Life vs energy shield question
" Is there any chance you can post a picture of your passive tree and item set? I'm very curious about your build and what lvl you are. I'm working on a Lich build right now and looking forward to hopefully dying less. Starting to realize focusing on damage output is not viable in endgame, its kind of sad how much of a downside there is to it. Especially if my game has a latency spike during multiplayer I cant pause through it and die, losing XP is brutal so I need something for solo climbing. It seems like MoM is the icing on the cake that can take it over the edge. Dernière édition par TwitchGLHFsport#2155, le 17 févr. 2026 à 00:30:54
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" ES is more like a form of defense as it is supposed to be an alternative to life. We can easily stack more armour and defenses as we can with ES. Are the other defenses better? Not really. Are they more easily acquired? Not really. Why is it that GGG is so in love with ES? Who knows. There is plenty of things we could make to balance it, but it also would make ES builds itself rather difficult to build up which would give any ES class on the skill tree a toll they should have to balance the game. But GGG doesn't want it like that, since ES is supposed to be a endgame thing. |
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" This perception is based on a weird sense. How much more or less ES did you reach with CI instead of Evasion, armour and ES. If you were already at around the same, you kinda destroyed your EHP by sacrificing armour and or Evasion for "more" ES. But if you were able to double your ES and stacked some faster start of ES recharge you should overall feel better. Cause there is a certain amount on which you normally should get less and less one shots and sustain is not a problem on ES at all except you dealing with barrages of damage/DoT damage. Latter can easily be denied by merely getting some ES to ailment threshold nodes. like 4 - 5k ailment threshold makes you close to burning ground immune in T15/16 maps, just as example. 30% of ES on a 14k ES build provides you with that amount already and only requires 1 node in the entire tree "shimmering mirage". You'd get another 20% for the smaller nodes on the way to it. So 50% of ES as extra ailment threshold. 7k.... enemies need to deny half your EHP to get to ignite, shock, freeze you in 1 swoop. And then again. CI not only makes you not have to care for chaos resistance, it also allows you to deny the requirement for life on all your gear. So you can deny 2 normally heavily required modifiers from your gear and get other useful stuff from it And getting immune to bleed and poison in the same corner. Talking about not being OP... it is far to OP at the moment. Dernière édition par Ondrugs#1147, le 17 févr. 2026 à 10:47:23
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True, Shimmering mirage being right next to CI is wild hahaha
I want to focus on fire resistance so my shield doesn't melt, Also want to get cold resistance so I can dominate those ice mage abyssal rare mobs. I was considering going to the druid side and grabbing the armor/max ES too, then getting some armor boots and an armor belt. Do you think that MoM is the part of the CI ES build that can make CI OP? For the armor evasion and ES build i wasn't using CI, for lightning sorc. it was just the item config. It's a glass cannon build but I swapped my 850 ES body armor for a unique body armor with all 3. The stats are probably better but it has significantly less ES. Pure ES seems really fragile if there isn't something else stacked onto it. There are a lot of nodes that can give ES some sustain, on the way to CI. The question is if this type of build turns out to be a tickle cannon or can actually kill mobs effectively. Dernière édition par TwitchGLHFsport#2155, le 17 févr. 2026 à 16:11:54
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lightning nodes are pretty big compared to chaos nodes, I think by the time i reach lvl 80 I can have a good balance between damage and defense with a chaos witch.
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