An Overview of Upcoming Changes
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It is almost as if you got shaken up by the massive rage about hidden nerfs - and now you are the example of communication, sure....
Buffs and nerfs aside, at least now you are being honest. Still a long way to go |
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Dernière édition par machiavelli4711#6793, le 3 oct. 2022 à 22:46:48
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We are aware of feedback around Harvest crafts but don't have any commentary on this yet.
Well ... raising awareness is not going to magically make crafting good ... it`s the worst it has been in the last 2 years ... add the crafts back ... the ones necessary ... reroll prefixes keeping suffixes / rerroll suffixes keeping prefixes ... jewels implicits ...etc ... the game is terribly hard right now due to the lack of gear ... We are also aware of the feedback around loot in Path of Exile overall and will continue to discuss and monitor this situation. If you are aware ... fix it ... stop being afraid of giving us too much ... in 3 months it rests ... and to my experience ... the community is very honest ... if it`s too much you will know the next day ... you nerfed defenses and added stronger monsters ... wondering why people are upset... well it feels bad to play the game .. that`s why !!! |
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Any chance we can get more mirrored items out of the lake? It feels really infrequent. Also a buff to the tile where we can mirror our own item.
Edit: I can't read. Dernière édition par neuroguy#5864, le 31 août 2022 à 01:50:30
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Pog
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“ We are also doing an audit of all league monster skills and endgame map boss skills to check that their damage against minions is appropriate. ”
The real problem is the monster and boss skill deal too much unreasonable damage against players, for example the dot floors and Lighting Mirages. So Players have to stack defense as much as possible, but in the same time you guys design time countdown system, it forces players using specific skills (but got nerf in next league) to play. These designs really kill the variety of POE, the variety of skills and passive tree is the main reason we play. Hope GGG team could figure out the real problem that players really care, and find out a win-win way to change! |
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too little, too late.
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Nice
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The changes that are still on my wishlist:
- Revert the exalt -> divine changes. Suggested fix: Revert changes, but swap effects of the two orbs. The entire game was built around high-value exalted orbs (div cards in particular). It feels super bad to get a previously high-valued drop, and selling 6-links is completely worthless now. - Revert harvest changes. Part of what makes PoE great is the intricate crafting system. However, being almost fully random is terrible. It's a bad decision. I can live with the harvest system we had last league, but itemized. Please please make SSF viable for high-end gaming again. - Normalize the loot drops. Get rid of loot goblins, but increase the base. I'm really _really_ struggling with sustaining any sort of currency this league. It feels super bad to not be able to chisel and alc your maps.. |
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Thanks, all these sounds good on paper, way better than the last philosophy excuses, but I am very sceptic at this point, how it turns out in practice, considering the happenings in the past twelve days.
The leagues are more and more rushed since heist, it clearly reached a dead end now and fall apart. And these hidden changes like this sudden brutal loot re-architecturing does not help either.. As a summarized feedback from a regular / solo / non-juicer but lots of time playing player. I have no issues with the diffucult and long archnemesis fights as long as they are not bricking builds, like mana siphon, and as long as timers are removed or adjusted (delirium, delve, blight, incursion, legion, etc are bad now for us regulars). The introduction of these loot goblins were a very very bad idea, we need consistent and well spread rewards, currently 95-98% of the monsters in a map are worthless, including the bosses; then when regular player finds the goblin and gets 3 chaos orbs, that hurts a lot. Marking the completed lake tiles are also twelve days late, also the on-map tile names then the stored and itemized lines are mostly different, it is close to impossible to search back what was exactly in an itemized lake later. I ran some al83 lakes today and lake loot is still very lackluster, so I shall still just horde them. Tainted currency drop rate is already shameful, their function is furthermore, I just did an abyss into beyond memory yesterday, dropped 1 single fusing and 2 chromatics from 1-1 bosses on rare T16 maps, not a single tainted currency dropped from any other beyond monster on 4 T16 rare maps. Harvest shall be deleted at this point, or needs to be made way more close to its original implementation by bringing back lots of useful crafts and further optimize the gains vs. costs, as right now a full atlas passives garden only yields lofeforce for 6-10 reforges in best cases, mostly 3-4. I did not try minions this patch yet, but special expections and immunities for them sounds not good overall as they can lead to potential broken things again. Honestly, it is sad to read that damage number on AN monsters are just started to be looked at now. Together with lightning mirage, hexer and mana siphoner shall be also looked at deeply. Spark and LS collision overhaul sounds great, played LS last league, playing it now again, and it is pretty bad in the lake and in any indoor maps practically. And yeah, the loot, in general, is way less than before, whatever the global statistics are showing in any excelsheets anywhere.. I for instance do the exact same mapping strategy (tree + map rolling) now as in 3.18, and generic loot are way more less, incursions are dropping nothing to 1-2 something, and so on, the maps feel totally empty right now with some very rare and small peaks here and there. All in all, the lake is cool, but the layout is problematic for moving and attacking and it is very unrewarding, not to mention, it takes lots of maps to build them up properly. Also the mirrored rings and amulerts are very scourge level baits, have yet to see a single one worth considering to be useful for anything. And this new loot spiking situation is very very bad in my opinion, and mechanism's timers shall be adjusted as well, but I asked that lots of times already, so yeah.. All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0. All these worse and worse beta leagues, all these braindead changes, all lead to this. |
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