Announcing Ruthless
Bring Nemesis back and delete AN, then this will be 10/10!
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" softcore trade is the easiest mode possible, only thing left is a button that spits out currency so you can trade for any item in the game. hard mode makes perfect item acquisition infinitely difficult, unbound regular trade makes it incredibly easy as long as you have currency. |
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Yay all this for 1% of the player population....what amazing marketing skills.
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Awesome, please make permanent skin transfers so we can destroy Alt Arts and have them on our account!
Her beauty did not fade
her humanity did not survive. |
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This is FASCINATING! I love most aspects of it as I've always been irritated with the "here's insane piles of worthless crap!" approach to item drops, especially as it made gearing heavily dependent on reading meta crafting guides or giving up on SSF and buying stuff from lucky or too-much-time folks.
The core thing that I'm "meh" on, is the removal movement skills. I think it would be much more enjoyable to instead make them serve the originally intended purpose of crowd control and escape. Diablo III's version of frost nova is a perfect example, as it does no damage (unless you remove it's crowd control aspect) and has a long cooldown. I very much dislike the idea of never being able to escape a crowd and always needing to run around to find every annoyingly-far away ramp or bridge. Reduce their power quite a bit, please, but I'd like to see them stay in some form. Final note: I'd really really love to see this same mode, but without the difficulty hike of killing enemies and bosses. In other words, a mode where items are scarce and meaningful, but you aren't expected to wall on content without really good luck or extremely high skill. In any case, I whole-heartedly applaud putting this idea in front of the player base based purely on the passion and spare time of some devs! |
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I'm excited if this will be like 6-player parties whacking at bosses with white swords. I wouldn't want to play SSF Ruthless but could be fun with a group.
Roaming gangs of exiles, fighting over support gem drops. Dernière édition par aktillum#3317, le 2 nov. 2022 19:49:05
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Some really quick feedback.
Socket links and numbers are going to make this not fun for a lot of builds and archetypes, off coloring items especially. I understand that this is semi the point of ruthless, but at some level the game still needs to allow for players to try out interesting skill combinations. The lack of movement speed and what I assume is going to be the lack of freeze and chill immunity is going to make a significant number of enemies instagib players. At the end of the day these two things stuck out as being significant enough problems to scrap ruthless entirely. However in general I feel this is a poor thing to do at the current player versus dev feeling POE has right now. Players in general don't like things becoming more tedious. Most if not all the Ruthless modifiers are just tedium. Might be interesting for like an hour or two, but man is it going to suck eggs when the number walls start appearing. The enemy ai isn't complex enough for this to be super interesting. It is a novel concept, just needs a serious amount of adjustment if it is going to appeal to the crowd that says they want a gamemode like this. While you are at it might as well add a 1000000000000000000% increase in exp needed to level up each level. |
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What a waste of dev time.
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I'd be curious enough to have a go. But honestly my gut feeling is this mode will not be for me.
Going from softcore league drops/pacing to ruthless is gonna feel like quiting an addiction cold-turkey. Not to mention all the other blows to quality of life your adding such as no movement skills and no master crafting/ removing most vendor recipes. I'm sure many Path of Exile fans will have a go... but I'd wager most of those people will soon abandon that ship! "The key to winning any fight is simply staying alive."
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GGG, You are stuck on the idea of constantly making the game harder, instead of making it more fun. Fun, you know.... the idea of actually getting a decent reward drop for playing. Fun, you know... when you could get exalts and buy stuff and use divines for crafting. Basically the exact opposite of what you keep doing league after league. I can see it now.... the staff gets together and says.."hey i have an idea... lets change around the atlas for the 6th straight league for no meaningful reason so that the novice players will be lost once again... that should keep the census of our player base flat"... "great idea, we will adapt that along with a league mechanic that is overly complicated and gives zero rewards while causing players to lose xp at the same time" I mean...seriously... are you guys even trying anymore or is your ONLY focus on making the game unplayable by anyone who is not a 1000% hardcore player?
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