An Overview of Upcoming Changes

when i spawned an unkillable 4 arch mod one-shotting rare in a t4 map that used a blazing-salvo like black and yellow projectiles killing me with one hit I quit PoE. Archnemesis mods were the worst thing GGG did to PoE.
Map bosses / endgame bosses should be hard ok but not a random rare ones being x100 times harder.
Good stuff
IGN: HarroHarbinger
"monitor the situation". Why is that needed? You know what changes you made, and you know what state the game was in before you made the changes. Clueless.

"We are aware of feedback around Harvest crafts but don't have any commentary on this yet." Whoever was in charge of the Harvest rework made sure to kill literally every good craft Harvest had. You nerfed Harvest after Ritual so fucking hard it was barely worth using, and now you come back for the death blow? Why don't you just delete the mechanic instead as many have suggested if you don't want it in the game.
please fix scourge arrow
overall i think things are settling ok.

my least favorite thing about the league?
yall said low drop-level gear was more culled at higher levels.
YET OVER 60% of my KALANDRA REFLECTIONS?
iron rings, paua rings, coral amulet.
and you only GET a reflection every 6-10 maps.
at 60% rate, not even 75% chance, or 100% at certain difficulty.

harvest feels terrible-spend 3 mins to clear out dangerous mobs,
get enough for MAYBE 2 crafts, the most basic ones. sometimes NOTHING.
i understand nerfs, but this is a 95% reduction from 15-20crafts per harvest.
AND we lost useful, neat things like gem and unique swaps.
a better system would be give us a choice of 3 crafts from a plot
and we pick 1-3 to save to bench, based on map tier maybe.

limit archnem mods in instances like boss fights-YES!
dont forget about Syndicate research encounters-
you have maybe 1 min and then the mobs DISAPPEARS.
oh my GOD that feels terrible.

MF cull DOES need to be addressed. i dont care how, add a floor and a ceiling.
LEVEL IT OUT, make rarity only from gear not apply to conversion on AN mobs.
the biggest problem w this league is FAMINE.
going 10 hrs or days and days w.o a single Exalt or Divine feels bad.
why one time get lucky and get 15 from one mob? feels bad.

lastly, the reduction of rare mobs in Acts w.o interacting w/ league mechanic-
in my experience resulted in MUCH less rare-rarity drops in acts 1-5.
it was painful using crap blues even tho i was 8-10 lvls overlvld by act 7.
mod weighting is already so spread that only maybein 1/50 rares is even usable.
cutting rare mobs by 2/3, 3/4 makes famine from usable drops 2-4x worse.
"
We don't have an immediate solution for this but we are actively looking at it.


Easy.
Archnemesis: Remove Archnemesis from all rares, keep it on up to one rare on a map, if you really love this hated mechanic. Give us back the old rare system.
Loot: Revert loot nerfs and remove the unhealthy pattern of loot goblins
Minions: Revert the nerfs to minions and enemy damage buffs.
Harvest: Revert harvest nerfs
Dernière édition par MaximGorkij#4178, le 31 août 2022 à 01:29:55
Just return OLD Harvest to the Standard.
Bring back my interest in the game.
Dernière édition par Psychedelium#7855, le 31 août 2022 à 01:30:34
I do not see Fix for:
Harbringer monsterst DO NOT droping loot when Harbringer die.
I can FLY!
Steam: http://steamcommunity.com/id/WDRU/
"
We are monitoring the current situation where players feel forced to swap items or hire a magic find culler against specific four-mod Archnemesis monsters. We don't have an immediate solution for this but we are actively looking at it.


The easy method is to be like Guild Wars 2, when these AN monsters drop currencies they drop a box containing such, so they are not affected by rarity of items found.

The hard method is to revert to old item dropping mechanism, that only IIQ affects currency drops and get rid of the fancy "AN monster drops 'upgraded' by item rarity" thing.
Two-handed - Mop
Dual Wield - Slippers
One-handed & Shield (close combat) - Brush & Basin
One-handed & Shield (ranged) - Hair Dryer & Mirror
Main-hand & Off-hand (evil witch) - Sponge & Soap
No reverting it is actually the easy fix and exactly what they should have done when they saw the reaction to this league.

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