An Overview of Upcoming Changes

Sounds good, I am really glad that you are acknowledging most of the remaining issues. Would be nice to get a rough time frame, are we talking days, weeks, or what?
A.k.a. Sinisa / sinisasub85.
It is almost as if you got shaken up by the massive rage about hidden nerfs - and now you are the example of communication, sure....

Buffs and nerfs aside, at least now you are being honest. Still a long way to go
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Dernière édition par machiavelli4711#6793, le 3 oct. 2022 22:46:48
We are aware of feedback around Harvest crafts but don't have any commentary on this yet.


Well ... raising awareness is not going to magically make crafting good ... it`s the worst it has been in the last 2 years ... add the crafts back ... the ones necessary ... reroll prefixes keeping suffixes / rerroll suffixes keeping prefixes ... jewels implicits ...etc ... the game is terribly hard right now due to the lack of gear ...

We are also aware of the feedback around loot in Path of Exile overall and will continue to discuss and monitor this situation.

If you are aware ... fix it ... stop being afraid of giving us too much ... in 3 months it rests ... and to my experience ... the community is very honest ... if it`s too much you will know the next day ...

you nerfed defenses and added stronger monsters ... wondering why people are upset... well it feels bad to play the game .. that`s why !!!
Any chance we can get more mirrored items out of the lake? It feels really infrequent. Also a buff to the tile where we can mirror our own item.

Edit: I can't read.
Dernière édition par neuroguy#5864, le 31 août 2022 01:50:30
Pog
“ We are also doing an audit of all league monster skills and endgame map boss skills to check that their damage against minions is appropriate. ”

The real problem is the monster and boss skill deal too much unreasonable damage against players, for example the dot floors and Lighting Mirages.

So Players have to stack defense as much as possible, but in the same time you guys design time countdown system, it forces players using specific skills (but got nerf in next league) to play. These designs really kill the variety of POE, the variety of skills and passive tree is the main reason we play.

Hope GGG team could figure out the real problem that players really care, and find out a win-win way to change!
too little, too late.
Nice
The changes that are still on my wishlist:

- Revert the exalt -> divine changes. Suggested fix: Revert changes, but swap effects of the two orbs. The entire game was built around high-value exalted orbs (div cards in particular). It feels super bad to get a previously high-valued drop, and selling 6-links is completely worthless now.

- Revert harvest changes. Part of what makes PoE great is the intricate crafting system. However, being almost fully random is terrible. It's a bad decision. I can live with the harvest system we had last league, but itemized. Please please make SSF viable for high-end gaming again.

- Normalize the loot drops. Get rid of loot goblins, but increase the base. I'm really _really_ struggling with sustaining any sort of currency this league. It feels super bad to not be able to chisel and alc your maps..

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