Set items on POE ??

Sets is bad
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DeathSpear a écrit :
Sets is bad


Yeah. :P
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tpapp157 a écrit :
Sets may come sometime in the future but they would undoubtedly work very differently than they did in D2. Sets in D2 had some very big problems with the way they functioned and how they affected gameplay.


Not really, they were not the best items, they werent even great. Most of the set items really sucked ass for Hell difficulty.

Tal Rasha's Amulet was good for a sorc to MF with, but you wouldent want to wear any other piece since the rest just plainly sucked, you would instead wear your uniques that was/is way more powerfull.

The Immortal Kings set for the barb was not as good as players made it out to be, in fact MANY items were several times stronger than that crap set.
I said that sets had issues with how they were implemented and how they affected gameplay. I didn't say that the issue they had was being overpowered.

You pointed out just one of the issues that D2 sets had. The individual items were pretty crap and only actually became somewhat useful once you collected the entire set.
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I don't see a benefit to adding sets as opposed to designing each individual item as a unique instead. The set bonus just discourages experimentation and variety and limits options (e.g., that awesome set I plan to use has an Axe, so I guess I have to build an Axe spec...). It would obviously suck to have full gear sets become 'best-in-slot' at endgame and collapse all the awesome gear options we have into a handful of optimal choices. Even as a stepping stone to really good rares/uniques, I don't see how collecting a predetermined group of items would be more fun than always looking for possible upgrades for every gear slot.

Imagine an alternative: a set of 3-5 uniques with related names and theme/design, but no explicit set bonuses. A certain kind of build might want all of them together, and they would synergize well, but individual items could still be just as useful to other builds.

TL;DR: set bonuses restrict player choice in a way that is not particularly interesting or strategic. Take any idea for a set, redesign the items as standalone uniques, and you have a better fit for PoE.
Thumbs Up for solistus idea¡¡¡ Add aura (coloured) in that combination of items (no bonuses) and you get the best of both games. What's your oppinion? ;)
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tpapp157 a écrit :
... The individual items were pretty crap and only actually became somewhat useful once you collected the entire set.


At low level, this was not always the case. Sigon's Gage, for example, granted a very significant IAS by itself, and the Sabot granted a nifty run speed. Also, I'm fairly sure civerb's icon added some nice mana regen. Angelic raiment came into power with only 2 or 3 of the 5 pieces, particularly the +1 to all skills wings (amulet). Death's set, gloves and sash, very easily twinked, added significant buffs very early on.

At mid level, things seemed to taper off a bit but the individual pieces occasionally still added powerful bonuses.

Before the advent of those silly full-set auras and high end sets, not many people actually bothered to complete sets. It was better to mix and match 2 or 3 pieces with rares or uniques if you were so inclined.

And I think this is also part of why GGG are avoiding sets: they're not quirky/cool enough to be uniques, and not potentially powerful enough alone to be rare. To gain some power out of them, you do need to wear at least 2 pieces, which immediately reduces some of your 'uniqueness.'

Sets also undermine the value of the lore behind uniques -- Blizzard got a little lazy with their uniques in Diablo 2 once they started using sets to introduce heroes and legends. Not a single unique in D2 is as memorable as, say, Azurewrath from D1 (unavailable but actually in the code of the game with a very nice looking image) or, I would contend, Death's Harp from PoE, thanks to the very nifty flavour text.

So while sets didn't demand you complete them to grant the individual pieces a worthy place in your ensemble, they really don't fit the rag-tag nature of Wraeclast in my opinion. If you find one unique, then it's like some sort of buried treasure unto itself, a relic; rares are potential uniques for future generations to come, if you will -- not renamed as such, but crafted to suit the original wielder as much as possible.

Sets do not fit into that aesthetic at all. They have 'gods walked this realm' stamped all over them.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
@ Charan not per se..
I think it's actually very logical for certain old heroes to have armor sets that were made to match eachother, and offer benefits when put together.

That said, sets are too problematic. They're either too strong and you force people to have to trade for them, or they're too weak and no one really cares about them besides that they look nice.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Dernière édition par Tagek#6585, le 29 avr. 2012 à 06:44:30
Disagree, Tagek. Traditionally heroes had *one* item that defined them. Just going by my lay knowledge of heroes from around the world and then some:

Achille's had his fearsome helm; Perseus his mirrored shield; Charlemagne had Joyeux, his longsword; Musashi famously wielded an oar in his final battle against his nemesis, Sasaki Kojiro, who had the Drying Pole, also a sword; Guan Yu had his halberd; Benkei is famous for his naginata; Bowie had a knife; Arthur had Excalibur...Luke Skywalker had a lightsabre (same legend, retold)...

...That's just how heroes work in stories. Maybe not in games, where it becomes convenient to create entire wardrobes for the heroes of yore for all the would-be heroes to play Pokémon with, but in stories, people cling to a symbol. Just one. Some iconic representation of that hero's essence.

The best translation I ever saw of Iliad described Achille's helm thus: "it made every nod, a threat." That's brilliant. It really is.

GODS on the other hand, they have wardrobes, because they're vain fuckers. Odin had a ring, a crown, a spear...a cool mount...badass eyepatch...

Heroes are identified by their tools, and always by one above all others.

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
As Solistus said before it's an aesthetic proposal for those set items...Not really get involved with bonuses that ruins the labour of crafting in POE. Youn can wear a "set", a whole equipment with the same "leiv motif" and you are only granted with some aura and the honour of being the man/woman who raids it and find it.... Not bonuses than cosmetic and epic for the character.... What do you think about it? Thx for answering mates....Devs could be watching..... ;)

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