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I think u misunderstand my intentions, im not trying to get xp loss removed i think its perfectly fine as it is and definitely should not be removed at all. I dont understand how anyone can be so obsessed with this
People don't like having their time wasted and deleted in a videogame, that's why so many people hate this outdated mechanic from D2 and other ancient games. The year is almost 2025, it's time for PoE to move on already lmao
Then dont play ffs, its that simple. If u feel like its waste of time then just dont play, most arpg players are used to xp loss on death and its perfectly fine as it is and prevents people from going full glasscannon fastest way to lvl 100. Its pointless to have absolutely no penalty for dying and it would just trivialize the game and lvl 100 would not feel like an accomplishment but rather just a proof of how many hours u played on that char
"Don't play" is a smart answer. If you want the game to die.. perfect response to an opinion in a feedback forums " don't play then " lol
They can certainly balance it out more & they probably will. And when they do I assume you won't ask them to change it back. Lol... Feedback forums = opinions on the state of game and personal anecdotal experience. If you don't like these opinions "go to another forum"
Dernière édition par PhillipBurns#5461, le 26 déc. 2024 à 06:34:48
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Posté parPhillipBurns#5461le 26 déc. 2024 à 06:34:09
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We get that some people don't like XP loss on death.
I personally love the XP loss on death. (81 monk)
I find it creates a real pressure to think through how i'm approaching maps that would be absent if I could just headbut them and die over and over.
I personally don't love hardcore, because the death penalty is too harsh, especially because deaths are often unpredictable. XP loss provides some of that same pressure to "play to avoid death" without the harsh hardcore penalty, and that's what I love most about it.
I don't think any of this is the issue for mainstream audiences...
I think the actual issues have to do with allowing users to understand what is happening in the game.
- why is my build 20x worse than another?
- why is this gem failing to fit or cut?
- why did the skills on my bar go? (gem attribute failure)
- how do you cut a low-level gem when you need one?
- what do i do when my build is messed up when i have no gold?
- what killed me?
These issues are far more pivotal for the mainstream than xp on death.
As i mentioned earlier. A few leagues back in PoE1 i finally got around and made a fairly self-made build that could get through almost all the content, though bosses would be a tad slow to kill.
First since supporting the game since the closed beta where i hit the end-game mapping, and thought to myself that now would be the time where i would settle for lvl 100, without utilizing the afk exp farms...
I had to concede at 96 after i'm fairly certain i had a week if not more of progress erased from dying to random things such as the exploding porcupines or reflect enemies hiding among the masses.
Losing this exp, hours upon hours of progress was not fun. Farming the easiest maps possible that gave a modicum of exp was not fun. Not being able to engage with the league mechanics due to their risk of killing you, was not fun.
All this exp-loss does, is to make it so that you end up actively avoiding the parts of the game you are suppose to have fun with if you want to level, cause otherwise the game goes full on "fuck you".
Exactly, the game just makes players avoid all the content they want to run while adding absolutely nothing of value to the game. Only frustration,annoyance and wasting people's time. "Go play something else" is no argument at all, we're here to give feedback on a game in order to improve it. That's what these forums are.
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Posté parToforto#2372le 26 déc. 2024 à 06:34:31
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I think u misunderstand my intentions, im not trying to get xp loss removed i think its perfectly fine as it is and definitely should not be removed at all. I dont understand how anyone can be so obsessed with this
People don't like having their time wasted and deleted in a videogame, that's why so many people hate this outdated mechanic from D2 and other ancient games. The year is almost 2025, it's time for PoE to move on already lmao
Then dont play ffs, its that simple. If u feel like its waste of time then just dont play, most arpg players are used to xp loss on death and its perfectly fine as it is and prevents people from going full glasscannon fastest way to lvl 100. Its pointless to have absolutely no penalty for dying and it would just trivialize the game and lvl 100 would not feel like an accomplishment but rather just a proof of how many hours u played on that char
Do you realise you are telling people that are trying to give argumentative feedback to "just don't play"?
