Exp loss on death topics are getting out of hand.

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clarebunny440#7952 a écrit :

Dying and having to redo content without any tower buffs and a new waystone is its own penalty. I'm still of the opinion that I don't mind losing exp, the waystone and the tower modifiers as long as it is only the map exp that is being removed from the player. I don't see the logic in taking away the exp from previous content that the player has cleared successfully.


wow this thread is huge!

i think the exp loss is just too much vs the rewards for mapping right now. the most rewarding thing about the game was combat. being faced with a boss that forces you to adjust one aspect of your build. facing mobs the present their own unique challenges. end game removes all of that reward and forces players to change their whole character, as opposed to one or two things, and play in a completely different way than the entire game before it. without the rewarding combat, the exp loss feels TERRIBLE, most especially for people who are not engaged in trading, it seems.
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iMirageX#4580 a écrit :
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fnsonin#2863 a écrit :
POE2 is supposed to be GGG and Tencent's break out game for a larger audience. Well, the larger audience is speaking and they do not like -10% experience loss on death, one portal maps, long runbacks to bosses, and sudden non telegraphed deaths.
Compare this to Elden Ring/Dark Souls:
1. your "experience" is on the ground waiting for you to pick it up
2. You are never locked out from a boss fight
3. Elden Ring got rid of long run backs and was the best selling souls game of all time
4. I always knew how and why I died in Dark Souls/Elden Ring.

If GGG/Tencent wants to have a large audience and play with the big boys, then they will make a game that most people enjoy and not a beat for beat homage to a 20 year old game that has now obvious flaws compared to modern ARPGs.

This is early access, what GGG does to fix the endgame will determine the ultimate size of the player base they want to have.

The vast majority of players are not having fun in the endgame.


While I kinda sympathize with your other points, what do you mean play with the big boys? Do they even need to do that? Its funny I keep seeing people utter "play with the big boys" when in reality, POE 2 already surpassed those supposedly "Big boys".

Vast majority of players aren't having fun. Where is your concrete data?


Its very simple. They want this to be a prestige game for hard gamers only, when peopel moan about us commenting on difficulty its the epeener gamers who want it impossible so they can have ego bragging rights. This isnt a game. Its a contest. Dont EVER call it a game!
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immdev#2462 a écrit :
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iMirageX#4580 a écrit :
Let's be perfectly honest here, POE 2 has way less, YES, WAY LESS one shot situation compared to the astronomically, plenty of situation you can be one shot in POE 1.

I played PoE1 exclusively on ruthless and I can say you are wrong. I also can't even say what exactly killed me half of the time in PoE2.


Ruthless is different from your standard league. In Ruthless, can you stack quant and rarity from altars? If you have all the explicit increase in atlas passive plus downside of towers and compare the one shot potential in POE 2, Am I wrong? Maybe next time before you reply, ask if what mode I play.

People still complain about exp loss when devs already fixed the ground effect explosion bug and this reducing the overall ground effect explosion by 90% or I think they remove it completely since all I can see are ground explosion that does not go off.
Dernière édition par iMirageX#4580, le 20 janv. 2025 04:03:11
Bumpity Bump Bump.

(To OP: So many dupe Threads on this issue. Good Luck.)
Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
Let me tell you my perspective. I have been stuck at 79 for over a week. I died 5x back to back to back today and lost half a level of experience and countless hours of grinding. I am not a hardcore player, but I have spent over a hundred hours in the game due to the gameplay being fun. Today was the final straw. After the 5th death and subsequent loss of experience, I deleted all of my characters, deleted everything in my bank, deleted all the crafting materials and stuff I had saved up for subsequent playthroughs, deleted the game, and walked away. I doubt very seriously I'll ever return at this point. The frustration was too much. But I guarantee beyond a shadow of doubt that I'll never return to the game unless this trash mechanic is removed.
POE2 is no where clsoe to refined enough to have these sort of penalties for dying. The game has a lot of bullshit in it. I understand these type's of game's ( games with microtransactions ) want to keep players playing because it helps promote sells in their in-game store. But if you want to delete 30 minutes worth of expereince for one death then refine your game properly. Properly balance on-death effects, look closely at some of the rare mob modifiers. Work on your maps because a lot of them are clunky to navigate etc.
Dernière édition par Icesinnox#6517, le 24 janv. 2025 19:03:47
I think the death penalty sucks bc it just disincentivizes any sort of risky play but you really shouldn’t be dying much if your gear is good you will blast t15 maps with no difficulty at all. I have died once in the past 2 days and it was kind of bullshit but I could have avoided it. I was only lvl 90 so it set me back 2 maybe 3 maps.
Dernière édition par maquino85#7657, le 24 janv. 2025 19:10:46
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Kodesai#9259 a écrit :
Let me tell you my perspective. I have been stuck at 79 for over a week. I died 5x back to back to back today and lost half a level of experience and countless hours of grinding. I am not a hardcore player, but I have spent over a hundred hours in the game due to the gameplay being fun. Today was the final straw. After the 5th death and subsequent loss of experience, I deleted all of my characters, deleted everything in my bank, deleted all the crafting materials and stuff I had saved up for subsequent playthroughs, deleted the game, and walked away. I doubt very seriously I'll ever return at this point. The frustration was too much. But I guarantee beyond a shadow of doubt that I'll never return to the game unless this trash mechanic is removed.

Dude at lvl 79 u can get like half a level in a single map. It doesn’t really start to suck until high 80s and at 90+ it becomes a slog to level but dying becomes fairly easy to avoid.
Poe2 got my girl and me on the couch playing almost every night. She(not an avid gamer) basically pulled me though most of the campaign on my first player, I would die because I wasn’t being smart and she’d finish the boss off and grab me, we both now are in endgame and the rolls have reversed, as she started out with warrior and I’m the monk, now we’ve gotten her ranger through the campaign and into endgame and we’re enjoying most every park of the atlas. (Let me zoom out further!!)
You should just lose the xp you've gotten from that map your on not xp from the last % maps you've completed. I've been stuck at lvl 93 forever because of Eternal Knights killing me with their trash green projectiles and It's insanely frustrating when I die and the last however many hrs of play wasted because I get oneshot. It's a stupid mechanic.

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