Giga feedback google doc about UI/UX with pictures, gifs and stuff.

Stay alive!
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golanov#0674 a écrit :
Ok, I might have missed it, so I'll write down some of the UI things I've got to say.

1. Map:
1.1. For the love of god, write the "Map complete" thing on top of the screen. EVERYTHING important happens there anyway. I missed the thing countless times.
1.2. Also, make it larger.
1.3. Please, let me know more info about the location and mods on a map just by hovering on a minimap with my mouse.
1.4. Additionally, make the "Map Complete" tag on my minimap once it's done, so I don't have to guess. Just a brief look in the top-right part of the screen and I know that I can go back.

2. Minimap
2.1. I'd like to see some work on minimap UI. In my experience, it is awful to use in bright areas. There is just not enough contrast. TBH, I'd love minimap to be stylized the way the campaign map is, but this is in an ideal world...
2.2. Also, about minimap. A small nitpick, maybe, but please, let me see where a map ends. Sometimes there are things in a distance that the minimap displays, but it is basically a background. And there is confusion for a second... Can I get there or not?

3. I have issues with Act 2 specifically. Please make a location to travel with the caravan much easier to find with a glimpse.


Keep it alive and so on. What do you think about the suggested changes? :D
"
golanov#0674 a écrit :
"
golanov#0674 a écrit :
Ok, I might have missed it, so I'll write down some of the UI things I've got to say.

1. Map:
1.1. For the love of god, write the "Map complete" thing on top of the screen. EVERYTHING important happens there anyway. I missed the thing countless times.
1.2. Also, make it larger.
1.3. Please, let me know more info about the location and mods on a map just by hovering on a minimap with my mouse.
1.4. Additionally, make the "Map Complete" tag on my minimap once it's done, so I don't have to guess. Just a brief look in the top-right part of the screen and I know that I can go back.

2. Minimap
2.1. I'd like to see some work on minimap UI. In my experience, it is awful to use in bright areas. There is just not enough contrast. TBH, I'd love minimap to be stylized the way the campaign map is, but this is in an ideal world...
2.2. Also, about minimap. A small nitpick, maybe, but please, let me see where a map ends. Sometimes there are things in a distance that the minimap displays, but it is basically a background. And there is confusion for a second... Can I get there or not?

3. I have issues with Act 2 specifically. Please make a location to travel with the caravan much easier to find with a glimpse.


Keep it alive and so on. What do you think about the suggested changes? :D


I had similar though about "Map complete" points, but for the atlas. For example you complete the map, killed all rares/boss, and leave the map, then you open your atlas, and the map node where you are located says "In progress" and no second description about its completion. And for regular in-map status i just got used to checking it with centered map, in top right corner of the screen there is the info about completion, but yea, second indicator for smaller map would be also a good thing for players who don't use centered map.

About minimap visibility and contrast, there is two settings for it, maybe i set them up that way i don't have visual unclarity, or maybe its just a monitor/view angle, many things may skew the result, so i didn't touch it. But yea, 3-rd setting for, maybe, background alpha could be useful in some cases. And personally i've only seen once just a corner of what was looked as walkable area in the distance way farther than location expands is the act 3 the dam with levers area, cant recall from the get go, you probably got it.
Another thing is sometimes it may be a result of random generation if we are talking about Atlas maps, not the campaign, in that case yea, there is some issues with map layouts generation, like you can get map gen where you would be blocked from good half of the map if you have no blink/leap kind of ability in your setup. Streamers/youtubers covered it before me so it is already a known issue.

Caravan was mentioned in the doc in Part2 World UI Suggestions section already.
Stay alive!
Stay alive!
Stay alive!
Stay alive!
Stay alive!
Stay alive!
Amazing job.

Hope devs rode this or will do.

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