Dernière édition par blombaklats#5298, le 26 déc. 2024 à 06:37:21
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Posté parblombaklats#5298le 26 déc. 2024 à 06:35:24
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Exactly, the game just makes players avoid all the content they want to run while adding absolutely nothing of value to the game. Only frustration,annoyance and wasting people's time. "Go play something else" is no argument at all, we're here to give feedback on a game in order to improve it. That's what these forums are.
And funny enough, not even the souls argument really works for the exp-loss. With the facts that you can always recover the exp there, there is usually one or more easy to farm exp locations in the game or if you are good enough, just farm a bunch of bosses.
There is to say, multiple good avenues to farm exp in a souls game without being completely screwed over.
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Posté parmrfox123#7595le 26 déc. 2024 à 06:43:26
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Exactly, the game just makes players avoid all the content they want to run while adding absolutely nothing of value to the game. Only frustration,annoyance and wasting people's time. "Go play something else" is no argument at all, we're here to give feedback on a game in order to improve it. That's what these forums are.
And funny enough, not even the souls argument really works for the exp-loss. With the facts that you can always recover the exp there, there is usually one or more easy to farm exp locations in the game or if you are good enough, just farm a bunch of bosses.
There is to say, multiple good avenues to farm exp in a souls game without being completely screwed over.
Good point. Like yes PoE1 has XP loss but what else does it have that PoE2 currently does not have? Other avenues in which they can farm experience points.
If they kept the game the way it is now but removed XP penalty, I guarantee the OP would still play & try to beat the end game content if he has not already. Just my assumption though.
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Posté parPhillipBurns#5461le 26 déc. 2024 à 06:58:58
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Exactly, the game just makes players avoid all the content they want to run while adding absolutely nothing of value to the game. Only frustration,annoyance and wasting people's time. "Go play something else" is no argument at all, we're here to give feedback on a game in order to improve it. That's what these forums are.
And funny enough, not even the souls argument really works for the exp-loss. With the facts that you can always recover the exp there, there is usually one or more easy to farm exp locations in the game or if you are good enough, just farm a bunch of bosses.
There is to say, multiple good avenues to farm exp in a souls game without being completely screwed over.
Good point. Like yes PoE1 has XP loss but what else does it have that PoE2 currently does not have? Other avenues in which they can farm experience points.
If they kept the game the way it is now but removed XP penalty, I guarantee the OP would still play & try to beat the end game content if he has not already. Just my assumption though.
XP-loss in poe1 was a thing back when it had only 2 acts, maps were as rare as exalts and exp farming was a myth
Farming salt on the forums since 2024
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XP-loss in poe1 was a thing back when it had only 2 acts, maps were as rare as exalts and exp farming was a myth
That's all the proof you need that this mechanic is outdated lmao
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Posté parToforto#2372le 26 déc. 2024 à 07:02:01
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XP-loss in poe1 was a thing back when it had only 2 acts, maps were as rare as exalts and exp farming was a myth
And yet they added more systems to get experience points. That's called balance. Also, I'm pretty sure they didn't have maps when it was only two acts.
When they released the full version, they came in either at the same time or after that.
Pretty sure players were giving feedback, back then. And yet here we are today, complaining about feedback that might shape PoE2 into the forever game we all want.
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Posté parPhillipBurns#5461le 26 déc. 2024 à 07:08:16
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The game wont die because of xp loss on death poe 1 have it and so did D2 and its is still being played 25 yeaars later and a lot of other arpg's have xp loss on death its actually a common feature, so YES most arpg players are used to xp loss on death. What u really should be asking for is being allowed to use the 6 portals like you could in poe 1
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Posté parMrPedez#4934le 26 déc. 2024 à 08:27:08
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EXP loss is there because.
I write software, I write a 20 line program able to revive me after death .
Logic.
Find a way point with a known mob location.
Code up navigation to the mob and kill it.
Code up the logout/login now even easier with map reset on death.
Level to 100 while i sleep.
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Posté parJitter912#4278le 26 déc. 2024 à 08:46:18En sursis
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