Announcing Ruthless

Here is your alpha tester :D
So does this mean that we'll finally have fun mode back in the main game?
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Asderpowa a écrit :
So does this mean that we'll finally have fun mode back in the main game?

No fun allowed :)
3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing.
This will be fun...well at least they have to let ppl chose from more than 4-5 skill at begin of end in a zombie/spark/trap mode
i think you should return atleast flame dash with 1 charge to travel skills pool to have a possibility to dodge some deadly boss skills or it will be almost impossible to survive in a lot of fights. also i think conc exalted and another orbs should stay. and removing influence on crafting?) cmon, this is to much. crafting should stay as it is in poe right now, it will be almost unreachable, but possibility must be in.
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Asderpowa a écrit :
So does this mean that we'll finally have fun mode back in the main game?


we can only hope
Very excited about this. Back to the golden days, just without desync.
No, ty!
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Utility Flasks can not gain charges while active and have lower duration than they do in regular Path of Exile.


No charges? I don't know what you are planning, but isn't this similar to the mistake where bosses had immunities, like immune to ignite? A mistake where it decreased build diversity.

But if I were to trust you, it kinda does make sense for flasks not to gain charges during their effect. But now you have a conflict with Overflowing Chalice and Enkindling orbs. As I would see it, one or some of the "cannot gain charges during flask effect" would need to be changed to something like "Can gain 10% of flask charge recovery during flask effect". Then instilling orbs would be for automation but with downtimes, and enkindling orbs would be for higher effect/duration but with reactionary/planned usage.
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Oldblood90 a écrit :
Well, dont think it will have 1% of players, in the long run.

Waste of time to make it in my opinion. But we will see. Hopefully Chris will use this mode for his vision.

And loot/archnemesis will be fixed in 3.20.

Exactly my thoughts.

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