Giga feedback google doc about UI/UX with pictures, gifs and stuff.

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Kaewis#5884 a écrit :
Amazing job.

Hope devs rode this or will do.


Thx, i hope too :D
Stay alive!
wow +1
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bombomtroll#4206 a écrit :
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Kaewis#5884 a écrit :
Amazing job.

Hope devs rode this or will do.


Thx, i hope too :D


Ok, one more thing. I was running Sekema's as a late-game activity.
I might be blind, but for god's sake, let me see all the effects from relics I put in some "summary menu". It is kinda tedious to calculate it again and again.
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golanov#0674 a écrit :
"
bombomtroll#4206 a écrit :
"
Kaewis#5884 a écrit :
Amazing job.

Hope devs rode this or will do.


Thx, i hope too :D


Ok, one more thing. I was running Sekema's as a late-game activity.
I might be blind, but for god's sake, let me see all the effects from relics I put in some "summary menu". It is kinda tedious to calculate it again and again.


Tbh i personally don't see it as a big problem, i mean you set it once and forget, arent you? Like N amount of Honour resistance relics will always be the same number and its probably easy to memorize, there is not that much mods on the relic combo, unless you are constantly trying to shuffle different ones in your altar or whatever the thing is called to get different stats and results for different needs. Outside of getting ascendancy points i didnt play Sekhema's that often, even if i do like this activity, maps are my gem :D Nice feedback addition tho, maybe it could be really helpful to some, and adding it in your character sheet stats may have its place.
Stay alive!
Stay alive!
Here is my feedback after playing 230 hours of this game.

Early impressions of this game are amazing. Campaign is challenging, combat feels great in early stages of the game and this is the strongest point of this game.

As you level up this experience really fades. Game starts to be too fast and using more than two skills is too slow for this pace. Meaningfull combat is not present.

ARPG is cursed by this. I think some players want fast combat, kill milion mobs and move on and others want to actually fight. Builds naturally strive to optimization like every system in a universe - to the lowest energy state. The most optimal build is to press one button and kill whole screen. But I think this is not what players want and this is not what CCG wants. Combos are not existant in this situation. To prevent this there must be some mechanism that force the use of several effects - MANUALLY - not automatically.

There are absolutely no defensive abilities in this game - shields, indestructibility, temporary buffs that can introduce nice combat dynamic - currently only ES and damage matter - do not be Diablo.

There is absolutely no crafting in this game. I am rather casual player. I like customizing my items, but in current implementation of "crafting" there is absolutely no possibility to craft what I want. Orbs are gatchas. Items has 6 mods. Using orbs give random effects on every stage of "crafting". On my character I have NOT A SINGLE item that I picked or crafted. All my items are bought. Items on the ground ABSOLUTELY doesn't matter. I want specific 6 mods on my items. I need to gamble 6 times in a row. If I'm not lucky 6 time in row I can disenchant this item. Even orbs which change mods are gamble. This is not acceptable.
Crafting is not existant in this game for a sucha player like me. I want to gather materials and do what I want - not to gamble. I don't use any orbs recently, because it's only causes frustration, nothing more.

Losing exp on death is terrible for me. For example, today I did like 20 maps - I got ZERO exp, because I had some deaths - I did some mistakes, didn't pay attention, got one shoted - w/e. I'm lvl 90 and I am unable to progress my char.

Ascendancy is... terrible - my experience. I utterly hate Trial of the Sekhemas. This was the worst experience in game for a long time. I don't want to mention that I play Blood Mage and after getting 1st point my character got weaker :D I think getting ascedendancy is very frustrating for the power is gives.

Atlas map is cool - it is refreshing experience for me - didn't play PoE 1. Still, after 230 hours I haven't found single citadel nor fought any pinnacle boss. I am not hardcore player and I think this is too much.

I really enjoy this this game, but currently I cannot feel any progress. I cannot level without playing very seriously, I cannot craft gear I want and early fantastic gameplay is reduced to pressing one button.

This is my perspective as a dad player. This game is awesome, I wish it could give me more joy with some quality of life changes (introduce crafting etc.).







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