may not even still be relevant.

All that to say, its still early, lots can still change, and if my persisting understanding of the design intents of PoE2 hold any merit I would expect to see some coop quality of life coming well before official launch.

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