Giga feedback google doc about UI/UX with pictures, gifs and stuff.

Amazing!
UP you go!
Stay alive!
Add this to the document if it's not there, since this is a megathread;

- Please make the transparency option for the TAB mini map better. The contrast between the map and the background is not enough on certain maps. That or let people choose the outline of the map's colour. Give contrasting options like neon green, neon yellow or magenta, like you do with the cursor.

- Please add the names of the co-op partners above their character's heads in game as an option in settings (so I don't have to hover my mouse over them to see who it is every time I'm in a fight and need to communicate mechanics or need to look at the mini map and try to figure out who is who while I'm getting pummelled to death by mobs/bosses)

- Please, in similar fashion, put my co-op partners' levels above their names on the left side Party UI, where their names and pictures are.

I'll edit in any other suggestions I can think of as I play.


Example of maxed out transparency slider not doing much for visual clarity in The Drowned City:




Edit: I appreciate people telling me about the slider for the map, but it made no difference. The contrast of the map against the background is abysmal. Also, the "Show Ally Names" option doesn't put their name above their characters... I have it enabled and it only puts it on the mini map... like why? If people don't want it to be on the same option, just make another option called "Show Ally Names Above Character".

Dernière édition par HebiNiiChan#6085, le 14 févr. 2025 15:13:16
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bombomtroll#4206 a écrit :
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golanov#0674 a écrit :
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bombomtroll#4206 a écrit :

Tbh i personally don't see it as a big problem, i mean you set it once and forget, arent you? Like N amount of Honour resistance relics will always be the same number and its probably easy to memorize, there is not that much mods on the relic combo, unless you are constantly trying to shuffle different ones in your altar or whatever the thing is called to get different stats and results for different needs. Outside of getting ascendancy points i didnt play Sekhema's that often, even if i do like this activity, maps are my gem :D Nice feedback addition tho, maybe it could be really helpful to some, and adding it in your character sheet stats may have its place.


Well, I do like Sekima. Generally, you're right, it's not that big of a deal. If you farm it a lot, though, you actually want to switch the relics here and there. I generally like the mechanics of relics, but I'd like to play with it from time to time. Switch one relic on another to try it out and experiment with various options before the trial. So, for me it would make it much easier to farm the content over and over again.
woops, posted the same twise. Keep it alive, than :D
Dernière édition par golanov#0674, le 13 févr. 2025 19:03:58
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HebiNiiChan#6085 a écrit :

- Please add a slider to control transparency of the mini map when you press TAB. On some maps, I can't even see anything after I press TAB (I can't see which areas I cleared or not).

- Please add the names of the co-op partners above their heads as an option in settings (so I don't have to hover my mouse over them to see who it is every time I'm in a fight and need to communicate mechanics)


Map and landscape transparency do already exist in the game, same for ally names. Since PoE1.
Oh, one more thing to notice.
There is currently a way to know what quality does for a skill (when you hover over with with the mouse and Alt button pressed), BUT it has no information on how Skill Level affects the skill's parameters. The only way to know is to have a Skill Gem with a higher level. Please, add this info in the "Alt" functionality!
GGG were talking, if I recall it correctly, that they want to add some button to open all the Skill Gem options without needing to use an Uncut Skill Gem. YES, PLEASE!
And finally, please let me play a video preview of the skill without any sound just by hovering over the skill with the mouse. Right now I need to press a play button after I hover with alt OR need to click on a skill (which I can't do sometimes, because of "requirements") when I cut a Gem, so make the preview more convenient, please. Or let me click on any skill, just don't let me to cut the gem.
bumping this post, after reading majority of the google docs.

there is a lot of good things in it that would be great in POE2
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golanov#0674 a écrit :

And finally, please let me play a video preview of the skill without any sound just by hovering over the skill with the mouse. Right now I need to press a play button after I hover with alt OR need to click on a skill (which I can't do sometimes, because of "requirements") when I cut a Gem, so make the preview more convenient, please. Or let me click on any skill, just don't let me to cut the gem.


You can click on any gem for video preview even if you dont have the requirements to do so, but in order to do that you have to go to Settings and uncheck the thing.



Its in the Game tab.
And can agree with the preview sound.
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bombomtroll#4206 a écrit :
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golanov#0674 a écrit :

And finally, please let me play a video preview of the skill without any sound just by hovering over the skill with the mouse. Right now I need to press a play button after I hover with alt OR need to click on a skill (which I can't do sometimes, because of "requirements") when I cut a Gem, so make the preview more convenient, please. Or let me click on any skill, just don't let me to cut the gem.


You can click on any gem for video preview even if you dont have the requirements to do so, but in order to do that you have to go to Settings and uncheck the thing.



Its in the Game tab.
And can agree with the preview sound.


Oh, thanks, didn't know this. Make it on by default then :D

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