Set items on POE ??

That's true, but does that mean they didn't wear full armor sets? I'm just saying, they had more than one item they used.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
"
CharanJaydemyr a écrit :
Achille's had his fearsome helm;[cut]


Great list, but you missed the Sword of Kahless.

Seriously, if one of you diamond supporters doesn't introduce a bat'leth to the game I shall be really annoyed.
Dernière édition par oblomir#3693, le 29 avr. 2012 à 07:11:08
Hu, the devs' argument against sets and how they restrict players is kind of odd. While it is partly true, sets also have another advantage - the epic feeling when you get Natalia's helmet, after being stuck with the other 3(?) parts for ages. Then again, not sure how sets will work in this game, because of sockets and how valuable they are.
Games were better when devs didn't listen to player feedback.
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oblomir a écrit :


Great list, but you missed the Sword of Kahless.

Seriously, if one of you diamond supporters doesn't introduce a bat'leth to the game I shall be really annoyed.


I missed a lot of things, it was never meant to be an exhaustive list.

...Don't be annoyed, just pre-purchase a thousand dollars' worth of store credit and do it yourself.

...Easier said than done. And there's no way I'm wasting my unique on a Star Trek item. No offence, but...yeah. No.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
^^
'Twas a tongue-in-cheek comment, not a real suggestion or annoyance.
Is there any Dev out there? please, make us any suggestion or ....whatever....thx in advance¡¡¡ :)
Instead of sets being uniques, a much more cost effective way to implement sets would be to have 'set mods'.

Any item then could spawn with a set mod on it, making it one piece of the set. The purpose of it would be that the mods grow and stack the more of them you have, which would make them fundamentally different than other types of mods.

They would also not have the same hindrances that unique set items would have that lock players into certain things, as they would simply take up a mod slot space, the rest of which you could customize.
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Another great idea¡¡ ;)
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zeto a écrit :
Instead of sets being uniques, a much more cost effective way to implement sets would be to have 'set mods'.

Any item then could spawn with a set mod on it, making it one piece of the set. The purpose of it would be that the mods grow and stack the more of them you have, which would make them fundamentally different than other types of mods.

They would also not have the same hindrances that unique set items would have that lock players into certain things, as they would simply take up a mod slot space, the rest of which you could customize.


+1.
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zeto a écrit :
Instead of sets being uniques, a much more cost effective way to implement sets would be to have 'set mods'.

Any item then could spawn with a set mod on it, making it one piece of the set. The purpose of it would be that the mods grow and stack the more of them you have, which would make them fundamentally different than other types of mods.

They would also not have the same hindrances that unique set items would have that lock players into certain things, as they would simply take up a mod slot space, the rest of which you could customize.


You could have like, I don't know, "Brutal" gloves, and if you have three or four "Brutal" items you get a series of bonuses?
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