New and Changed Warcries in Path of Exile: Harvest
the point is: ppl dont like non-triggerable support skills
even if its instant it could have like a 50% less effectiveness when triggered or so |
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" It is a very nice thing to feel the weight and impact of your attack button. Oh, and seeing animations sometimes is also... refreshing. " True, attack speed does so much more than just deeps: 1) Sustain through LGoH; 2) Map travel through fast Leap Slams/Whirling Blades. 3) Maneuverability on boss fights through speedy animations; Fun fact: all three are survivability/QoL. I mean, sure, offhand The Savior boiz dish out more deeps than I ever hope to see on my Big Slow dudes, but that's ok. But survivability and general clunkiness is something I really want to be fixed. Unfortunately, new Warcries do not address those issues. Suggestions: I) Allow Enduring Cry to exert 1-2 attacks and provide % Reduced Damage Taken and/or Increased Fortify Effect while you have Exerted Attacks. II) Allow Exerted Attacks from some Warcry to have % More Attack and Cast Speed with Travel Skills. Kinda like Close Combat Support does. The best option would be for Intimidating Cry to have Exerted Attacks give you Combat Rush (the buff from Close Combat Support gem). Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. Dernière édition par Sarganis87#5959, le 8 juin 2020 12:55:35
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Im so excited to play my tectonic warcry 2handed juggernaut :-D
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" PLEASE |
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WTS > General's cry on video.
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" Starforge + rallying cry + animate guardian facebreaker |
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want to see a vid about generals warcry now
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So stun generaly will get reworked?
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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They seem very exciting. Infernal and enduring cry are my favorites so far.
I like my loot like my steak - RARE
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Using Warcries during a fight is like picking an item = instant death.
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