Life vs energy shield question

"
Jobama#9902 a écrit :
Look at the Nodes for ES scaling

Look at the Nodes for Life scaling

Look at the POE1 Skill tree, Notice the amount of Life nodes there compared to POE2's tree?

Its astonishing :/


That's an interesting take.

If you look at the node Patient Barrier, that 60% scaling is pretty big and the downside could be mitigated.

But do you think ES would be OP without Chaos inoculation?

Would it be balanced to change Chaos inoculation with something else and buff the life tree a little?

What do you think are the best ES nodes on the tree besides CI?
"
Jobama#9902 a écrit :
Look at the Nodes for ES scaling

Look at the Nodes for Life scaling

Its a 1:15 ratio....

For every 15 ES Nodes to scale off of, Theres 1 max life node, Each of those max life nodes? 3% Increase

Look at the %Increase Nodes for ES, including faster recharge rate etc, compare that to the Life nodes and Regen nodes

There is such a massive gap its unbelievable how atrocious of a state ES/Life scaling is. infact, ES is legit broken being able to scale it to these ridiculous amounts... Have seen upwards of 100k ES.....

Its laughable, the only way to survive in this game is ES, the recharge rate is significantly higher then life, plenty of ways to reduce the recharge delay

Its baffling how this game was released into EA with such glaring issues that are gonna persist long into EA

And the quote from Devs regarding this matter?

"well we are scared too many players will prioritize the life nodes and get ridiculous amounts of HP and that's broken in our eyes"

While making the ES scaling nodes 10x the amount of life....
Adding a plethora of ways to scale this ES + Recharge + Delays

Life is not comparable in its current state, Just run Chaos Innoculation + ES untill this atrocious state of game is fixed, and ES is nerfed along with more Life nodes being Introduced

Look at the POE1 Skill tree, Notice the amount of Life nodes there compared to POE2's tree?

Its astonishing :/



+1.000.000.000.000.000.000

So the solution is to make strength points be converted to significant points of Life
1 strength = 5-6 life points.


Or Classes should start with spesific amount of Life. Life less than 3k, isn't a Life!
"
Zourouswel#3170 a écrit :


+1.000.000.000.000.000.000

So the solution is to make strength points be converted to significant points of Life
1 strength = 5-6 life points.


Or Classes should start with spesific amount of Life. Life less than 3k, isn't a Life!



No. Not enough. That will solves nothing. Most non-str focused only get around 120 str. That's like 600 bonus hp from 240.

That solves absolutely nothing.

Life needs to be put back into tree while completely removed from equipment prefix. Let all kind of equipment have 3 defensive prefix. For equiment, they can exists as implicit or uniques.
"
Exilion99#5481 a écrit :
"
Zourouswel#3170 a écrit :


+1.000.000.000.000.000.000

So the solution is to make strength points be converted to significant points of Life
1 strength = 5-6 life points.


Or Classes should start with spesific amount of Life. Life less than 3k, isn't a Life!



No. Not enough. That will solves nothing. Most non-str focused only get around 120 str. That's like 600 bonus hp from 240.

That solves absolutely nothing.

Life needs to be put back into tree while completely removed from equipment prefix. Let all kind of equipment have 3 defensive prefix. For equiment, they can exists as implicit or uniques.



These are addable options to raise Life amount without making complex implementations that require careful tests. But of course everything else like adding nodes for straight life points is also fine.
That would be pretty big considering intelligence only provides 2 mana each which is nothing.

I think what's more possible to happen is CI will be nerfed.

The game is already pretty insane at endgame, health wouldn't make it worse.

As long as strength doesn't scale with physical damage I don't see how that would be bad.

also because of item requirements, it would be easier to buff other nodes instead of strength.

I want to see some juicy meatball health and health regen nodes.
Dernière édition par TwitchGLHFsport#2155, le 13 févr. 2026 à 16:46:46
"
"
Jobama#9902 a écrit :
Look at the Nodes for ES scaling

Look at the Nodes for Life scaling

Look at the POE1 Skill tree, Notice the amount of Life nodes there compared to POE2's tree?

Its astonishing :/


That's an interesting take.

If you look at the node Patient Barrier, that 60% scaling is pretty big and the downside could be mitigated.

But do you think ES would be OP without Chaos inoculation?

Would it be balanced to change Chaos inoculation with something else and buff the life tree a little?

What do you think are the best ES nodes on the tree besides CI?


CI isn't what makes ES op, Yes poison and bleeding can eat through ES and damage you if you have ES, But a typical spellcaster with 1k hp roughly, depending on map and content, can easily mitigate the damage loss with pots, regen on gear, or use charms to grant immunity to poison + bleed, max chaos resist is all that would be needed to tank through the hits

Chaos Innoculation making you immune and setting hp to 1 is very risky and should remain how it is, You should be risking alot taking that perk to grant you full immunity

When you have 10k+ ES, upwards of 100k now with new temple items, Having 1 HP is not a risk especially with mind over matter
Having damage coming from mana before life is an extra layer to really make sure you don't use that 1 hp

At the current point in this game, Chaos innoculation does not pose the same threat it does to any other class and I think thats the intention to a degree as other classes rely on life and can tank bleeding/chaos

But its "Too easy" for spell casters, It poses very little threat, it should pose a way higher threat and make players cautious, not default to it

A spell caster should really have to carefully manage ES nodes between faster start/recharge rate/%increase, yet all of these nodes are just so conveniently placed for spell casters and the values are so absurdly high compared to life, The node positioning, the amount of those nodes, the 1:15 ratio... It is substantially unfair, and theres a reason you see majority of major streamers and content creators with 1 life and 10k+ ES, Its all you need, and some of those content creators have literally pointed this out even made videos

CI should honestly cut the players max ES either in half, or atleast 1/3rd
So it would really force players into prioritizing ES over damage nodes, Sacrifice massive AOE damage for the trade off of being immune to chaos/bleed and leave ES how it is

ES scaling needs to be tuned down, Life scaling needs to actually exist besides +life on gear being the only viable way to scale,

I have 900 Base energy shield from gear and all the +es affixes, With the ES nodes I took I have 3.3k ES, 2 sec recharge delay, 650 recharge a sec

In what reality will your life ever recover at the same rate as ES?
Oh ya it won't without other factors like leech which ES lacks to an extent, atleast for spellcasters, monk has no issue leeching with attacks and can convert leech life to ES

So sure you can leech life as melee and ranged as they use attacks not spells, You have to go out of your way to get a decent amount of leech to stay alive playing close quarters, and still its not enough to rely on, spellcasters can even leech ES now some new tech has been discovered

Everything regarding life and regen needs to be tuned up, Life nodes should be on the melee side of tree just ES nodes are on the spellcaster side

Top right for ES, Bottom left for Life

This would make it extremely hard to scale Life along with ES as nodes are too far apart

Still ES scaling needs to be tuned down regardless
Dernière édition par Jobama#9902, le 13 févr. 2026 à 17:12:41
you give a valid argument,

I still feel limited on damage output if i turn over to ES in points, even if I had more levels and + spell lvl modifiers.

I would probably need a mirror worthy staff to compensate and a bunch of +lvl spell mods on everything.

people do get to that point though in endgame.

we would need to be comparing apples to apples with a fully built warrior build.

shield cannot regenerate unless you haven't taken damage before recharge right? even though it can be a 2 second gap, a lot can happen in those 2 seconds. Even with the Convalescence buff it doesn't make you invincible.

A warrior can heal with life regeneration and life leach while still taking damage with a lot of damage mitigation and shield.

ES leach might be busted but i'v never tried it.

I haven't seen a full ES build as brazen as a warrior. Any spell caster I saw can kill almost everything around them but still treats their HP like a game of cat and mouse with dangerous mobs and boss fights.

I am still fairly new to this game but I would have to start leveling my warrior further to get a better understanding of its weaknesses.
Dernière édition par TwitchGLHFsport#2155, le 13 févr. 2026 à 21:18:40
"

I am still fairly new to this game but I would have to start leveling my warrior further to get a better understanding of its weaknesses.


Yeah, do that and get back at us.

While you do that, next POE1 league is on 6th March, you can try play Melee with AR too.
"
you give a valid argument,

I still feel limited on damage output if i turn over to ES in points, even if I had more levels and + spell lvl modifiers.

I would probably need a mirror worthy staff to compensate and a bunch of +lvl spell mods on everything.

people do get to that point though in endgame.

we would need to be comparing apples to apples with a fully built warrior build.

shield cannot regenerate unless you haven't taken damage before recharge right? even though it can be a 2 second gap, a lot can happen in those 2 seconds. Even with the Convalescence buff it doesn't make you invincible.

A warrior can heal with life regeneration and life leach while still taking damage with a lot of damage mitigation and shield.

ES leach might be busted but i'v never tried it.

I haven't seen a full ES build as brazen as a warrior. Any spell caster I saw can kill almost everything around them but still treats their HP like a game of cat and mouse with dangerous mobs and boss fights.

I am still fairly new to this game but I would have to start leveling my warrior further to get a better understanding of its weaknesses.


If you need help building a warrior out you can reach out to me in PMs


Made one every patch so far.

Same as sorc as well
Mash the clean
What's the highest lvl you got with Warrior?

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires